proffrink
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@wyper We're using the following right now: http://steamcommunity.com/sharedfiles/filedetails/?id=1216659398 We've moved from VCOM to ASR and that's fixes a lot of stuff, but now we're having issues indestructible CUP vehicles. With such a hefty modlist it's not unreasonable to think it's a conflict though.
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We're on the latest from December 10th - 0.962 on Lythium. We'll take a look at the mods perhaps. Thanks for the help.
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I was wondering how this mission sets the AI difficulty as we appear to be having issues with enemy vehicles just not spotting targets or failing to engage. We've set the recommended custom difficulty outlined in the Github but that doesn't seem to be doing much. Something also observed was that - when setting the AI difficulty of a specific unit with Zeus - the jet (for example) would begin to act as normal but around 10 seconds later would be reset to an AI skill of just above 0. I'm wondering if there's anything in the mission that actively sets AI skill or if it's all taken from the server custom difficulty setting? Great mission by the way. Thanks!
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16AA - MilSim Unit Recruiting (www.16aa.net)
proffrink replied to Harlow-16AA-'s topic in ARMA 2 & OA - SQUADS AND FANPAGES
November/December 2013 Update 16AA.net Following returned instability to the region, 16 Air Assault Brigade is once again deployed to the Sangin Valley in Helmand Province, Takistan. In a follow-up to the ISAF-led operation Paramo, A Coy 16AA Bde has been tasked within bringing back safety and stability to a region that since being handed over to local TNA and TMP forces in the area has seen many reports of heavy handedness and corruption. An insurgency, once pushed back outside of the crucial safety umbrella around Sangin, has now slowly gained a foothold in the surrounding valley and has been reaching out to corrupt TNA officials to turn a blind eye to large scale opium and cannabis production in the region. The 16AA was called back to Takistan to once again re-occupy and hold vital patrol bases and forward operating bases and to mount patrols around the fields to the east of Sangin valley and the town of Sangin itself to the east. Small-scale skirmishes broke out in many of the more remote patrol bases, following an agitated Takibani retaliation as control for many of their lucrative supply routes through the 'Roman Road' (the main, service road travelling from west to east) and 'Route X-ray' (another MSR running from north to south) was cut by the aggressive patrolling of A Coy. At its crescendo, 16 Air Assault found themselves chasing a known collaborator, Lt Col Bakht Rawan Toryal, through the Marzarak Pass area and with the assistance of US special forces intel, were able to capture and hold a large narcotics factory complex and eliminate Toryal. With their supply route cut, and their processing facilities siezed, the local Takibani insurgency had no choice but to retreat into the relative safety of the surrounding mountains - again retaining the security umbrella around Sangin. A Griffin inserts members of HQ, and drops-off much needed supplies for 2 Platoon's patrol base 1 Platoon begin their patrol routes through southern Sangin 2 Platoon make a hasty return back to PB Wessex where they board Chinooks to assist 1 Platoon (who are in heavy contact) Members of 2 Platoon, 1 Section, cover off at a junction as 2 and 3 Section move up to sweep the compounds ahead for IEDs and to gather information from the locals A Coy poses for a Christmas photo -
16AA - MilSim Unit Recruiting (www.16aa.net)
proffrink replied to Harlow-16AA-'s topic in ARMA 2 & OA - SQUADS AND FANPAGES
August 2013 Update 16AA.net The 16 Air Assault Brigade has recently returned from its deployment in Nuristan on Operation Europa. Operation Europa was a deployment in support of the infant Islamic Republic of Nuristan, a region along the Pakistani border with a well-developed nationhood. Despite the regime's relative stability compared to its neighbours, ethnic tensions in 2013 contributed to a deteriorating security situation. An insurgency flared across the country, with the main threat to the regime capital coming from the Talkalakh region in southeastern Nuristan where a division from the Nuristani National Army joined the rebellion. The 16AA was called on to assist the NNA in its efforts to halt and defeat the rebel division, and was able to launch an air assault on one its airfields. In the following weeks, aggressive movement by the 16AA effectively opened a second flank and disrupted the enemy until a ceasefire with a demilitarized zone was put into place. Skirmishes across the DMZ eventually escalated into a full-fledged counter offensive by the rebel division, but this movement was effectively halted by Nuristani and British forces. The 16AA was rotated out of the theatre to be replaced by the Rifles, in time to possibly see use in an even greater conflict. A Coy inserts via Chinook and forms a company harbour 7RHA make preparations to conduct fire missions as both Platoons step off JHC inserts a forward air controller Company medics load 1 Platoon's casualties onto a Wildcat for extraction back to the FOB A member of 1 Section, 1 Platoon uses a LASM to render abandoned enemy armour useless 1 Section, 2 Platoon form up to cover off the flank of 2 Platoon as 2 Section push up -
Loadout Script Repeating For Every Unit
proffrink posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hey all. Thanks for the helpful advice over the past few weeks. These forums have really helped me get into a bit of (very light) ArmA scripting and it's helped make various missions more interesting. I'm using a loadout script (actually found on ArmAHolic), but it's 'duplicating' ammunition and giving people/units all the weapons from every individual .sqf file. I know the problem is in defining the unit itself in the very first line (as every 'player' is called _Unit), but I'm not sure how to distinguish them. Here's an example of AT_Specialist_SMAW_OD_loadout.sqf: [b]_MyUnit = player;[/b] // Main Slot clearance removeAllWeapons _MyUnit; removeAllItems _MyUnit; removeBackpack _MyUnit; // Equipment stocking _MyUnit addWeapon "ItemCompass"; _MyUnit addWeapon "ItemWatch"; _MyUnit addWeapon "ACE_Earplugs"; _MyUnit addWeapon "ACE_GlassesBalaklavaOlive"; _MyUnit addWeapon "ACE_GlassesLHD_glasses"; // Medical stocking {_MyUnit addMagazine "ACE_Bandage"} forEach [1,2,3]; // Radio stocking _MyUnit addWeapon "ACRE_PRC148_UHF"; // Primary and Secondary stocking {_MyUnit addMagazine "30Rnd_556x45_Stanag"} forEach [1,2,3,4,5,6,7]; _MyUnit addWeapon "ACE_HK416_D10_COMPM3"; // AT _MyUnit addWeapon "SMAW"; _MyUnit addMagazine "SMAW_HEAA"; _MyUnit addMagazine "ACE_SMAW_Spotting"; // Side & M203 Ammo slot stocking // Backpack Selection & Slot clearance _MyUnit addWeapon "ACE_VTAC_RUSH72_OD"; _MyBackpack = unitBackpack _MyUnit; clearWeaponCargo (unitBackpack _MyUnit); clearMagazineCargo (unitBackpack _MyUnit); //WARNING if using VTAC Medic, then be advised that the above two lines remove all backpack contents! // Backpack slot stocking // Remember; different syntax [_MyUnit, "SMAW_HEAA",1] call ACE_fnc_PackMagazine; [_MyUnit, "ACE_SMAW_Spotting",1] call ACE_fnc_PackMagazine; [_MyUnit, "SmokeShell",1] call ACE_fnc_PackMagazine; [_MyUnit, "ACE_Morphine",1] call ACE_fnc_PackMagazine; Here are another 2 loadouts that are similar: I've searched a bit, but I'm finding it difficult to be specific. I've spent a while setting up 10 of these loadouts, and I'd really like to be able to fix this current one rather than start from scratch. Thank you in advance for any help! -
I was using 'scr', that was a typo; but I've now found where I was going wrong. Thanks for the help!
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Hey all, First off, excellent mod. It's my first time editing a mission with one in, and I'm trying to use the launch/line-up scripts included with the download. I have an AV-8B with the name 'H1' and am trying to execute this script when the mission starts: null= [H1]execVM "\JDG_carrier\src\nim_catlaunch.sqf"; I'm just returning the generic scripting error, "Script <script> not found>". This is my first time using scripts within the editor and also my first time I've made a post on these forums, so I'm not too sure of where I should post this. If I'm in the wrong place then I do apologise. Thanks in advance!