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LJGibbs

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About LJGibbs

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  1. First off i want to say THANK YOU!!!! I love the M1 with a passion In games and in Real life, it and the 1911 have to be my two favorite guns, its an awesome mod for Arma3 i just plugged about 50 bad guys with the NM version, LOVE the scout optics rail. I just wanted to let you know i had a texture glitch, the gas rod top cover right in front of the rail is white, the rest of the gun is like a matte gunmetal color but that part isnt loading, or it isnt recognized by the game as textured. hope that helps for future versions, I would love to see a M1d with the m84, and maybe a version that accepts the FHQ accessories pack would be sweet as well. the sounds are decent, the "ping" is very good but the gunshot itself seems kinda anemic. I know its hard to get real good sounds, and it sounds like you just used the EBR sound from the game, but as far as factory sounds go, that one has to be the worst. but thats on BI, I know its an alpha version and there is alot to come, and alot to be polished, but its the truth that EBR sounds like crap. Im looking forward to new versions of the M1 and maybe some more M14's I do have one super special, you can have my sister if you pull it off request. PLEASE MAKE AN AIMPOINT THAT LOOKS RIGHT!!!!!!!!!!! All of the versions ive seen are crap. first off the FOV through all the ones for Arma 3 are WAY to small its like looking through a toilet paper roll with a mini doughnut shoved in it, and second you shoot it with both eyes open IRL, so most of it should be a translucent grey, all that should be solid is the brightness switch the top and right side windage and elevation adjustments and the scope cap (if flipped up) and depending on the model the battery compartment, but since most are inline with the switch dont worry about it, Basically if you were able to take the ACO and add the switch and adjustment caps to it it would be right, of course removing the 65 moa outer ring, and just having a dot. The Arma 2 Aimpoint is pretty darn good, look at the M4 CCO and use that as a baseline just make the dot alot finer. and to get an idea what it feels like to shoot through an aimpoint, make an O with yout right hand and put it in front of your right eye with both eyes open, your brain will compensate and transpose the image your left eye sees "under" your hand and all that will be "solid" looking will be your knuckles, the rest will be "see through" and that is excactly what an aimpoint does. if that detail is too tricky please if you can just open up the FOV on an existing model to give it a very thin outer ring like the ACO and a real fine dot. Im done rambling now, thanks for the M1 and thanks in advance for any future work
  2. Hi all Im new to editing but have made a complete mission, all that is holding it up is the VAS, ive added an ammo box and then I added the "this addAction["<t color=#ff1111'>Virtual Ammobox</t>", "VAS\open.sqf];" into its initialization field and then Ive added the #include "VAS\menu.hpp" class CfgFunctions { #include "VAS\cfgfunctions.hpp" }; line in my description, and I have the red lettering saying that its the virtual ammobox but when I go to use it i get an error saying Cannot find Script VAS\open.sqf Ive tried both the "old and new" initialization lines, ive tried both #include lines that you see on the Armaholic VAS download page and get that error ever time, what am I missing? please help if you can.
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