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Everything posted by Kydoimos
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Hi guys - some new screenshots! Enjoy: http://steamcommunity.com/profiles/76561198007919065/screenshots/
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SetObjectTexture and Equipment
Kydoimos replied to Kydoimos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Ah okay - if that's for certain, thanks for letting me know! :) -
SetObjectTexture and Equipment
Kydoimos replied to Kydoimos's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
146 views and counting - no answers anyone? :( Perhaps I've posted this in the wrong bit? -
Is there a way to lock the inventory of the AI? Basically, I want to disable the option that allows the player to search their bodies. Even better, is there really no way to change the name of objects in a unit's inventory? I have edited a uniform using the setobjecttexture command and I want to rename the uniform in the inventory panel without resorting to using an add-on or re-designing the inventory menu. The picture, I guess, can stay as it is - no biggy. If I can't do that, then I guess it'd be best just to disable the AI inventory option - any ideas guys? Thanks in advance!
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Lol - you really weren't were you! :)
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Tried all of the above - removeallitems, etc. - no joy! The removeitem works in conjunction with the unassignitem command but then the unit is in their underwear. Doh!
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Thanks Coding - that removeallactions looks promising. Hope it works. I'm sure the remove items works too, but I don't want the uniform to disappear. All it is, is that the uniform I want to use reads AFF Uniform in the invetory menu. I want to hide that. And seeing as changing the name is so hard, I think it'd be best if I just disable the inventory action altogether! I'm creating a uniform out of the Independent one for a non_AFF faction using the setobjecttexture and I want to avoid add-ons, so if I can just get rid of it in the inventory menu, or at least, hide it - then I'll be laughing!
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Re-naming Inventory Items
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Okay Coding, cheers - I'll try that add-on. I think anything else is a bit beyond me! -
Heya - can anybody tell me - is there an easy way to re-name items in the inventory? For instance, I've re-textured some uniforms and I want to re-name them on the inventory screen. Any suggestions? Also, is there a way to change the picture?
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Okay - but is there a way to disable the inventory option? A disable action command or something? If I remove a uniform when an AI unit dies, won't they appear in their underwear? I just want to hide the uniform in the inventory menu somehow. I'd change the text and image but it's quite tricky and beyond my skills. ---------- Post added at 10:39 ---------- Previous post was at 10:37 ---------- Thanks for your suggestions though - greatly appreciated!
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Re-naming Inventory Items
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Coding - that add-on you've given me the link for - is it possible to change item names on it? So I guess, basically, outside of changing the GUI or using an add-on, there's no way one can alter item names - neither with a script or a .sqf file or anything easy like that? -
Vehicle Templates for Photoshop or Similar?
Kydoimos replied to Kydoimos's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I 'de.pbo-ed' your ZFG addon BusStopWilly - that was helpful, thanks! Wasn't sure how to do all the unwrap business stuff with config.bin etc. though! The thing I liked about the other addon I found was that it was all in an editable PSN. file, with layers that I could edit, bit by bit. Would love to find anything else like that? I was looking for the AH-99 in the ZFG add-on but I couldn't find it amongst the .paa files - is it there somewhere do you know? :) I liked your work by the way - as I think you yourself said, very Action Man-esque! Good fun! -
Vehicle Templates for Photoshop or Similar?
Kydoimos replied to Kydoimos's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Ah, ok - with equipment then, does that count as another texture file? For instance, I can change uniforms with the setobjecttexture [0, "texture.paa"]. But if I want to change equipment, perhaps I could do it with setobjecttexture [1, "equipment_texture.paa"]? Not sure I understand about hiddenselections yet, I'll have to read-up on that. -
Thanks! Sorry, missed that thread!
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Heya - can anybody point me to a list of classnames for the different faces in Arma3? Cheers!
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Setface Command Classnames?
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Nice one! Brill! Thanks matey! You're a star! -
ARMA 3 Addon Request Thread
Kydoimos replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi all - just wondering, does anybody know of any mods for civilian clothes. I found a few, but in particular, I'm looking for a suit ... is anything out there? Be great if there was, or if anybody was planning on doing a civilian clothes mod and could add it? -
Re-naming Inventory Items
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah brilliant mate, I'll study that when I get the chance! Here's what I'm going to be using it for: http://steamcommunity.com/profiles/76561198007919065/screenshots/ -
Are there new classnames for Night Vision Goggles on the Dev build? If so, does anybody know what it or they are?
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Ah, that might do the trick, cheers! ---------- Post added at 23:11 ---------- Previous post was at 22:59 ---------- Yes - worked perfectly! Thanks matey!
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Re-naming Inventory Items
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's interesting underdaoath - is this something you can achieve without a mod or an add-on? For instance, if you were using it for an MP mission would you be able to play the mission without any additional downloads? -
Re-naming Inventory Items
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah, that's great - thanks matey. I was wondering though, I'm trying to make a MP template without mods :p. Just because it makes it more appealing for people intending to join the server. Is there any way at all you can change this without resorting to an add-on? If not, no probs! I was just curious if it could be done! I realise I'm probably asking the impossible. -
Setobjecttexture Not Visible on Multiplayer for Clients
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah okay, thanks Johnson. So the 'this setobjecttexture [0,"texture.paa"];' command in the init line of a unit will be enough for it to be seen globally. How do I re-run the command for re-spawn? It's strange, because somebody play tested a mission template I've made and they said that, despite the command above being in the init line of the units, they could not see the textures client-side. Could be a problem their end, I'll have to check myself and report back. Thanks guys! -
Respawn and Setobjecttexture
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks matey, the same with the attachto command too? -
Hi - can anybody give me a command or a script or something that will enable players to respawn with the setobjecttexture command? Also, if I've used the attachto command, will I be able to respawn a vehicle with a User Texture attached? Thanks in advance for any help with this!