

2LT. Tom vd H.
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Everything posted by 2LT. Tom vd H.
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AH-64D Apache Longbow for ArmA2 by Nodunit and Franze
2LT. Tom vd H. replied to franze's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Just sent you a PM with some details, you're welcome to join us and see what's going wrong, I'm on most days, all day 0:) -
AH-64D Apache Longbow for ArmA2 by Nodunit and Franze
2LT. Tom vd H. replied to franze's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Yup, I found this as well. The mod works fine in SP, or as a none dedicated server host, but for all server guests weapons loadouts fail to load properly and M230 IHADSS tracking is fairly slow. Hope these are issues that can be hotfixed since this mod makes ARMA 3 worth while playing again. EDIT: On dedicated servers only the GUNNER can set the load out, if he does, the weapons systems load onto the helicopter effortlessly. Maybe the 'arming' option can be removed for the pilot. -
AH-64D Apache Longbow for ArmA2 by Nodunit and Franze
2LT. Tom vd H. replied to franze's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I fixed it now, I didn't set which vehicles could be used as Arming vehicles, the arming option must've bugged out a little bit, allowing me to attempt to rearm even though no viable vehicles were nearby. The only issue I have now is that I can't mount the FIM-92 Stinger pods, not a major issue, but it would be nice to have regardless! -
AH-64D Apache Longbow for ArmA2 by Nodunit and Franze
2LT. Tom vd H. replied to franze's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
First off, very many thanks for such an excellent and in depth mod Franze and NodUnit! I've been using it on ARMA 3 and everyone in my clan is very impressed. I was wondering about 1 thing though, is there anything I can do to make the arming menu work, does it need a Server game logic? Currently on Arma 3, the weapon systems do not load onto the aircraft, sometimes they do, but then glitch through the present armaments. All help is much appreciated! -
Advanced Combat Sound Environment (A3) WiP Thread
2LT. Tom vd H. replied to tpM's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Sounding very, very nice! -
Hey Kiory, nice rifle! One little thingy, the unloaded rifle (no mag loaded) still shows a magazine in the rifle. Great work otherwise, really enjoy the sounds too!
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No worries mate, my 8GB doesn't get used passed 60% and my FPS is a t a steady 20...
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Thanks for adding some scenarios to the full game release.
2LT. Tom vd H. replied to pottage7's topic in ARMA 3 - GENERAL
They've just released last nights DEV build... I've been checking if my game was actually the full version for the last hour, not a single difference. Where the hell are the NATO and CSAT fixed wing aircraft?! -
Why would I want this of any reason other than 'goddamn it, this is sheer fucking awesomeness' ?
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Canadian Armed Forces Modification ARMA III
2LT. Tom vd H. replied to ohally's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Haven't updated CBA yet, but it appears that the Carl Gustav projectile is flying sideways and the projectile doesn't seem to collide with any targets other than map objects. -
Pop Up targets
2LT. Tom vd H. replied to sgt_Savage2003's topic in ARMA 3 - MISSION EDITING & SCRIPTING
bumpity, I really wanna find this out and I can't find a way to dig into the Challenge missions for Beta SP -
Editor based AI spawn script by trigger
2LT. Tom vd H. replied to Murklor's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
^ ^ ^ this a hundred million times! -
R3F French Weapons Pack
2LT. Tom vd H. replied to nanucq's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Lovely mod, especially the Minimi!