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Von Quest

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Posts posted by Von Quest


  1. Complete re-write! A few features were removed to speed up the release. Let me know what you think. The download is via Steam subscription of course.

    https://steamcommunity.com/sharedfiles/filedetails/?id=2394080486

     

    UPDATED - v0.6

    =============

    - Reduce Audio Signature

    - Reduce Visual Signature

    - Set Custom Wind / Drift

    - Adjust Scope M.O.A. Knob

    - Adjust Scope Elevation Knob

    - Build a Sniper Blind/Hide

    - Carlos Hathcock Booniehat

    - Pack/Unpack the M300X

    - Enhanced LRPS Scope

    - Urban Cardboard Blind

    - Set Vegetation Climate/Type

    - Questrel Weather Meter

    - Simple Custom Ballistics

    - Easy & Immersive Gameplay

    - Keen Super Sniper-Scent

    - Keen Super Sniper-Hearing

    - Data & Logbook, etc

    - Feedback Custom Target

    • Like 2
    • Thanks 1

  2. Its very much alive. Its used by a zillion players/devs... Not sure whats going on with you, but...

    I would not recommend messing with the !Workshop folder in ArmA - this is not where the mods are stored. It states DO NOT CHANGE.

     

    The mods/addons are stored via ID# in Steam. The file-path for CBA for me is :

    C:\Program Files (x86)\Steam\steamapps\workshop\content\107410\450814997

    • Like 1

  3. Due to its extreme popularity (2M+ Subscribers), its common to get out-of-sync with CBA versions and/or users.

    Try shutting down the Game and Steam (running in the background) completely, then rebooting.

     

    You can shut down the Steam software itself in your "show hidden icons" tab at the bottom of your desktop screen, and then right-click on the Steam Icon, and click Exit.

    Try starting up your game/steam again.... it should send another request to the Steam servers to check/update your mod set.

     

    You may have to do this (and maybe reboot) more than once to get the ping/request/update to go through.


  4. UPDATED!
    So sorry, I forgot to post this here when this project was Updated on Steam back in April.

    It was another full re-write (still on-going). Removed the old Armaholic Link, and added the New Steam Link.

    I'll add some screenshots later this week for the FROGS and the LEAP Projects if I can find the time.

    • Like 2

  5. UPDATED -- Brand NEW Version. Complete Re-Write! I had to remove some of the extra features to speed up this release, and get it stable. They will be added back in if/when there are no bugs or issues. The Notes/Walkthrough Download Mission is now sorta out-of-date. I will be adding some screenshots more info when I can find time (hopefully next week). Enjoy!!!

    • Like 2

  6. In the first block (init.sqf) you have it running the script twice.

    You can delete the last 3 lines.

     

    Then in the second block (cut_scene_screen_effect.sqf) you have it running in a loop.

    Remove the while {!loopdone} do { };

     

    Using "while" is a forever loop as long as the part in the brackets are True.

    (on my phone and can't type more details)

    • Thanks 1

  7. It should. It's not a direct data-link, but uses the Audio channel. So any and all low frequency audio gets translated into vibrations, kicks, and thumps. I've never used mine for ArmA, but used it for Flight Sims years ago, and it was AMAZING.


  8. I don't think CUP has anything to do with this. It can't change your sqf code. Try this :

     

    playMusic "music17" ;

     

     

    Also... player execVM "introscene.sqf";

    You don't need  "player". You can execute  anywhere (objects, triggers, etc.) I'd recommend using an init.sqf file. The game will run that file at the start automatically.

    You can then put the execVM "introscene.sqf"; right in that init.sqf file. The "init" is short for initialization (start/auto).

     

    https://community.bistudio.com/wiki/Event_Scripts#init.sqf

    • Like 5

  9. For those that have asked, here are the File/Paths to directly execute the Missions as needed :

    execVM "zdz_socom\System\MISSION\ATTACK\mission_attack.sqf";

    execVM "zdz_socom\System\MISSION\CONVOY\mission_convoy.sqf";

    execVM "zdz_socom\System\MISSION\DEFEND\mission_defend.sqf";

    execVM "zdz_socom\System\MISSION\DESTROY\mission_destroy.sqf";

    execVM "zdz_socom\System\MISSION\KILL\mission_kill.sqf";

    execVM "zdz_socom\System\MISSION\AMBUSH\mission_ambush.sqf";

    execVM "zdz_socom\System\MISSION\STEAL\mission_steal.sqf";

    execVM "zdz_socom\System\MISSION\SCOUT\mission_scout.sqf";

    execVM "zdz_socom\System\MISSION\SEARCH\mission_search.sqf";

    execVM "zdz_socom\System\MISSION\DOCUMENTS\mission_documents.sqf";

    execVM "zdz_socom\System\MISSION\HOGSTOOTH\mission_hogstooth.sqf";

     

     

    Example (copy/paste into INIT Box of Object) :

    this addAction ["Attack / Clear Area", "zdz_socom\System\MISSION\ATTACK\mission_attack.sqf"];

    • Like 1
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