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Everything posted by Kydoimos
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Characters Invisible to Player in Cargo if they are Attached to Interior of Vehicle
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cool - thanks for that. Yeah, might leave that one alone then! :) -
Characters Invisible to Player in Cargo if they are Attached to Interior of Vehicle
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Lol, surely - it can't be that simple? :p I'll give it a go! Cheers! ---------- Post added at 10:53 ---------- Previous post was at 10:35 ---------- Ah, doesn't work I'm afraid. Even if you place a unit inside the helicopter without the attachto, they're still invisible to the player in cargo. I don't mean adding other units to the cargo of a helicopter, I mean I want to try and get them standing up and playing animations. Perhaps it can't be done? -
Voice actors forum group - find actors or become one!
Kydoimos replied to celery's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hi all - working on a very exciting project. Should have a script in the next week or two. I'd be very interested to hear from anyone who can speak Greek or Farsi. A range of English accents are also needed. Send a personal message to me if you're interested! :) -
Ambientanimcombat Function
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ah mate - works beautifully - cheers! -
A Setobjecttexture Command for Vehicle Interiors?
Kydoimos posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Just wondering - is it possible to edit vehicle interiors without a mod? The setobjecttexture command doesn't appear to cover it. -
A Setobjecttexture Command for Vehicle Interiors?
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also, I've noticed that anything inside a vehicle is invisible when you are seated inside it as well - any way of getting around this? -
Ambientanimcombat Function
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Cool - thanks Cobra, very helpful - I'll give that a go! -
Setobjecttexture Not Visible on Multiplayer for Clients
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Heya - just on the off chance - anyone out there who can help me? -
As expected - works perfectly, again - many thanks! :)
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Lol, you know, I have no idea! :p Thanks Kylania - saving the day ... again!
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Hi all - I'm still struggling with the music playing over the UAV briefing. Couldn't quite work out how to implement Kylania's comment (sorry, I'm still getting to grips with scripting, etc.). Can anyone tell me where I'm going wrong? There's a more detailed account of my problem here: http://forums.bistudio.com/showthread.php?166176-UAV-Briefing-Intro/page2. Apologies for my major noobishness.
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No worries matey!
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I've had a little look at the init.sqfs in the showcase mission .pbos, but they didn't make much sense to me. Could the introshot = be in the wrong place, perhaps?
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Any ideas? Pretty close now. If anyone can tell me what's wrong with the script above?
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So here it is: And I have the three markers on the map. Not quite sure why I'm getting an error message?
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Ah, thanks for the reply Cobra - I'll try that now! :) ---------- Post added at 21:54 ---------- Previous post was at 21:21 ---------- Mmm, I'm getting there - but it's not quite right. I've copied and pasted the code you've given above into an init.sqf. Then I put down the 3 markers: insertMrk / towerBaseMrk / and tower1Mrk. Then, when I click on preview in the editor, I can hear the sound effects for the UAV briefing, and then the mission starts (with music! Yay!) but I get an error message pertaining to something in the .sqf. I'm on the Dev Build, not sure if that makes a difference. As well, the screen remains black for quite some time before the UAV screen appears. In fact, it stays black so long, I only catch the last few seconds of the UAV screen before it ends and the mission begins. I've tried fiddling with the "black faded" number, but no joy. Any ideas? ---------- Post added at 21:56 ---------- Previous post was at 21:54 ---------- I removed the "black faded" and "black in" lines, now no black screen. But I'm still getting an error message... ---------- Post added at 22:01 ---------- Previous post was at 21:56 ---------- The error message reads: ---------- Post added at 22:06 ---------- Previous post was at 22:01 ---------- I've tried with your updated post too - same error message, but with 'introshot' instead of 'intro'. :p
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So here's what I've got on the UAV briefing in the init.sqf:
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Thanks for the response chaps! :) Cobra - I found with your script that the music still plays over the UAV briefing and doesn't start from when the player enters the mission (maybe I missed something?). Kylania - I read the posts on your thread but struggled to get to grips with the following: Basically, bit confused about the [...] and the ... - I tried "_intro = BIS_fnc_establishingShot; WaitUntil {scriptDone_intro};" but didn't have any luck (you can tell I'm a complete idiot at this, can't you?). I can see what it'll do, but just wondered what I'm missing? Guessing it goes in the init.sqf before anything else? By the way, I downloaded your radio test demo the other night - very informative! Thanks ever so much!
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Setobjecttexture Not Visible on Multiplayer for Clients
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Can anyone help me? :) -
Setobjecttexture Not Visible on Multiplayer for Clients
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So I've tried everything so far on this thread - can we safely say there's a bug? -
Setobjecttexture Suddenly Not Working
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Is anybody else having this issue? -
Setobjecttexture Suddenly Not Working
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Tajin, I've tried it in a empty mission to see if I can isolate it. No dice. Still units in their undies... ---------- Post added at 12:29 ---------- Previous post was at 12:26 ---------- The same thing also happens when I export the mission to the Single Player scenarios. ---------- Post added at 12:46 ---------- Previous post was at 12:29 ---------- I have a sneaking suspicion it may be a bug. As it was working fine until the latest patch. -
Setobjecttexture Suddenly Not Working
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Anyone? -
Script to Make Demo Charges more Powerful Against Static Armour?
Kydoimos posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Heya - just need a script or a command or something to allow a demo charge to destroy a tank/artillery piece with one detonation. I know I can set the damage on the vehicle and make it lower, but then I'd be stuck with the half-damaged visual texture. What I would like is to be able to destroy the vehicle when the damage reaches 0.8 or something. Should be an easy one, but I don't really know how to work with the 'IF' command, if that is what is needed. Thanks guys! ---------- Post added at 21:54 ---------- Previous post was at 21:48 ---------- Apparently other people reckon you CAN destroy artillery with one demo charge. The S29 Sochor seems to need at least 5-6. -
Script to Make Demo Charges more Powerful Against Static Armour?
Kydoimos replied to Kydoimos's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Interestingly, it's all been rendered superfluous now! BI have fixed the near invincible Sochor bug on Dev Build!