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kroni

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Everything posted by kroni

  1. Yeah for mee i couldnt get any hills, it was comepletly flat... i just started a knew terrain (same size) In l3dt, becuase i couldnt figure out why everyone i sent the files too could see hills and i couldnt. Even have i had changed the settings, and evrything else you and milkman sugested. But Knew terrain is importing correctly, just as it shows on the map in l3dt here is a screen with a very robotic clutter placement for your enjoyment. http://i39.tinypic.com/2qdpwnt.jpg
  2. I applied all the sat maps to the file you sent me and it just inhertited the correct grid sizes and stuff which is awesome. But still L3DT is nothing like what bulldozer shows me. Still a completley flat terrain, im allmost certain there is a big problem here, and maybe i need to start again from scratch. Which is alot of time wasted.. but hey i am learning so i guess its probably for the better :/
  3. yeah the P drive is never visable when running as administrator, and also i had the same problem and i gave up on it, after several grams of tobacco and other, but not necessarily legal intoxicants i found the strength to reinstall bis tools, and restart my computer. And unbehold like a wild snorlax, it just apeared. Thats the only advice i have, sorry mate! :(
  4. Thanks for working through this with me through email, it has really helped But can anyone tell me possibly why clutter seems to work before, and then fail after importing a knew sat map?# EDIT: This is the error i get after binerzing and then loading ingame - http://i43.tinypic.com/9uz19c.jpg EDIT: I was silly and mised p3d on the end in the cfg... i am a rookie :(
  5. How could i upload the whole folder? Where is located im not even sure what you mean by the L3DT project folder, i feel so stupid right now!
  6. Yeah here's the thing i created the smaller map by following bush lurkers tutorial and had amazing results, its only now that i'm going bigger that i'm having the problem, I can try exporting at that size and see where it gets me. Hmm i belive i did, set it to that size with that grid cells but maybe i have it all completely wrong, i often get confused with this sort of malarkey and i'm still learning so bare with me why i try out your suggestions! ---------- Post added at 05:35 ---------- Previous post was at 05:27 ---------- the terrain grid is 2048x2048 and the cell size is 10 (m) which reusults in 20480x2480 metres size map. So if thats correct i must be exporting from l3dt incirectly..
  7. Wow that industrial area looks bad asss! I envy your patience as allways d nice job!
  8. Thankyou again Mr lurker for another great in depth explanation, you seem to be rather good at them. I will try messing arround with those settings, but i have been doing so and i have had no results. Yes the map is suposed to be 20480x20480 metres wide, or atleast that was the plan, maybe exporting from l3dt is wrong, what size sould i be exporting at? for that size terrain? I think milkman is right im deffo doing something wrong when exporting. As for uploading the project folder, i didnt know i have one, all i have is the l3dt proj file its self, and that is here http://www.filedropper.com/terrain Thanks again guys, you really are saving my butt!
  9. Thanks alot, ile be at work for a couple hours more anyways, if you can help me get this sorted, or if anyone could for that matter i would be extremly grateful!
  10. http://www.filedropper.com/heightmapwaterflood there ya go hopefuly that site is user friendly not used to upload hosts, so i just picked the first one from google thanks!
  11. I cannot find anything at all about raising the entire terrain, or even lowering the sea level i am completly lost, and its too late to even change my map name to pancake land.. hmm
  12. I went into operations> Water Table > Flood water table and cleared all previous water maps and replaced it with -20 water map (if this makes any sense to you, then you deserve a medal) and imported into visitor and its still flat as a pancake.. please tell me more about this finding height automaticaly though, this may head me in correct direction thanks again milkman! ---------- Post added at 12:40 ---------- Previous post was at 12:30 ---------- I have changed around the water settings even set the water to -50 but ingame its in the same place.. is it possible its something to do with the max height being to low, or am i just getting this whole water thing completely wrong
  13. I see so the error is more then likely down to l3dt settings before i export, and not down to my failure to import into visotor3? Thank you for your help i will investigate further, many thanks!
  14. Just took your advice M1lkm8n into considoration re binarized and voila - http://i41.tinypic.com/2s8gtg8.jpg Now whilst im on the subject of annoying you guys, and considering your suggestions have just magically fixed a massive problem, could you care too take another look at a question of mine? This right here is my height map in l3dt http://i40.tinypic.com/hrd6q0.png - but as you can see in my picture above the terrain is extremley flat, now i dont know how or why. but maybe its to do with something i once vaguely remeber reading about maximum heights and pbl files? Which im not fimilar with becuase i exported and imported into vistor as XYZ file.. yet the rolling hills shown in L3DT just simply cease to exist in buldozer, or ingame for that matter. Once again thanks for all help!
  15. Thank you for pointing that out M1lkm8n i will change that imediatly. And bushlurker i followed your geotypical terrains tutorial (pdf) religously. I did EVERYTHING it said, and it is by far the most in depth explanation of this process i have ever found, and i am extremly delighted to have you of all people respond in my time of need (: A few things... I made khargar valley and renamed everything that was in red, and all the files names, just as you would expect it was real easy for me and i had not once single error, but still no clutter... so i decided to start a tottaly knew map rename evrything, made my own height map etc etc still no clutter.. i kept the prefix of KV becuase that was coincidently the initials of the knew terrain tittle i had given.. Maybe this could conflict some how? but even if it did i still recive no such clutter on the Kharghar valley map. Sorry for my spelling and lack of in depth explanation of my problems but its quater past noon here right now, and i have been working on my terrain for well over 24hrs on/off without any winks of sleep! P.S i put the code in a spoiler becuase the code tags werent working correctly for me my aplogies! ---------- Post added at 11:35 ---------- Previous post was at 11:17 ---------- Also another note... when i binarize my wrp to test ingame.. it tells me there is an error in Khargharvalley - config.cpp but the map is khaviana in its own folder with its own config.. so why is binpbo looking for a different config? This may not be the issue but this strange..
  16. Daringd can i just say i am truly inspired by your words, Yes i am knew to this forum and know nobody here. But i to am in the same sort of predicament. Although i have only been creating and learning terrain in arma 2 for about a month i have already started (but no where near completed) 4 projects. I too have learnt to use l3dT and manualy flatten/smooth surfaces for roads with it. But none of my projects look anywhere near as detailed and professional as yours does. Your roads are just spectatcular, and yes i am calling your road placement such a thing. I thought i had come into the terrain making game so late, that i would have to use worn out tutorials and receive little or no help.. not realizing how much of a big community is already here. I scincearly hold my hand up to you and say well done, and thank you for the boost and inspiration i needed to crack on and finish my projects!
  17. This looks simply amazing
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