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Kydoimos

BI Developer
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Everything posted by Kydoimos

  1. Kydoimos

    Fun with User Textures

    Hi guys - some new screenshots! Enjoy: http://steamcommunity.com/profiles/76561198007919065/screenshots/
  2. Ah okay - if that's for certain, thanks for letting me know! :)
  3. 146 views and counting - no answers anyone? :( Perhaps I've posted this in the wrong bit?
  4. Is there a way to lock the inventory of the AI? Basically, I want to disable the option that allows the player to search their bodies. Even better, is there really no way to change the name of objects in a unit's inventory? I have edited a uniform using the setobjecttexture command and I want to rename the uniform in the inventory panel without resorting to using an add-on or re-designing the inventory menu. The picture, I guess, can stay as it is - no biggy. If I can't do that, then I guess it'd be best just to disable the AI inventory option - any ideas guys? Thanks in advance!
  5. Kydoimos

    Lock AI inventory

    Lol - you really weren't were you! :)
  6. Kydoimos

    Lock AI inventory

    Tried all of the above - removeallitems, etc. - no joy! The removeitem works in conjunction with the unassignitem command but then the unit is in their underwear. Doh!
  7. Kydoimos

    Lock AI inventory

    Thanks Coding - that removeallactions looks promising. Hope it works. I'm sure the remove items works too, but I don't want the uniform to disappear. All it is, is that the uniform I want to use reads AFF Uniform in the invetory menu. I want to hide that. And seeing as changing the name is so hard, I think it'd be best if I just disable the inventory action altogether! I'm creating a uniform out of the Independent one for a non_AFF faction using the setobjecttexture and I want to avoid add-ons, so if I can just get rid of it in the inventory menu, or at least, hide it - then I'll be laughing!
  8. Kydoimos

    Re-naming Inventory Items

    Okay Coding, cheers - I'll try that add-on. I think anything else is a bit beyond me!
  9. Heya - can anybody tell me - is there an easy way to re-name items in the inventory? For instance, I've re-textured some uniforms and I want to re-name them on the inventory screen. Any suggestions? Also, is there a way to change the picture?
  10. Kydoimos

    Lock AI inventory

    Okay - but is there a way to disable the inventory option? A disable action command or something? If I remove a uniform when an AI unit dies, won't they appear in their underwear? I just want to hide the uniform in the inventory menu somehow. I'd change the text and image but it's quite tricky and beyond my skills. ---------- Post added at 10:39 ---------- Previous post was at 10:37 ---------- Thanks for your suggestions though - greatly appreciated!
  11. Kydoimos

    Re-naming Inventory Items

    Coding - that add-on you've given me the link for - is it possible to change item names on it? So I guess, basically, outside of changing the GUI or using an add-on, there's no way one can alter item names - neither with a script or a .sqf file or anything easy like that?
  12. I 'de.pbo-ed' your ZFG addon BusStopWilly - that was helpful, thanks! Wasn't sure how to do all the unwrap business stuff with config.bin etc. though! The thing I liked about the other addon I found was that it was all in an editable PSN. file, with layers that I could edit, bit by bit. Would love to find anything else like that? I was looking for the AH-99 in the ZFG add-on but I couldn't find it amongst the .paa files - is it there somewhere do you know? :) I liked your work by the way - as I think you yourself said, very Action Man-esque! Good fun!
  13. Ah, ok - with equipment then, does that count as another texture file? For instance, I can change uniforms with the setobjecttexture [0, "texture.paa"]. But if I want to change equipment, perhaps I could do it with setobjecttexture [1, "equipment_texture.paa"]? Not sure I understand about hiddenselections yet, I'll have to read-up on that.
  14. Kydoimos

    Animate object Script

    Thanks! Sorry, missed that thread!
  15. Heya - can anybody point me to a list of classnames for the different faces in Arma3? Cheers!
  16. Nice one! Brill! Thanks matey! You're a star!
  17. Kydoimos

    ARMA 3 Addon Request Thread

    Hi all - just wondering, does anybody know of any mods for civilian clothes. I found a few, but in particular, I'm looking for a suit ... is anything out there? Be great if there was, or if anybody was planning on doing a civilian clothes mod and could add it?
  18. Kydoimos

    Re-naming Inventory Items

    Ah brilliant mate, I'll study that when I get the chance! Here's what I'm going to be using it for: http://steamcommunity.com/profiles/76561198007919065/screenshots/
  19. Are there new classnames for Night Vision Goggles on the Dev build? If so, does anybody know what it or they are?
  20. Kydoimos

    New NVG classnames?

    Ah, that might do the trick, cheers! ---------- Post added at 23:11 ---------- Previous post was at 22:59 ---------- Yes - worked perfectly! Thanks matey!
  21. Kydoimos

    Re-naming Inventory Items

    That's interesting underdaoath - is this something you can achieve without a mod or an add-on? For instance, if you were using it for an MP mission would you be able to play the mission without any additional downloads?
  22. Kydoimos

    Re-naming Inventory Items

    Ah, that's great - thanks matey. I was wondering though, I'm trying to make a MP template without mods :p. Just because it makes it more appealing for people intending to join the server. Is there any way at all you can change this without resorting to an add-on? If not, no probs! I was just curious if it could be done! I realise I'm probably asking the impossible.
  23. Ah okay, thanks Johnson. So the 'this setobjecttexture [0,"texture.paa"];' command in the init line of a unit will be enough for it to be seen globally. How do I re-run the command for re-spawn? It's strange, because somebody play tested a mission template I've made and they said that, despite the command above being in the init line of the units, they could not see the textures client-side. Could be a problem their end, I'll have to check myself and report back. Thanks guys!
  24. Thanks matey, the same with the attachto command too?
  25. Hi - can anybody give me a command or a script or something that will enable players to respawn with the setobjecttexture command? Also, if I've used the attachto command, will I be able to respawn a vehicle with a User Texture attached? Thanks in advance for any help with this!
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