Jump to content

rtek

Member
  • Content Count

    206
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by rtek

  1. [!alive T1] && [!alive T2] && [!alive T3] This is what I'm using to trigger mission complete. However, I get the message &&: Type Array, expected Bool Any suggestions? All 3 units I have to destroy are named T1 T2 or T3. https://www.youtube.com/watch?v=W5QH...e_gdata_player I'm doing everything exactly as shown in this video. No idea what I'm doing wrong. I've also tried using AND or and and I get the same message with AND instead of && ---------- Post added at 00:44 ---------- Previous post was at 00:42 ---------- Nevermind, sorry was using wrong brackets. Needs to be () not []
  2. [!alive T1] && [!alive T2] && [!alive T3] This is what I'm using to trigger mission complete. However, I get the message &&: Type Array, expected Bool Any suggestions? All 3 units I have to destroy are named T1 T2 or T3. I'm doing everything exactly as shown in this video. No idea what I'm doing wrong.
  3. Im building my first mission. Pretty much finished. Im just working on my Diver Team's loadouts. I have my main rifleman, and medic scripted. I need some help with my LMG guy's script. I have him with an mk200. I cant seem to figure out how to script in the suppressor for it. Edit: I got the Suppressor to show up in my inventory, now I'm just trying to figure out how to get it show up on the weapon when I spawn in. Any suggestions? RemoveAllItems this; Removeallweapons this; this addmagazine "200Rnd_65x39_cased_Box_Tracer"; this additem "muzzle_snds_H_MG"; this addweapon "LMG_Mk200_ARCO_pointer_F"; this addmagazine "16Rnd_9x21_Mag"; this addweapon "hgun_P07_snds_F"; this addmagazine "200Rnd_65x39_cased_Box_Tracer"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "16Rnd_9x21_Mag"; this addmagazine "handgrenade"; this addmagazine "handgrenade"; this additem "nvgoggles"; this assignitem "nvgoggles"; this addweapon "Rangefinder"; (unitBackpack this) additemCargo ["FirstAidKit",3]; (unitBackpack this) addmagazineCargo ["DemoCharge_Remote_Mag",3]; (unitBackpack this) addmagazineCargo ["SatchelCharge_Remote_Mag",1]; (unitBackpack this) addmagazineCargo ["ClaymoreDirectionalMine_Remote_Mag",1]; (unitBackpack this) addweaponCargo ["MineDetector",1]; (unitBackpack this) addmagazineCargo ["200Rnd_65x39_cased_Box_Tracer",2];
  4. Tac-Lights. If the enemy have NVG's then it doesnt matter whether mission is at night or day. With enemy not having NVG's, then it provides the player with a greater sense of stealth gameplay.
×