MikeyMuse
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Devs, please explain this performance
MikeyMuse replied to MikeyMuse's topic in ARMA 3 - TROUBLESHOOTING
[FRL]Myke: From BIS's website under the minimum system requirements: PROCESSOR Intel Dual-Core 2.4 GHz / AMD Dual-Core Athlon 2.5 GHz. Here is the link so you can go straight there and see it for yourself. Scroll to the bottom. http://www.arma3.com/buy. The proof is there, BIS told me, and countless others, these computers meet or exceed the minimum specs in order the play this game. I accept I have an old CPU, and that's why I came looking for an EXPLANATION, not someone to come flame my posts and treat me like a idiot. You have a very hostile attitude and it's not appreciated at all. But I will end that there. My main concern is with multiplayer, because every server I joined has a severe FPS drop. I had tested multiplayer with the 617th, where Fitzsimmons told me that the map specifically despawns any AI not within a certain distance of player's. So at most times on that server, there wont be more than 5-10 AI running around at once. And from what I have read, and my brother who has an i7 and STILL experiences these slowdowns as well, this is a VERY COMMON PROBLEM. And finally, I did end up doing a mod job on my CPU and overclocked it to 3.0ghz upping the FSB to 333 and I gained 10fps all around, which makes the game go from unplayable to playable. Thank you again to the poster who suggested a FSB overclock, which lead me to research a cpu pin mod to OC it because my BIOS has no OC options. I do have a nice cooler keeping it at stable temperatures. :) Thanks! -
Devs, please explain this performance
MikeyMuse replied to MikeyMuse's topic in ARMA 3 - TROUBLESHOOTING
I'm not going to continue arguing about this. It's over. -
Devs, please explain this performance
MikeyMuse replied to MikeyMuse's topic in ARMA 3 - TROUBLESHOOTING
First, to [FRL]Myke: If you look at the first image, you can see in the game world that no objects are being drawn, the server let me set the objects drawn to 1. So no, not much is being drawn, yet 30 FPS. Like I said, just the sky and the terrain (and grass and gui, of course) are being rendered, nothing else. I assure you, my CPU was within the specs BIS gives out as better than minimum. That is your opinion about my honesty, and I find it hostile to judge me as a liar. But that is all I will say about your post. There are more positive replies to acknowledge. To xXxatrush1987: Thank you for your reply, I appreciate it fully. I was looking for a bit of information that I didn't currently have about my system to what would be my major bottleneck (above all others). I will see if I can't get the FSB up some and see how it performs multiplayer. Thanks again for your very reasonable reply. -
Why in all that is the glory of FPS games and simulation games would I get 30 FPS with 1 objects drawn, where only the terrain and the sky/clouds are being drawn!! In this image I _am_ connected to a multiplayer server, nobody's on, just myself. most likely modded but this performance is typical for all servers I connect to. I would much appreciate a dev to please explain this to me. Yes I have an older CPU, Q6600 2.4ghz Quadcore, It's on a generic intel board, DQ35JO, and my gfx card is a GTX 650 Ti, with 6GB ddr2. However, no other game has brought it to it's knees like this... Especially when rendering almost nothing. (not even the gun!) http://s1048.photobucket.com/user/Michael_Scott_Stuart/media/WTF_zps0b5921de.png.html?sort=3&o=1 AND -- Here is a local, in editor, single player with about 20+ AI infantry fighting it out in front of me (some hidden by buildings) with objects and distance at 500. http://s1048.photobucket.com/user/Michael_Scott_Stuart/media/87d210dc-3f4a-4ec7-9fe4-4aa9ced75569_zps87122194.jpg.html?sort=3&o=0 Please. I would much enjoy an explanation as to this performance profile that plagues me.