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taz9123

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About taz9123

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  1. taz9123

    Any new missions?

    I am not sure, again I am still novice, most missions I have ever made was for Arma 2 OA and they where all personal and not released. Ill try to find out for you, but from what I have found AI cant use Fast Roping via AI Pilot (Not confirmed) and so I am assuming a actual player may not be able to fast rope from a helo again not sure. Ill play around with the editor on the spare time I have. You can see some of the style missions I have made for another game called Men Of War Vietnam here http://www.moddb.com/mods/tazmodz . No longer play this game though, I spend my time with TOH, Arma 2, Arma 3, etc
  2. taz9123

    Take On Arma

    I think the community can handle that, just a matter of getting dedicated experienced modders into it. Hell I would pitch in for HD Models as I said before, I have only made one vehicle for arma, its unfinished and not my model so even if I finish it I wouldn't release it. So my experience is VERY limited. I really wish Bohemia Interactive would have released a tutorial video explaining almost everything they can when it comes to Model converting. That save them work, after all the community is what makes the difference, we pay, play, and apparently some come up with good ideas here and there(Dayz)
  3. taz9123

    Any new missions?

    Like the troop transport terrorist thing, I will eventualy start working on some minor Missions after I research, practice and figure out New TOH Scripts....especialy the Waypoint built in scripts, so far I only figured out fast roping and attach slingload. but I will do my best to make some fun, interesting missions small or big. So just hang in there and keep your eyes on the forums in a few months :)
  4. I think Bohemia Interactive themselfs should release a DLC with there Original Helicopters edited for TOH. Meaning Most if not all Arma 2 OA Helicopters would fly with realistic TOH Specs, act and use the same Interactive 3D Cockpit system. Wether they choose to animate doors, switches, etc is there thing. but atleast the basics with the kick ass interactive cockpits! This would give the player more choices for TOH Helicopters and mabey even help increase the popularity of the Game itself...it lacks options, variety...or should I just say it lacks helicopters. Its an amazing simulator and I enjoy it very much, but intell the day I can afford HD Models and gain enough experience to convert my own addons. TOH becomes just a game and forget about. Sorry for the bad spelling. thanks for reading! Good luck Bohemia Interactive, Love your games! just hope you dont give up on TOH, come on atleast release a DLC with ATLEAST ONE MORE HELO... UH-1H...UH-60 Blackhawk...bell 206B...I mean there are alot of popular helicopters... lets do something.
  5. If only the creators released a Tutorial , tools, and example helicopter for TOH Modding Community...if they would Im sure it would become like FSX Addons when it comes to the amount. Too me its about advertisement, I love TOH but there is only 3 Ingame helos, and the DLC with regular Arma helicopters didn't even change them to be similar to TOH Helicopters, especially with the virtual interactive cockpit. If you find a decent tutorial please let me know, Id love to purchase some HD Models and start converting to TOH.
  6. taz9123

    Blackhawk DLC

    Love this Idea! would love too see a similar version with UH-1 Variants!
  7. Yeah still having trouble with it. Got a list of things I cant get to work and this is seems simple yet I cant get it to work. Here is my modelcfg and config files Model.cfg class cfgSkeletons { class Vehicle; class Car: Vehicle { }; class Scion: Car { SkeletonBones[]= { "steer_wheel", "", "wheel_1_1_damper_land", "", "wheel_1_1_damper", "wheel_1_1_damper_land", "wheel_1_1_steering", "wheel_1_1_damper", "wheel_1_1", "wheel_1_1_steering", "wheel_1_1_unhide", "wheel_1_1", "wheel_1_1_hide", "wheel_1_1", "wheel_1_2_damper_land", "", "wheel_1_2_damper", "wheel_1_2_damper_land", "wheel_1_2_steering", "wheel_1_2_damper", "wheel_1_2", "wheel_1_2_steering", "wheel_1_2_unhide", "wheel_1_2", "wheel_1_2_hide", "wheel_1_2", "wheel_2_1_damper_land", "", "wheel_2_1_damper", "wheel_2_1_damper_land", "wheel_2_1_steering", "wheel_2_1_damper", "wheel_2_1", "wheel_2_1_steering", "wheel_2_1_unhide", "wheel_2_1", "wheel_2_1_hide", "wheel_2_1", "wheel_2_2_damper_land", "", "wheel_2_2_damper", "wheel_2_2_damper_land", "wheel_2_2_steering", "wheel_2_2_damper", "wheel_2_2", "wheel_2_2_steering", "wheel_2_2_unhide", "wheel_2_2", "wheel_2_2_hide", "wheel_2_2", "glass1", "damagehide", "glass2", "damagehide", "glass3", "damagehide", "glass4", "damagehide", "otocvez", "", "otochlaven", "otocvez", "damagehlaven", "otochlaven", "damagevez", "otocvez", "damagehide", "", "ukaz_rychlo", "", "ukaz_rychlo2", "", "ukaz_rpm", "", "mph", "", "rpm", "", "fuel", "", "fuel_1", "", "fuel_01", "", "fuel_2", "", "fuel_3", "", "prop_01", "", "prop_02", "", "prop_2", "", "prop_1", "", "watertemp", "", "oiltemp", "", }; }; }; class CfgModels { class Vehicle; class Car: Vehicle { sectionsInherit="Vehicle"; skeletonName="Car"; sections[]= { "ammo", "sklo predni p", "sklo predni l", "P svetlo", "L svetlo", "zadni svetlo", "brzdove svetlo", "spz", "karoserie", "motor", "zbran", "vez", "zbytek", "levy predni", "levy prostredni", "levy zadni", "pravy predni", "pravy prostredni", "pravy zadni", "clan", "clan_sign", "zasleh", "palivo" }; } class Scion_FRS: Car { sections[]= { "motor", "palivo", "light_1_1", "light_1_2", "light_brake", "light_back", "light_reverse", }; class Animations { class damageHide { type="hide"; source="damage"; selection="damagehide"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=1; }; class damageHideVez { type="hide"; source="damage"; selection="otocvez"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=1; }; class damageHideHlaven { type="hide"; source="damage"; selection="otochlaven"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=1; }; class wheel_1_1_destruct { type="hide"; source="HitLFWheel"; selection="wheel_1_1_hide"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=0.99000001; }; class wheel_1_2_destruct { type="hide"; source="HitRFWheel"; selection="wheel_1_2_hide"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=0.99000001; }; class wheel_1_3_destruct { type="hide"; source="HitLMWheel"; selection="wheel_1_3_hide"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=0.99000001; }; class wheel_1_4_destruct { type="hide"; source="HitLF2Wheel"; selection="wheel_1_4_hide"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=0.99000001; }; class wheel_2_1_destruct { type="hide"; source="HitLBWheel"; selection="wheel_2_1_hide"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=0.99000001; }; class wheel_2_2_destruct { type="hide"; source="HitRBWheel"; selection="wheel_2_2_hide"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=0.99000001; }; class wheel_2_3_destruct { type="hide"; source="HitRMWheel"; selection="wheel_2_3_hide"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=0.99000001; }; class wheel_2_4_destruct { type="hide"; source="HitRF2Wheel"; selection="wheel_2_4_hide"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=0.99000001; }; class wheel_1_1_destruct_unhide { type="hide"; source="HitLFWheel"; selection="wheel_1_1_unhide"; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; hideValue=0.0099999998; }; class wheel_1_2_destruct_unhide { type="hide"; source="HitRFWheel"; selection="wheel_1_2_unhide"; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; hideValue=0.0099999998; }; class wheel_1_3_destruct_unhide { type="hide"; source="HitLMWheel"; selection="wheel_1_3_unhide"; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; hideValue=0.0099999998; }; class wheel_1_4_destruct_unhide { type="hide"; source="HitLF2Wheel"; selection="wheel_1_4_unhide"; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; hideValue=0.0099999998; }; class wheel_2_1_destruct_unhide { type="hide"; source="HitLBWheel"; selection="wheel_2_1_unhide"; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; hideValue=0.0099999998; }; class wheel_2_2_destruct_unhide { type="hide"; source="HitRBWheel"; selection="wheel_2_2_unhide"; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; hideValue=0.0099999998; }; class wheel_2_3_destruct_unhide { type="hide"; source="HitRMWheel"; selection="wheel_2_3_unhide"; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; hideValue=0.0099999998; }; class wheel_2_4_destruct_unhide { type="hide"; source="HitRF2Wheel"; selection="wheel_2_4_unhide"; minValue=-1; maxValue=0; minPhase=-1; maxPhase=0; hideValue=0.0099999998; }; class wheel_1_4_Damage { type="translation"; source="HitLF2Wheel"; memory=1; animPeriod=0; selection="wheel_1_4_damper_land"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=0.2; }; class wheel_2_4_Damage { type="translation"; source="HitRF2Wheel"; memory=1; animPeriod=0; selection="wheel_2_4_damper_land"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=0.2; }; class wheel_1_4_Damper_Damage_BackAnim { type="translation"; source="HitLF2Wheel"; memory=1; animPeriod=0; selection="wheel_1_4_damper"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=-0.24000001; }; class wheel_2_4_Damper_Damage_BackAnim { type="translation"; source="HitRF2Wheel"; memory=1; animPeriod=0; selection="wheel_2_4_damper"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=-0.24000001; }; class Glass1_destruct { type="hide"; source="HitGlass1"; selection="glass1"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=0.99000001; }; class Glass2_destruct { type="hide"; source="HitGlass2"; selection="glass2"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=0.99000001; }; class Glass3_destruct { type="hide"; source="HitGlass3"; selection="glass3"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=0.99000001; }; class Glass4_destruct { type="hide"; source="HitGlass4"; selection="glass4"; minValue=0; maxValue=1; minPhase=0; maxPhase=1; hideValue=0.99000001; }; class Wheel_1_1 { type="rotationX"; source="wheel"; memory=1; animPeriod=0; selection="wheel_1_1"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; angle0=0; angle1=-6.2831855; }; class wheel_2_1 { type="rotationX"; source="wheel"; memory=1; animPeriod=0; selection="wheel_2_1"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; angle0=0; angle1=-6.2831855; }; class wheel_1_2 { type="rotationX"; source="wheel"; memory=1; animPeriod=0; selection="wheel_1_2"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; angle0=0; angle1=-6.2831855; }; class Wheel_2_2 { type="rotationX"; source="wheel"; memory=1; animPeriod=0; selection="wheel_2_2"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; angle0=0; angle1=-6.2831855; }; class Wheel_1_1_Damper { type="translationY"; source="damper"; memory=1; animPeriod=0; selection="wheel_1_1_damper_land"; axis=""; minValue=-1; maxValue=1; minPhase=-1; maxPhase=1; offset0=0; offset1=0; }; class wheel_2_1_Damper { type="translationY"; source="damper"; memory=1; animPeriod=0; selection="wheel_2_1_damper_land"; axis=""; minValue=-1; maxValue=1; minPhase=-1; maxPhase=1; offset0=0; offset1=0; }; class wheel_1_2_Damper { type="translationY"; source="damper"; memory=1; animPeriod=0; selection="wheel_1_2_damper_land"; axis=""; minValue=-1; maxValue=1; minPhase=-1; maxPhase=1; offset0=0; offset1=0; }; class wheel_1_3_Damper { type="translationY"; source="damper"; memory=1; animPeriod=0; selection="wheel_1_3_damper_land"; axis=""; minValue=-1; maxValue=1; minPhase=-1; maxPhase=1; offset0=0; offset1=0; }; class Wheel_2_2_Damper { type="translationY"; source="damper"; memory=1; animPeriod=0; selection="wheel_2_2_damper_land"; axis=""; minValue=-1; maxValue=1; minPhase=-1; maxPhase=1; offset0=0; offset1=0; }; class Wheel_2_3_Damper { type="translationY"; source="damper"; memory=1; animPeriod=0; selection="wheel_2_3_damper_land"; axis=""; minValue=-1; maxValue=1; minPhase=-1; maxPhase=1; offset0=0; offset1=0; }; class Wheel_1_4_Damper { type="translationY"; source="damper"; memory=1; animPeriod=0; selection="wheel_1_4_damper_land"; axis=""; minValue=-1; maxValue=1; minPhase=-1; maxPhase=1; offset0=0; offset1=0; }; class Wheel_2_4_Damper { type="translationY"; source="damper"; memory=1; animPeriod=0; selection="wheel_2_4_damper_land"; axis=""; minValue=-1; maxValue=1; minPhase=-1; maxPhase=1; offset0=0; offset1=0; }; class wheel_1_1_Damage { type="translation"; source="HitLFWheel"; memory=1; animPeriod=0; selection="wheel_1_1_flat_land"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=0.40000001; }; class wheel_1_2_Damage { type="translation"; source="HitLBWheel"; memory=1; animPeriod=0; selection="wheel_1_2_flat_land"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=0.40000001; }; class wheel_2_1_Damage { type="translation"; source="HitRFWheel"; memory=1; animPeriod=0; selection="wheel_2_1_flat_land"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=0.40000001; }; class wheel_2_2_Damage { type="translation"; source="HitRBWheel"; memory=1; animPeriod=0; selection="wheel_2_2_flat_land"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=0.40000001; }; class wheel_1_1_Damper_Damage_BackAnim { type="translation"; source="HitLFWheel"; memory=1; animPeriod=0; selection="wheel_1_1_damper"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=-0.40000001; }; class wheel_1_2_Damper_Damage_BackAnim { type="translation"; source="HitLBWheel"; memory=1; animPeriod=0; selection="wheel_1_2_damper"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=-0.40000001; }; class wheel_1_3_Damper_Damage_BackAnim { type="translation"; source="HitLMWheel"; memory=1; animPeriod=0; selection="wheel_1_3_damper"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=-0.40000001; }; class wheel_2_1_Damper_Damage_BackAnim { type="translation"; source="HitRFWheel"; memory=1; animPeriod=0; selection="wheel_2_1_damper"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=-0.40000001; }; class wheel_2_2_Damper_Damage_BackAnim { type="translation"; source="HitRBWheel"; memory=1; animPeriod=0; selection="wheel_2_2_damper"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=-0.40000001; }; class wheel_2_3_Damper_Damage_BackAnim { type="translation"; source="HitRMWheel"; memory=1; animPeriod=0; selection="wheel_2_3_damper"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; offset0=0; offset1=-0.40000001; }; class IndicatorSpeed { type="rotation"; source="speed"; memory=1; animPeriod=0; selection="mph"; axis=""; minValue=0; maxValue=66.900002; minPhase=0; maxPhase=66.900002; angle0=-0.052359998; angle1=4.5378561; }; class IndicatorRPM { type="rotation"; source="rpm"; memory=1; animPeriod=0; selection="rpm"; axis=""; minValue=0; maxValue=1; minPhase=0; maxPhase=1; angle0=-0.10472; angle1=4.3633232; }; class DrivingWheel { type="rotation"; source="drivingWheel"; memory=1; animPeriod=0; selection="steer_wheel"; axis="steer_axis"; minValue=-1; maxValue=1; minPhase=-1; maxPhase=1; angle0=4; angle1=-4; }; class Steering_1_1 { type="rotationY"; source="drivingWheel"; memory=1; animPeriod=0; selection="wheel_1_1_steering"; axis=""; minValue=-1.5707964; maxValue=1.5707964; minPhase=-1.5707964; maxPhase=1.5707964; angle0=1.0471981; angle1=-1.0471981; }; class Steering_1_2 { type="rotationY"; source="drivingWheel"; memory=1; animPeriod=0; selection="wheel_1_2_steering"; axis=""; minValue=-1.5707964; maxValue=1.5707964; minPhase=-1.5707964; maxPhase=1.5707964; angle0=1.0471981; angle1=-1.0471981; }; class destruct_heigh_ppt { type="translation"; source="damage"; memory=1; animPeriod=0; selection="wheel_1_damper"; axis=""; minValue=0.99999899; maxValue=1; minPhase=0.99999899; maxPhase=1; offset0=0; offset1=-0.28; }; class destruct_heigh_pdt { type="translation"; source="damage"; memory=1; animPeriod=0; selection="wheel_2_damper"; axis=""; minValue=0.99999899; maxValue=1; minPhase=0.99999899; maxPhase=1; offset0=0; offset1=-0.28; }; class destruct_heigh_pprt { type="translation"; source="damage"; memory=1; animPeriod=0; selection="wheel_3_damper"; axis=""; minValue=0.99999899; maxValue=1; minPhase=0.99999899; maxPhase=1; offset0=0; offset1=-0.38; }; class destruct_heigh_pzt { type="translation"; source="damage"; memory=1; animPeriod=0; selection="wheel_4_damper"; axis=""; minValue=0.99999899; maxValue=1; minPhase=0.99999899; maxPhase=1; offset0=0; offset1=-0.38; }; }; }; class Scion_FRS_0: Scion_FRS { }; class Scion_FRS_1: Scion_FRS { }; class Scion_FRS_2: Scion_FRS { }; class Scion_FRS_3: Scion_FRS { }; class Scion_FRS_4: Scion_FRS { }; class Scion_FRS_5: Scion_FRS { }; class Scion_FRS_6: Scion_FRS { }; }; Config #define private 0 #define protected 1 #define public 2 #define TEast 0 #define TWest 1 #define TGuerrila 2 #define TCivilian 3 #define TSideUnknown 4 #define TEnemy 5 #define TFriendly 6 #define TLogic 7 #define true 1 #define false 0 enum { STABILIZEDINAXISX = 1, STABILIZEDINAXISY = 2, STABILIZEDINAXESBOTH = 3, STABILIZEDINAXESNONE = 0, }; class CfgPatches { class CAScion_FRS { units[] = {"Scion_FRS_0, Scion_FRS_1, Scion_FRS_2, Scion_FRS_3, Scion_FRS_4, Scion_FRS_5, Scion_FRS_6"}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"CAWheeled2", "CACharacters2", "CAWeapons"}; }; }; class CfgVehicles { class All{}; class AllVehicles : All {}; class Land: AllVehicles {}; class LandVehicle : Land {}; class Car : LandVehicle { class AnimationSources; // External class reference class HitPoints { class HitEngine {armor=0.4;material=60;name="motor";visual="motor";passThrough=1;}; class HitGlass1 {armor=0.1;material=-1;name="glass1";visual="glass1";passThrough=0;}; class HitGlass2 {armor=0.1;material=-1;name="glass2";visual="glass2";passThrough=0;}; class HitGlass3 {armor=0.1;material=-1;name="glass3";visual="glass3";passThrough=0;}; class HitGlass4 {armor=0.3;material=-1;name="glass4";visual="glass4";passThrough=0;}; class HitBody {armor=1;material=51;name="karoserie";visual="karoserie";passThrough=1;}; //disabled points from models class HitFuel {armor=0.3;material=51;name="palivo";passThrough=1;}; class HitLFWheel {armor=0.15;material=-1;name="wheel_1_1";visual="wheel_1_1";passThrough=0;}; class HitRFWheel {armor=0.15;material=-1;name="wheel_1_2";visual="wheel_1_2";passThrough=0;}; class HitLBWheel {armor=0.15;material=-1;name="wheel_2_1";visual="wheel_2_1";passThrough=0;}; class HitRBWheel {armor=0.15;material=-1;name="wheel_2_2";visual="wheel_2_2";passThrough=0;}; }; }; class VWGolf : Car {}; class FRSBase : VWGolf { wheelCircumference = 2.02; scope = public; Icon = "\Scion_FRS\icons\FRS.paa"; displayNameShort = FRS; class Library { libTextDesc = Scion. What moves you?; }; side = TCivilian; faction = CIV; vehicleClass = "Car"; crew = "Citizen1"; typicalCargo[] = {"Citizen1", "Citizen2", "Citizen3", "Citizen4"}; maxSpeed = 250; // max speed on level road, km/h terrainCoef = 3.0; turnCoef = 2; steerAheadPlan = 0.15; transportSoldier = 3; weapons[] = {"SportCarHorn"}; magazines[] = {}; armor = 20; damageResistance = 0.01511; cost = 5000; fuelCapacity = 65; brakeDistance = 0.9; // vehicle movement precision ejectDeadCargo = "true"; ejectDeadDriver = "true"; hiddenSelections[] = { "light_1_1", "light_1_2", "light_brake", "light_driving", "light_reverse", }; memoryPointsGetInCargo[] = {"pos cargo 1", "pos cargo 2", "pos cargo 3", "pos cargo 4"}; memoryPointsGetInCargoDir[] = {"pos cargo dir 1", "pos cargo dir 2", "pos cargo dir 3", "pos cargo dir 4"}; enableGPS = true; DriverAction = "Golf_Driver"; cargoAction[] = {"Golf_Cargo01", "Golf_Cargo02", "Golf_Cargo02", "Golf_Cargo03"}; cargoIsCoDriver[] = {0}; rarityUrban = 0.9; soundGear[] = {"", db-75, 1}; insideSoundCoef = 0.9; SoundGetIn[] = {"ca\sounds\Vehicles\wheeled\GOLF\ext\ext-golf-getout", 0.562341, 1}; SoundGetOut[] = {"ca\sounds\Vehicles\wheeled\GOLF\ext\ext-golf-getout", 0.562341, 1, 40}; soundEngineOnInt[] = {"ca\sounds\Vehicles\Wheeled\GOLF\int\int-golf-start-1", 0.562341, 1.0}; soundEngineOnExt[] = {"ca\sounds\Vehicles\Wheeled\GOLF\ext\ext-golf-start-1", 0.562341, 1.0, 250}; soundEngineOffInt[] = {"ca\sounds\vehicles\Wheeled\GOLF\int\int-golf-stop-1", 0.562341, 1.0}; soundEngineOffExt[] = {"ca\sounds\vehicles\Wheeled\GOLF\ext\ext-golf-stop-1", 0.562341, 1.0, 250}; buildCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_building_01", 0.707946, 1, 200}; buildCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_building_02", 0.707946, 1, 200}; buildCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_building_03", 0.707946, 1, 200}; buildCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_building_04", 0.707946, 1, 200}; soundBuildingCrash[] = {"buildCrash0", 0.25, "buildCrash1", 0.25, "buildCrash2", 0.25, "buildCrash3", 0.25}; WoodCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_01", 0.707946, 1, 200}; WoodCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_02", 0.707946, 1, 200}; WoodCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_03", 0.707946, 1, 200}; WoodCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_04", 0.707946, 1, 200}; WoodCrash4[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_05", 0.707946, 1, 200}; WoodCrash5[] = {"Ca\sounds\Vehicles\Crash\crash_mix_wood_06", 0.707946, 1, 200}; soundWoodCrash[] = {"woodCrash0", 0.166, "woodCrash1", 0.166, "woodCrash2", 0.166, "woodCrash3", 0.166, "woodCrash4", 0.166, "woodCrash5", 0.166}; ArmorCrash0[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_01", 0.707946, 1, 200}; ArmorCrash1[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_02", 0.707946, 1, 200}; ArmorCrash2[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_03", 0.707946, 1, 200}; ArmorCrash3[] = {"Ca\sounds\Vehicles\Crash\crash_vehicle_04", 0.707946, 1, 200}; soundArmorCrash[] = {"ArmorCrash0", 0.25, "ArmorCrash1", 0.25, "ArmorCrash2", 0.25, "ArmorCrash3", 0.25}; class Exhausts { class exhaust1 { position = "exhaust1start"; direction = "exhaust1end"; effect = "ExhaustsEffect"; }; class exhaust2 { position = "exhaust2start"; direction = "exhaust2end"; effect = "ExhaustsEffect"; }; }; class Reflectors { class Left { color[] = {0.9,0.8,0.8,1}; ambient[] = {0.1,0.1,0.1,1}; position = "light_1_1_source"; direction = "light_1_1_target"; hitpoint = "light_1_1"; selection = "light_1_1"; size = 0.5; brightness = 0.6; }; class Right { color[] = {0.9,0.8,0.8,1}; ambient[] = {0.1,0.1,0.1,1}; position = "light_1_2_source"; direction = "light_1_2_target"; hitpoint = "light_1_2"; selection = "light_1_2"; size = 0.5; brightness = 0.6; }; }; class MarkerLights { class taillights { name = "light_driving_red"; color[] = {1,0.1,0.1,1}; ambient[] = {0.1,0.01,0.01,1}; brightness = 0.004; blinking = "false"; }; class drivinglights { name = "amber_driving_light"; color[] = {0.99, 0.69, 0.17, 1.0}; ambient[] = {0.099, 0.069, 0.017, 1.0}; brightness = 0.01; blinking = "false"; }; }; class AnimationSources : AnimationSources { class Zeroanimation { source = "user"; animPeriod = 0; initPhase = 0; }; class OneSecondAnim { source = "user"; animPeriod = 1; initPhase = 0; }; class FiveSecondAnim { source = "user"; animPeriod = 5; initPhase = 0; }; }; class eventhandlers { init = "_this execVM ""\Scion_FRS\scripts\init_taxi.sqf"";"; engine = "_this execVM ""\Scion_FRS\scripts\engine.sqf"";"; }; class SoundEvents { class AccelerationIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-acce-2", 0.398107, 1}; limit = 0.5; expression = "(engineOn*(1-camPos))*gmeterZ"; }; class AccelerationOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-acce-2", 0.398107, 1, 250}; limit = 0.5; expression = "(engineOn*camPos)*gmeterZ"; }; }; class Sounds { class Engine { sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-low-1", 0.562341, 0.95, 300}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "engineOn*camPos*(rpm factor[0.6, 0.2])"; }; class EngineHighOut { sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\ext\ext-sedan-high-1", 0.562341, 0.95, 399}; frequency = "(randomizer*0.05+0.98)*rpm"; volume = "engineOn*camPos*(rpm factor[0.45, 0.9])"; }; class IdleOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\ext\ext-sedan-idle-1", db-9, 1.0, 200}; frequency = "1"; volume = "engineOn*camPos*(rpm factor[0.3, 0])"; }; class TiresRockOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-rock2", 0.1, 1.0, 30}; frequency = "1"; volume = "camPos*rock*(speed factor[2, 20])"; }; class TiresSandOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-sand2", 0.1, 1.0, 30}; frequency = "1"; volume = "camPos*sand*(speed factor[2, 20])"; }; class TiresGrassOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-grass3", 0.1, 1.0, 30}; frequency = "1"; volume = "camPos*grass*(speed factor[2, 20])"; }; class TiresMudOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-mud2", 0.1, 1.0, 30}; frequency = "1"; volume = "camPos*mud*(speed factor[2, 20])"; }; class TiresGravelOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-gravel2", 0.1, 1.0, 30}; frequency = "1"; volume = "camPos*gravel*(speed factor[2, 20])"; }; class TiresAsphaltOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\ext\ext-tires-asphalt3", 0.1, 1.0, 30}; frequency = "1"; volume = "camPos*asphalt*(speed factor[2, 20])"; }; class NoiseOut { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Noises\ext\int-noise3", 0.1, 1.0, 30}; frequency = "1"; volume = "camPos*(damper0 max 0.04)*(speed factor[0, 8])"; }; class EngineLowIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-low-1", 0.562341, 0.95}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "((engineOn*thrust) factor[0.65, 0.2])*(1-camPos)"; }; class EngineHighIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\sedan\int\int-sedan-high-1", 0.562341, 0.95}; frequency = "(randomizer*0.05+0.95)*rpm"; volume = "((engineOn*thrust) factor[0.55, 0.95])*(1-camPos)"; }; class IdleIn { sound[] = {"\ca\sounds\Vehicles\Wheeled\sedan\int\int-sedan-idle-1", db-9, 1.0}; frequency = "1"; volume = "engineOn*(rpm factor[0.3, 0])*(1-camPos)"; }; class TiresRockIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-rock2", 0.1, 1.0}; frequency = "1"; volume = "(1-camPos)*rock*(speed factor[2, 20])"; }; class TiresSandIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-sand2", 0.1, 1.0}; frequency = "1"; volume = "(1-camPos)*sand*(speed factor[2, 20])"; }; class TiresGrassIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-grass3", 0.1, 1.0}; frequency = "1"; volume = "(1-camPos)*grass*(speed factor[2, 20])"; }; class TiresMudIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-mud2", 0.1, 1.0}; frequency = "1"; volume = "(1-camPos)*mud*(speed factor[2, 20])"; }; class TiresGravelIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-gravel2", 0.1, 1.0}; frequency = "1"; volume = "(1-camPos)*gravel*(speed factor[2, 20])"; }; class TiresAsphaltIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\Tires\int\int-tires-asphalt3", 0.1, 1.0}; frequency = "1"; volume = "(1-camPos)*asphalt*(speed factor[2, 20])"; }; class NoiseIn { sound[] = {"\ca\SOUNDS\Vehicles\Wheeled\BUS\int\noise3", db-15, 1.0}; frequency = "1"; volume = "(damper0 max 0.04)*(speed factor[0, 8])*(1-camPos)"; }; class Movement { sound = "soundEnviron"; frequency = "1"; volume = "0"; }; }; class Damage { tex[] = {}; mat[] = {"Scion_FRS\effects\body.rvmat","Scion_FRS\effects\body.rvmat", "Scion_FRS\Data\damage\destruct.rvmat"}; }; dammageHalf[] = {"Scion_FRS\effects\glass.paa", "Scion_FRS\data\damage\dammageHalf.paa"}; dammageFull[] = {"Scion_FRS\effects\glass.paa", "Scion_FRS\data\damage\dammageFull.paa"}; }; class Scion_FRS_0 : FRSBase { model = "\Scion_FRS\Scion_FRS_0"; picture = "\Scion_FRS\icons\Argento.paa"; displayName = Scion FRS (Argento); }; class Scion_FRS_1 : FRSBase { model = "\Scion_FRS\Scion_FRS_1"; picture = "\Scion_FRS\icons\Asphalt.paa"; displayName = Scion FRS (Asphalt); }; class Scion_FRS_2 : FRSBase { model = "\Scion_FRS\Scion_FRS_2"; picture = "\Scion_FRS\icons\Firestorm.paa"; displayName = Scion FRS (Firestorm); }; class Scion_FRS_3 : FRSBase { model = "\Scion_FRS\Scion_FRS_3"; picture = "\Scion_FRS\icons\Hot Lava.paa"; displayName = Scion FRS (Hot Lava); }; class Scion_FRS_4 : FRSBase { model = "\Scion_FRS\Scion_FRS_4"; picture = "\Scion_FRS\icons\Raven.paa"; displayName = Scion FRS (Raven); }; class Scion_FRS_5 : FRSBase { model = "\Scion_FRS\Scion_FRS_5"; picture = "\Scion_FRS\icons\Ultramarine.paa"; displayName = Scion FRS (Ultramarine); }; class Scion_FRS_6 : FRSBase { model = "\Scion_FRS\Scion_FRS_6"; picture = "\Scion_FRS\icons\Whiteout.paa"; displayName = Scion FRS (Whiteout); }; }; https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/965162_3212639051611_2140680739_o.jpg > 100kb!!
  8. Alright thanks buddy, Ill give it a shot!
  9. Hellow, I have been converting a addon vehicle for Arma 2. I have most of the vehicle done, I am stuck on a few things that I cant seem to find on any forums. First thing is headlights. I finaly got my light textures to turn on via RVmats etc. Now no matter how I name the selections in the p3d I cant get the lights to turn off and only work when they should. I am looking for someone who can help with this. I simply want to know how to script Brake lights, headlights, driving/parking lights, and reverse light. Please help, thank you!
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