-
Content Count
1985 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by Kydoimos
-
Setobjecttexture Not Visible on Multiplayer for Clients
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks guys, that's great. I'm new to scripting for MP missions though, so how do I run the setobjecttexture command for every client? Do I put the command in the init line of all the playable units? Sorry, this is basic stuff I know, but I'm learning more every day. Thanks again for your answers :) -
Arleigh Burke class destroyer
Kydoimos replied to chops's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
This ... is ... AMAZING. -
SetObjectTexture is probably the way to go - but I'd have to work with paint.net/photoshop templates. If anybody knows where I can get any, please give me a shout. That'd be the way to go for the MH-9 etc., as curved surfaces are a nightmare to attach anything to.
-
Here you go guys: ---------- Post added at 17:10 ---------- Previous post was at 16:56 ---------- Regarding the logos, decals, emblems etc. that was all finely tuned attachto-ing... I was up until 4am. That said, I can give you the numbers to attach your own .paas on certain vehicles. So far, I only have the tuning for the Marshall and the UH-80 and the Hunter. ---------- Post added at 17:12 ---------- Previous post was at 17:10 ---------- By the way - the template's delayed because of a User Texture glitch. Votes on ticket 0012771 would be greatly appreciated!
-
Yes! I've managed to get the User Textures attached to vehicles now! Woo! http://steamcommunity.com/profiles/76561198007919065/screenshots/#scrollTop=0
-
Thanks for the update Dog! Really appreciate it - lol, totally understand! Real life should sort of come first! :)
-
In regards to the base of the billboard - that's just the back of a shoothouse wall panel :). Seeing as you can't place user textures too close to walls because of flickering, I have had to find a number of ways to add some depth to them. I managed to create a television screen by using the panel of a generator, lol! And as Tankbuster said, it certainly inflates the mission file but performance doesn't appear to suffer at all. Presently I'm working on a few skins for the Reaction Force Battalion server - then it's back to the template. http://steamcommunity.com/profiles/76561198007919065/screenshots/ ---------- Post added at 20:04 ---------- Previous post was at 20:03 ---------- By the way, thank you all for your support! :) I'll keep hard at work at it all and hopefully I'll have something worth downloading at the end of it!
-
No cunning tools I'm afraid - it does take a little while to do! ---------- Post added at 07:16 ---------- Previous post was at 07:15 ---------- It hasn't seemed to effect performance... haven't tested it on multiplayer servers yet. I make sure to render all the simulations as false. ---------- Post added at 07:19 ---------- Previous post was at 07:16 ---------- For mission making, you can always erase areas outside of the AO too. So if you want Girna, get rid of Stratis Air Base and Agia Marina, or if you want Agia Marina, get rid of Girna and anything else that isn't included. If performance is a problem, then cherry pick what you want to keep. But at the moment, doesn't seem too bad at all.
-
Hi - I started this thread in the Mission Editing section but it was recommended that I post it here. Basically, if you place 2 User Textures in front of one another (not adjacent) the engine can't decide which one to render first and usually the back one appears as though it is in front. You can see this happening if you place a User Texture outside of a building with breakable windows. Simply shoot out the windows and then view your User Texture from inside the building. The jagged remains of the glass appear as though they are behind the User Texture - even if it is a long distance away. Any advice on how to get around this problem? Cheers,
-
User Texture Resolution Dropping for No Reason
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
lol - yeah! -
User Texture Resolution Dropping for No Reason
Kydoimos posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi all - I'm using a User Texture with a low resolution font and it's been working fine all morning. The font is readable and not blurry. Then, for no reason whatsoever, the resolution drops! I had the same thing happen the other morning. I go into the editor one minute and it's fine. After a number of experiments it suddenly goes blurry... Any ideas? ---------- Post added at 20:51 ---------- Previous post was at 20:09 ---------- Ah, it's strange. It goes back to normal when you exit out of the game and go back in. Eventually it will revert to a lower resolution though... grrr! Beginning to think that this might be worth posting in the feedback tracker instead. -
I'm about half way through doing Stratis Air Base, Girna, and Agia Marina. Be useful when BI release a few more objects. But as you can see, it's beginning to take shape!
-
Next project - Template Altis! Lol!
-
Custom texture too bright despite paa format
Kydoimos replied to Spunned's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hey chaps! Great news! One of the devs said this is getting fixed tomorrow! -
Hi - so okay, I want to make an object, like the invisible helipad or a custom user texture, something that nobody can move through. Is there a way to prevent a player from moving to or through a certain space? Thanks to anyone who knows if there is a fairly easy way to do this!
-
These are good suggestions - trouble is, it's to keep people from V-stepping into an armoury that I've made. For now, the kill script will just have to suffice. But I'd rather just block them from entering. It's weird that people can v-step through a thick concrete wall anyhow!
-
Thanks Luki, I'll take a look and see if there's anything there! Give us a shout if you make any discoveries! At present, I'm using a kill script which, while effective, seems a bit harsh, lol!
-
Hi - does anybody know a way to order User Textures? What I mean is, if you place one in front of the other the engine cannot tell which one is supposed to be in front! ---------- Post added at 20:24 ---------- Previous post was at 18:53 ---------- I might be able to manage a work around for my problem - if anybody knows how to increase the resolution of .paas on the textview2 application? Basically, I want to include some text on a 10M User Texture but the low resolution means it's all blurry...
-
Hi Luki, thanks for your post. But aren't these templates for Arma2? My problem concerns Arma3. Let me know if I've missed something, mate!
-
Any joy Kylania? And does anybody out there know how to solve the clashing User Texture issue? I'll be your friend for life if you can give an answer!
-
Try 1024 x 1024 / 2048 x 2048 / or 4096 x 4096
-
They wouldn't be v-stepping OVER a concrete wall but THROUGH it! For some reason you can! And I want to keep multiplayer noobs from raiding the armoury :p
-
I'm building an armoury and it's looking great so far! Trouble is, I don't want people 'V-stepping' through the concrete wall I've made! The HESCOs would be out of place :(, but thank you for the suggestion!
-
The hideobject enables you to move through the object doesn't it? I'll try...
-
You can walk through user textures, but I'll check the config viewer out - good idea, and thank you both! ---------- Post added at 10:46 ---------- Previous post was at 10:36 ---------- Can't see anything obvious in the config viewer!