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ballinsncbirth

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About ballinsncbirth

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  1. Hey Tpw I was wondering if you could add simple dragging wounded units ? Would like to do without all the module editing and morphine , pain , knockout stuff that the other more complicated wounding mod have .... All any traction on random armed civs/ suicide bombers ? Thanks
  2. ballinsncbirth

    [OPEN BETA] [SP] bCombat infantry AI Mod

    The main folder right ?cus there is the main folder which I rename @bcombat .... Then a folder inside it also name @bcombat .... I did that... Still get the error...I've used the arma 3 official mod launcher , and the startup command .... Still get it Didn't have this with v.17 Any ideas what I'm doing wrong ?
  3. ballinsncbirth

    [OPEN BETA] [SP] bCombat infantry AI Mod

    okay i keep getting the bcombat.sqf not found error what does this error mean ? how will it affect my game? ive read the forums and i dont have the nofilepatching turned on i downloaded latest version, placed in arma3 common folder, ive tried installing it exactly per github but i must be missing something really simple..
  4. ballinsncbirth

    C2 -Command And Control

    Awesome mod OP ..I love the ghost recon feel Makes single player fun again.. Just a couple things Is it possible to add in the 3d hud mode to specify which directions you want your units to face? That would be the holy grail of controlling the ai ! Maybe holding the right mouse button when giving the move order and pointing to the direction you want the unit to face ? Thanks
  5. ballinsncbirth

    [OPEN BETA] [SP] bCombat infantry AI Mod

    Another dumb question .. What map is that ? I have the aia SA up can't find it
  6. ballinsncbirth

    [OPEN BETA] [SP] bCombat infantry AI Mod

    i get an error beta.combat.sqf not found hadnt noticed a differed in gameplay though
  7. Hey tpw .. Awesome mod. I love how I can just place a squad in the editor and just play! Quick questions 1. Is it possible to add a random suicide bomber/ied/ random armed civilians/suicide car bomber ...this would really make you look twice when a civ walks by 2. Add in ability to move wounded soldiers Thanks
  8. ballinsncbirth

    WW AIMenu (complimentary commands)

    Hey wind walker... Any updates to whether the suggests (move to cover command) and( suppress area ) features are being worked on or even possible ? Still making changes or updates to the cover and command mods? Cus these along with tpw are the single best things to come to arma 3 in a while .. Thanks for all your work "....
  9. ballinsncbirth

    WW AIMenu (complimentary commands)

    Another interesting idea would be to make a new "move " command called "move to cover " In Addition to the current move command When you give them this command the ai moves to the designated spot ..and after they get there the "find cover " order is automatically given (albeit hopefully silently ) causing them to move and then find the closest cover available There have been many times in which I try to order my squad to move to get behind a rock , building or other cover .. Only to have them still sit out in the open... And putting a "find cover order after very move order is a little tedious Thanks
  10. ballinsncbirth

    WW AIMenu (complimentary commands)

    Yea I know that .. But the suppress command doesn't actually work... Or not how I would like it to There should be a command for "fire/suppress that area " in which you point to a spot ..click the command and the ai start firing at the area I click ,,,Whether it be a house .. Empty space ...etc.... Regardless whether they see enemies or not .... This way you can effectively suppress an area with one squad ,,pin the enemy down .....and flank with another .
  11. ballinsncbirth

    WW AIMenu (complimentary commands)

    Awesome mod.. Makes the game 1000 times better I was wondering however .. Now that we have effective suppression with yours and tpw mod.. Can we get a "suppress that area " command .. That would make the ai, especially the machine gunner , just open up on an area 5-10 meters around , that you click ? This would be helpful as sometimes I want to suppress without actually having an enemy in my view to click.... It seems the vanilla system has a suppress command but don't see that it actually does anything Thanks
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