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Posts posted by Von Quest
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Getting all kinds of errors with this one...
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Anyway to Random Spawn Items in Units with something like this?
A random number of Items you may setup and the Items themselves?
Example: You take down an enemy in the bush, you then search the
body and find some odd random Items/Weapons/etc. Playing around
with Scorch's Misc Item Pack. Would be cool if you could search
bodies for Intel and things that you did not pre-place there in editor.
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As always, you're fantastic. Works. Was just going to use Uniform, Backpack and Vest. All three.
1. What is trailing? oh, you mean the ; ?
2. How do you STOP the Script IF you were to remove that Item?
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How would you use Item?
"sc_cellphone" in backpack player; ?
There is no hasItem in list.
Keep getting errors.
UPDATE:
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Got it!
"sc_cellphone" in UniformItems player;
Working on a system to Hack into Networks, Towers, Cellphones, etc.
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Welcome back from vacation buddy!
Broke your Laptop? You know your not supposed to swim with those things right?
I don't care how small her bikini is! Where'd you go? I just back from seeing the
B-29, B-25, etc., Jet Man and the cool Harrier perform at AirVenture.
Anyway. Any plans on setting this up so we can access the items individually in
the editor so we don't have to use an entire Box? Would like to place Items down
on the ground, buildings, tables, etc.
Also, not sure if you saw this since you jumped threads right after I posted and
released your addon:
Various maps, blueprints, paperwork, schedules, passcodes, routes, contacts, plans, microchips, guidance-chips, decoders, encryption, prototypes, radios, frequency charts, satellite data, shipping manifests, classified folders, top secret intel, components, electronics, timers, detonators, medical items, virus, culture dishes, chemicals, compounds, radioactive isotopes, bio-warfare, experimental formulas, keys, keycards, variety of ID cards, passports, RFID, launch codes, the secret formula to take over the world... *holds pinky up to mouth* ok, getting carried away. You get the drift. Off the top of my head.For alot of them you can use the same Image, just use a different classname.
Example, Same Map Image but several 'types' like sc_maplogistics, sc_mapsamlocations,
sc_maptroopcamps, sc_mapminefields, sc_mappowcamps, sc_cellphone1,2,3,4,5 etc.
Looking for multiples for same thing. Several maps, Cellphones, Datachips, Radios, etc
so for example there might be several different Radios on the Map carried by different
Units. You may need to huntdown X unit to grab Radio #7 in order in grab a Frequency
or listen-in on that specific Radio Channel. So many ideas racing through my head...
Ok, I'm done. Welcome Back!
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SAMs! My new favorite toys in ArmA...
Do you have more info on these or plan to release some additional .pdf with your
project specs/details? For example, what is the difference between the 97 & 77?
What range do you have them setup for? In testing I got mixed results. 3km???
Planing on doing a Mission this weekend around sneaking in and taking out a few
Sa-2 SAM Sites with a buddy of mine. 2 are known at the Airport and 3 more are
hidden somewhere in the interior of the island. Those will spawn at random locations.
The Gotland is still offshore continuing surveillance and has decrypted part of the Iranian
Network revealing 5 unique IDs for the SAM Defense System. Satellite imagery plus Gotland
photos have confirmed the 2 at the Airport. SIGINT has indicated 3 more hidden in the
trees all communicating with each other. We have to tap into some of the Comm Towers
to triangulate those hidden ones by hacking into the node. Script will then show those
secret SAMs locations. Brave men, dark waters. JSOC has Green Lit a mission...
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Try the Scorch Addon.
Stay away from the Charms...
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This is great. I had this on my long (ever growing) list of things to explore.
I play all covert-ops, sneaking around style missions. Would love to steal
an enemy uniform and then 'blend' in without being noticed unless someone
got to within X meters away. Maybe even do a percentage check to see
if they notice anyway at any distance? Hope you get this ironed out...
Subscribed.
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May have to just set it up the the Editor. Sometimes people get a little myopic with the power
of scripts, when they can just use the simple editor instead. Haven't tried it myself, but...
Can you just use negative elevation? Set your Units with a -4 elevation and then set your Waypoints
with a negative number as well. You can setup all of it with randomness and other options as-is
right now in the game and still set specific areas at the same time. I use UPS and editor WP myself.
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Freaking awesome!!! Thank you. YES, an epic must-have addon.
Downloading now... Is that a SAM site I see? Wow. That would be worth the 500mb
download alone. I do almost exclusively HALO insertions. Would be great to have an
Intel Report on random SAM locations so you have to plan your jump in around these.
The Submarine is just way too cool. Yeah, wasn't working great but you could still use
it. If you get the mysterious flying one, just move-it to another spot slightly and it'll be
fine. ArmA needs a lot more Naval stuff! All that work on SCUBA and no ships? Hmmm.
In my Map/Story, the island has gained some attention from NATO due to the Iranian
military increase in presence. Has more than raised some eyebrows and the CIA working
some late nights. Overtime has been approved. In cooperation with Sweden, as they
already had some hardware in the area, the HMS Gotland Submarine is circling the island
of Stratis far out at sea keeping a closer eye as tensions rise in the Mediterranean.
Anyway to request that sub to have a subdued version with darker subtle markings?
That bright blue insignia is a bit jarring in a vehicle design for stealth operations.
Too many great things about this package to note. Anyway, Thank You so much!
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Hehe. Too funny!
Just got done trying & testing Koplic. Very Cool!
That's what brought me here...
Some of the buildings were misaligned or too low / too high.
Didn't realize you could make all ground instead of ocean.
Would be cool for an oasis in the desert of sorts. Any thoughts
on making that in island though? LOVE the rivers/Lakes. Any
way to put vegetation in the water or make them murky?
Very well done. Hats off.
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Did I miss something? You seem to jump right into the middle.
There is no 3D Editor in Arma3 is there? Video link is for Arma2. Alt+e?
In BI Tools it states in large font: **** WARNING : ArmA 1 version only ****
Wanted to get into some map making this winter, but the more I read now it seems EXTREMELY advanced.
I have books on quantum physics that were easier to follow. Started to read through your tutorial and
had facial stubble before halfway. Wow. Not sure if that part of the hobby is doable now... :p
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One of several WIP projects. Not sure if this is Fan Art per se...
But a technical/artsy screen shot of my covert warrior I use in ArmA3.
Click for the HD version.
http://farm6.staticflickr.com/5547/9467148565_50dde5f3e8_o.jpg' alt='9467148565_50dde5f3e8_o.jpg'> HALO_Project1 by richardvonquest, on Flickr[/img]
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Skip all that foolishness all together and just make the best game you've ever dreamed about in the editor.
This game is almost 100% customizable. Thank you BIS!!!
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Great question. Was looking into this myself... A2 one doesn't work though? hmmm
Right now I have a spreadsheet typed up and roll Role-Playing dice for the mission
and other setup options, type, locations, times, weather, etc.
Have you looked into SHK_Taskmaster?
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Put in the init.sqf
Drop the spot distance to 0.1 - 0.3
{ _x setSkill ["general", 0.7]; _x setSkill ["commanding", 0.5]; _x setSkill ["courage", 0.3]; _x setSkill ["endurance", 0.6]; _x setSkill ["aimingaccuracy", 0.2]; _x setSkill ["aimingshake", 0.2]; _x setSkill ["aimingspeed", 0.7]; _x setSkill ["reloadspeed", 0.3]; _x setSkill ["spotdistance", 0.2]; _x setSkill ["spottime", 0.2]; } forEach allUnits;
Fog also will hinder their sight significantly.
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I don't mind the AI being good shots, they need to be, but that is ridiculous. Unless I can dumb them down slightly in some way.put into your init.sqf
Play around with it...
{ _x setSkill ["general", 0.7]; _x setSkill ["commanding", 0.5]; _x setSkill ["courage", 0.3]; _x setSkill ["endurance", 0.6]; _x setSkill ["aimingaccuracy", 0.2]; _x setSkill ["aimingshake", 0.2]; _x setSkill ["aimingspeed", 0.7]; _x setSkill ["reloadspeed", 0.3]; _x setSkill ["spotdistance", 0.5]; _x setSkill ["spottime", 0.2]; } forEach allUnits;
@mantls
What is asr_air and tpwcas?
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HALO Jump from the edge of space!
Took 35 minutes to reach the ground.
Fell asleep twice. Landed safely. :crazy:
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Thank you, that was fast! But its blurry. Can't find the largest dimensions.
Anyone know? Need to redo and shrink I guess...
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Current state of this project. May release more/addon later with wrist-altimeter.
Several ways to evolve this... Waiting on full release from BIS to see how they
address some issues before widdling-away unnecessary time. For now, a teaser!
Click for High-Def version of IMG:
http://farm6.staticflickr.com/5547/9467148565_50dde5f3e8_o.jpg' alt='9467148565_50dde5f3e8_o.jpg'> HALO_Project1 by richardvonquest, on Flickr[/img]
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Yes, like kylania stated here we finally got the HALO thing squared away (for now).
Hopefully this will be officially supported in the full release next month.
Make sure you read all the way through the entire thread as there were other issues, updates,
and different styles of the setup. I prefer to start in the air (until bigger planes are ported
over), but most seem to prefer starting on the ground and implementing a MP/spawn setup.
Another teaser:
http://farm6.staticflickr.com/5547/9467148565_50dde5f3e8_o.jpg' alt='9467148565_50dde5f3e8_o.jpg'> HALO_Project1 by richardvonquest, on Flickr[/img]
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Yes, for some reason you need 1 Marker for each unit/group or they will be in 'combat' mode.
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There is a great mix of all ages here. Love it! Can not stand playing on the juvenile hold-your-hand-treat-me-like-I'm-14 console systems anymore.
Too many great things about ArmA to list here. More mature and sophisticated group of awesome people all helping each other.
It's a hobby all onto itself. I design, build, and tinker more than I actually play I think. Just turned 39 this year. Addictive at any age!
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Makes sense. I had it backwards. Sorry.
Still used to the whole 'hitpoints' thing.
Sonic Boom! Custom made script, release!
in ARMA 3 - MISSION EDITING & SCRIPTING
Posted
That's freaking fantastic!
Wouldn't be 1223km/h though? (not 760mph)
AND where did you get those AWESOME Jets in Arma3? LOVE IT!!!!