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53_valantine

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About 53_valantine

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  1. 53_valantine

    Max_Women

    You might want to make your wording clearer that it isn't for multiplayer use: "It's not possible to use my MOD in private servers without my permission" at the bottom of the armaholic download doesn't really imply this (since it is player-host publicly open without a password co-op mission and not a "private" server ). Oh well, we've all now deleted it since there is no point in using it if we can't spice up the civilian population of our coops - shame but hay-ho it's you mod so your rules. V
  2. 53_valantine

    Max_Women

    Interesting addon, however upon using this in a coop multiplayer we all get spammed every few minutes with red pop up text about "donate if you appreciate the efforts" - any way to disable this as it makes the mod unplayable. Cheers, V (image removed as not needed anymore) this type of stuff pops up every 45-90 seconds in game for all players, makes using your mod impossible. Mission is hosted on a local machine (as in player-host) with only a few women down to spice up the civvie population. Doesn;t seem to stop at all, for the full 45 minutes of the mission we all got spammed with the pop up messages constantly
  3. EDIT; After much searching I was able to fix my problem without installing AceX. If the mission file is binarzied, you can't just simply open the mission.sqm, you would have to launch you game with all dependecies enabled (rolling ace3 back to 3.7), open the mission in the editor, un-check the "binarize on save", save the mission, go to the mission folder, open the mission.sqm in text editor, remove the dependency from the addOns and addOnsAuto (renumbing items if needed since you;re removing the ace_sitting item), save the file, close the game, launch without the dependency, go to the editor load up the mission file, check binarize again, and save, and I think you should be good to go. Personally I really don't see why sitting was moved from ACE3 to the silly seperate mod! I thought the idea of ACE3 was to be modular within one mod (as Jonpas a few posts above indicates!) Cheers, V
  4. Hi, This mod looks really promising at breaking up the 'all male civilian population' experienced in arma: also gives options for the lady of our group. However the requirement of TRYK mod is holding me back as that mod is essentially a dead mod due to author losing source files. Is this mod looking at moving away from that compatibility? or is there a chance for a 'lite' standalone version? (equally on a personal note I've never liked the TRYK mod as it adds too much unnecessary - to me at least - stuff to the virtual aresenal) Cheers, V
  5. 53_valantine

    Vest warping / shadow layer off

    I've tried painting the weight to all blue, however it doesn't seem to have changed anything in terms of warping/distortion? I'm not 100% when it comes to o2 so I could be doing something wrong though! V
  6. Gents, I've been trying to work on some new vests for my unit to get away from using reskinned arma 3 ones. However, I'm running into an issue where the vests warp quite dramatically and the shadowing goes to crap. I've tried a different model.cfg and whilst the vest don't warp with it, they are on the floor between the characters legs (and the shadows are still screwed). As such I've gone back to the model.cfg as listed below. Screenshots to show the issue: My model.cfg class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; class OFP2_ManSkeleton : Default { SkeletonBones[]= { "pelvis","", "spine","pelvis", "spine1","spine", "spine2","spine1", "spine3","spine2", "neck","spine3", "neck1","neck", "head","neck1", "face_hub","head", "face_jawbone","face_hub", "face_jowl","face_jawbone", "face_chopright","face_jawbone", "face_chopleft","face_jawbone", "face_liplowermiddle","face_jawbone", "face_liplowerleft","face_jawbone", "face_liplowerright","face_jawbone", "face_chin","face_jawbone", "face_tongue","face_jawbone", "face_cornerright","face_hub", "face_cheeksideright","face_cornerright", "face_cornerleft","face_hub", "face_cheeksideleft","face_cornerleft", "face_cheekfrontright","face_hub", "face_cheekfrontleft","face_hub", "face_cheekupperright","face_hub", "face_cheekupperleft","face_hub", "face_lipuppermiddle","face_hub", "face_lipupperright","face_hub", "face_lipupperleft","face_hub", "face_nostrilright","face_hub", "face_nostrilleft","face_hub", "face_forehead","face_hub", "face_browfrontright","face_forehead", "face_browfrontleft","face_forehead", "face_browmiddle","face_forehead", "face_browsideright","face_forehead", "face_browsideleft","face_forehead", "face_eyelids","face_hub", "face_eyelidupperright","face_hub", "face_eyelidupperleft","face_hub", "face_eyelidlowerright","face_hub", "face_eyelidlowerleft","face_hub", "eyeleft","face_hub", "eyeright","face_hub", "leftshoulder","spine3", "leftarm","leftshoulder", "leftarmroll","leftarm", "leftforearm","leftarmroll", "leftforearmroll","leftforearm", "lefthand","leftforearmroll", "lefthandring","lefthand", "lefthandring1","lefthandring", "lefthandring2","lefthandring1", "lefthandring3","lefthandring2", "lefthandpinky1","lefthandring", "lefthandpinky2","lefthandpinky1", "lefthandpinky3","lefthandpinky2", "lefthandmiddle1","lefthand", "lefthandmiddle2","lefthandmiddle1", "lefthandmiddle3","lefthandmiddle2", "lefthandindex1","lefthand", "lefthandindex2","lefthandindex1", "lefthandindex3","lefthandindex2", "lefthandthumb1","lefthand", "lefthandthumb2","lefthandthumb1", "lefthandthumb3","lefthandthumb2", "rightshoulder","spine3", "rightarm","rightshoulder", "rightarmroll","rightarm", "rightforearm","rightarmroll", "rightforearmroll","rightforearm", "righthand","rightforearmroll", "righthandring","righthand", "righthandring1","righthandring", "righthandring2","righthandring1", "righthandring3","righthandring2", "righthandpinky1","righthandring", "righthandpinky2","righthandpinky1", "righthandpinky3","righthandpinky2", "righthandmiddle1","righthand", "righthandmiddle2","righthandmiddle1", "righthandmiddle3","righthandmiddle2", "righthandindex1","righthand", "righthandindex2","righthandindex1", "righthandindex3","righthandindex2", "righthandthumb1","righthand", "righthandthumb2","righthandthumb1", "righthandthumb3","righthandthumb2", "weapon","spine1", "launcher","spine1", "camera","pelvis", "leftupleg","pelvis", "leftuplegroll","leftupleg", "leftleg","leftuplegroll", "leftlegroll","leftleg", "leftfoot","leftlegroll", "lefttoebase","leftfoot", "rightupleg","pelvis", "rightuplegroll","rightupleg", "rightleg","rightuplegroll", "rightlegroll","rightleg", "rightfoot","rightlegroll", "righttoebase","rightfoot", }; }; }; class CfgModels { class Default { sections[] = {}; sectionsInherit=""; skeletonName = ""; }; class Osprey_CR : Default { skeletonName="OFP2_ManSkeleton"; sections[]= { }; }; class Osprey_GP : Default { skeletonName="OFP2_ManSkeleton"; sections[]= { }; }; class Osprey_HMG : Default { skeletonName="OFP2_ManSkeleton"; sections[]= { }; }; class Osprey_M : Default { skeletonName="OFP2_ManSkeleton"; sections[]= { }; }; class Osprey_MGP : Default { skeletonName="OFP2_ManSkeleton"; sections[]= { }; }; class Osprey_P : Default { skeletonName="OFP2_ManSkeleton"; sections[]= { }; }; class Osprey_RA : Default { skeletonName="OFP2_ManSkeleton"; sections[]= { }; }; class Osprey_SLP : Default { skeletonName="OFP2_ManSkeleton"; sections[]= { }; }; }; Any help on this is appreciated as I'm pretty stuck on this and can;t figure out any way of getting thigns working as they should. Cheers, V
  7. 53_valantine

    headgear and vest always on the ground

    Sorry for replying in someone elses thread: however Im after exactly the same fix - care to share? First time making 3d models and have quite a nice vest made that simply sits on the ground! Cheers, V edit: so, managed to figure out how to open property: ctl+1 autocenter is on 0 canocclude is on 0 canbeoccluded is on 1 However they still appear on the ground rather than in the currect place
  8. Halloween Thunder - part 2 will be on our server at 20:00 GMT Server IP: 31.3.225.43:2302 TS channel: 85.236.100.85:20577 Mods required: 140mb (available as 53rd Public Server pack on PWS) Community base addons shacktac fireteam HUD Shacktac Stamina Bar Task Force Radio Zombies & Demons Mission INFO: Operation HALLOWEEN THUNDER - part 2 Communications all over Altis are failing; with confused messages and panic spreading rumours like wild fire. Contact with the World Health Organisation Task Force has been lost and AAF High Command has declared martial law. We are looking at some sort of mass panic event fueled by the recent disease outbreak within the island chain. 2nd Platoon A Company 1st Altian Guard Regiment - you are placed on immediate notice: as orders come in you must react to them and the changing situation upon the Island. Mission ASSETS: 2nd Platoon A Company 1st Altian Guard Regiment Platoon HQ - 4 men Alpha Squad - 8 men Bravo Squad - 8 men Charlie Squad - 8 men Delta Squad - 8 men Cheers, V
  9. Halloween Thunder is about to go live on our server: 31.3.225.43:2302 All welcome! V
  10. Public Operation HALLOWEEN THUNDER - 30th & 31st October 2015 20:00 GMT (London time) onwards Dear All, The 53rd are hosting an open Halloween event on Friday and Saturday evenings starting at 20:00 GMT. This event is open for all 53rd members and public players. It is a CO-OP Survival mission to follow the Halloween theme: it will be game-mastered by a 53rd member who will be creating the objectives and giving everyone a challenging time before they can finally attempt an evacuation of the cursed island. In order to participate you will need a small mod collection found through play with six here: https://play.withsix.com/arma-3/collections/1Bql6ZOgpUGEAmvtbBIA5Q/53rd-Public-Server-Pack or direct PWS download here: pws://?c=1Bql6ZOgpUGEAmvtbBIA5Q This pack is 140mb and consists of the following mods: Community base addons shacktac fireteam HUD Shacktac Stamina Bar Task Force Radio Zombies & Demons You can join us on our TS channel here: 85.236.100.85:20577 Both nights should prove to be entertaining: just make sure you bring a spare pair of underpants! Hope you can make it! Any questions please feel free to contact me via our forums found at www.53rdairinfantry.com Cheers, V Mission INFO: Operation HALLOWEEN THUNDER Recently a fungal disease broke out in the small Greek Island chain of Altis and Stratis. Despite the best efforts of the Greek medical teams and a World Health Organisation task force the disease has both spread and mutated. The patients display severe rashes before entering a high fever. Once the fever starts it is rapidly followed by liquidation of internal organs and bleeding from the orifices. Worryingly the disease has not stopped at killing its victims: shortly after death patients reanimate as mindless killing machines. The more recently a victim has reanimated to more rapidly it can move; so be extremely vigilant of the freshly dead. Early encounters indicate that the reanimated can be stopped by conventional weaponry, with headshots the most efficient method. We do not know why this is happening: as a small Police unit we have limited assets to deal with this situation. It is vital we scavenge supplies during this operation as we cannot estimate how long it will take us to reach the evacuation zone: if it is still standing. Mission ASSETS: Precinct 99 Police Force Captain: .45 ACP SWAT Officers: MX 6.5mm Assault Rifle Police Officers: Sting 9mm Submachinegun Police Medics: 5.56mm Assault Rifle Police Marksmen: .44 Ruger Rifle Doctor VIP: Unarmed Cheers, V
  11. All shots taken using the following mod collection: pws://?c=HOa1g-CiT0Wt1B2sChRjIQ
  12. The SERVER: 31.3.225.43 The 53rd Air Infantry server is now publicly running modified Dynamic Combat Generator missions, originally by Sensei. The server is based in the UK and is kept upto date with the latest STABLE build of ARMA 3. It is a teamwork focused server that encourages working together to accomplish dynamicly generated objectives whilst managing civilian approval and the ensuing reprisals for maintaining a poor relationship with the locals. And of course: our server rules are pretty simple: GENERAL RULES: No Cheating/Hacking/Griefing No Spamming Comms No Teamkilling / Asset Destruction No Lone Wolves - Work Together No Recruiting for any unit other than the 53rd REMEMBER: This is a CO-OP server so work together for mission success! MODS: The server now REQUIRES the following mods: CBA - http://www.armaholic.com/page.php?id=18767 Task Force Radio - http://www.armaholic.com/page.php?id=23615 ACE3 - http://www.armaholic.com/page.php?id=28557 TEAMSPEAK: Our Teamspeak 3 server is also available for those playing on the server: Teamspeak address: 85.236.100.85:20577 STATS: Additionally the server stats can be tracked here for those interested in such things: http://www.gametracker.com/server_info/31.3.225.43:2302/ CONTACTS: And any comments / Queries / Ban Appeals etc. can be posted on our forums as a guest here: http://z15.invisionfree.com/Jagdgeschwader53/index.php?showforum=6 The server is administrated by 53rd Air Infantry members. The server is also battleye protected. 53rd Air Infantry
  13. This post has a few updates: Our official campaign now sees us deployed to Bornholm fighting against a Russian invasion by the 76th guards air assault division. One of our new members is going to be doing some live streaming of official missions on Sundays at 20:00 London time - these can be viewed here: http://www.twitch.tv/darkcityxx Missions are also on Tuesdays at 20:00 London time with additional evenings being available for play on our public server or drop-in training events. We are always open for new members who wish to be involved in a mature, teamwork focused, co-operative unit that values comraderie and enjoyment of the experience. For more see our website at www.53rdairinfantry.com Our Public Server is now running a modified version of the Dynamic Combat Generator mission and as such is now running with the following mods: CBA ACE3 Task Force Radio Please feel free to jump on there and on our teamspeak to take part. Cheers, V
  14. Nope, all of your units are showing on IND for me with this latest release. Previously there was a mix of OPFOR and IND as I was using two different ones to simulate drug cartel conflict whilst BLUFOR (my unit) performed objectives against both factions. V EDIT: Shots from the editor: Appreciate the mod and the effort that goes into it! V
  15. Thanks for the update however it seems to break missions using the mod - seems that you've moved some forces that were previously OPFOR to IND. Cheers, V
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