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Von Quest

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Posts posted by Von Quest


  1. What exactly are you trying to do? Start there. Do you just want a blank empty screen while playing (realism)? You can turn Off everything in the Settings.

     

    You can run code from numerous places. It gets complicated... You can run code from .sqf files in your mission folder(s).

     

    Some Examples:

    - init.sqf (runs automatically at game start)

    - anyname.sqf (needs to be called to execute - example from a Trigger, etc)

    - Triggers can run code right inside them, by themselves

    - Objects have a box you can insert code into (double-click to open)

    - Debug Console (press ESC, paste/type code, then press Local, etc)

    - Mods/Addons (way too complicated to explain here)

    • Like 1

  2. Right now it's only 1 hour of battery life I believe (once turned On). There is no recharge, or extra batteries. I'm currently redoing and expanding this whole project and will be adding Batteries and other features to the next evolution of all this.

     

    You'll have to manage when it's on, and select your timing to avoid a dead device. 

     

    If you want to override it for unlimited Battery Life, the Global Variable is:

    BatteryIMS

     

    You can set it to true to override it once it dies ( BatteryIMS = true; )

    • Like 2

  3. Double-Click on the Module and set it to what you want. All (most) the Info and Details are listed right there. The Default Classnames are listed right in the setup fields. If you don't want to wear Facewear, just delete it or set your own.

     

    The Default Helmet is the only one that produces the overlay helmet graphics.

     

    All Notes, and Example is a separate Download on the Steam Page. You'll need to DL the Example Mission, then Open the Map to read the notes on how to use the basics.

     

    Sidenote - currently rewriting the entire project, and will be changing the Name and adding several new features and Radial Menu.

    • Like 1
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  4. Don't spend money on either at this point. You'll lose it. Dev has stopped and there is no way to receive the License/Keys since Rob is gone.

     

    Websites, software, and payment system are still up and online. Not sure if anyone is gonna take over for him or not. Buyer Beware. DO NOT BUY.

     

    I may have to switch over to Xpadder at some point, or make my own software.


  5. You can do this manually in the Editor...

    Just mouse-drag over any and all Objects to select several at once.

    (you can also use Ctrl to select/unselect objects as needed also)

     

    Then Right-click on one of those Object (now highlighted) and select "Attributes" from the Menu/List to apply settings to all those at once.

     

    Icon Colors will also change and reflect the current state (red, grey, etc).


  6. ArmA is NOT a Game. It's a Hobby. It looks like just another shooter game, and is marketed as one, but it's an Open World, Sandbox, Development, Game Design and Creation Toolbox.

     

    It's like a epic Lego Set. You have to make and build most of what you want. It's up to you to make your own custom game. You're complaining about a box of Lego pieces that's rattling about and incomplete. We've all been there.

     

    It takes a long time to tweak and find all the hidden gems that will ultimately blow your mind if you stick with it. New users, (especially if you are coming from the Xbox and PlayStation world) will struggle for a few weeks until it "clicks". This is meant to be experienced as a simulation more than a simple First Person Shooter.

     

    If you stick with it a little while longer, and explore what it can truly do, you'll have an epiphany some day, and be like.... "Whoa! This is a game changer!"

    • Like 10
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