PENGUINSinc
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Any possibility of getting the classnames for the uniforms and vests? Love the mod,
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Make AI OPFOR throw smoke from trigger
PENGUINSinc posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Context: I'm making a mission where a BLUFOR infantry patrol is walking down a road, once they hit a trigger zone, a civilian car drives up to them and blows up a few metres in front of them, this trigger also initiates an ambush, so OPFOR run over a ridge to the left and engage the BLUFOR (using waypoints linked to the trigger zone). Question: How would I get the OPFOR infantry forces to throw smoke grenades towards the ambush zone once the ambush is initiated? Thanks in advance for any help, -
Initiating Explosion at End of Waypoint
PENGUINSinc replied to PENGUINSinc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ahh I didn't even notice the waypoints had an onactivation section, thanks for that. Yeah I didn't actually have the deletevehicle line in the script I used, I just copied and pasted that from another source which wasn't using a vehicle for the purpose of this post. And no need to take into account another vehicle from your edit, it's just a foot patrol, the car detonates a few metres in front of them. Thanks a lot for your help anyway, -
Initiating Explosion at End of Waypoint
PENGUINSinc posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Context: I'm making a mission where an infantry patrol is ambushed while walking down a road, (OPFOR rushes over a ridge and engages, as well as an IED going off). Initially I just had a civilian car named IED sitting on the road and when the BLUFOR entered the trigger zone, the car would detonate, and the OPFOR would run over the hill and attack. This is the script I was using in the On Activation section of the trigger: bomb="M_Mo_82mm_AT_LG" createVehicle (getPos IED); deletevehicle IED; Question: Instead of having the car just sitting there and blowing up when BLUFOR entered the trigger zone, I want it to drive up to them (using a waypoint linked to the trigger zone), and detonating when it reaches the end of its waypoint. How would I get it to detonate at the end of the waypoint? Any help is appreciated, cheers -
Making OPFOR friendly to a unit in a trigger zone
PENGUINSinc replied to PENGUINSinc's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That worked easily, thanks very much -
Making OPFOR friendly to a unit in a trigger zone
PENGUINSinc posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Context: Part of my mission involves a playable civilian hostage being held captive in a building, with OPFOR guards outside. He is linked to a BLUFOR unit with PoP 0%, so if he is spotted by OPFOR they will engage him. However, this means that if he is standing by a window, he can be shot at and killed, and the mission will fail. How do I make it so that if the civilian unit is located in the house, OPFOR will ignore him, and obviously engage him if he leaves? Keep in mind that the OPFOR units mustn't ignore other BLUFOR units when they are in the house, or trigger zone, just the civilian. Any help is appreciated, Thanks,