Lynxgtr
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Everything posted by Lynxgtr
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Respawn Tickets end mission when reaching 0
Lynxgtr posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi, I'm using the respawn tickets module in order to limit the amount of respawns. However, every time the tickets of one side run out, the mission ends abruptly. My intention is to disable the respawn, when the tickets hit 0, and to enable the ACE spectator mode, but without ending the mission. So that the players who are alive, keep playing and can be spectated. -
Display loadouts in RscListBox
Lynxgtr replied to Lynxgtr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you, it works like a charm. :) -
Howdy Well, I started making a dialog with the task to shorten the time it takes for players to equip for a mission. So basically I created alot of loadouts via the inbuilt virtual arsenal, but now I my knowledge of scripting reaches it's limit. How do I get the loadouts to be shown in the RscListbox?
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ALiVE - Advanced Light Infantry Virtual Environment
Lynxgtr replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Currently I'm building a Insurgency with ALiVE and I wanted to ask, is there a way to only show the TRACE grids in the TAOR? The main base is located on the airbase near Gravia and I don't want the red squares in it.. -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Lynxgtr replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you! That fixed the error message and it looks like the game crash was caused by the mines I spawned. Everything is working now. :) -
MCC Sandbox 3 - Dynamic mission creating tool for ArmA 3
Lynxgtr replied to shay_gman's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Hey, I spawned some stuff in zeus and saved it with mcc. Now I get this error when I load the mission: *** C:\Users\Dominik\Documents\Arma 3 - Other Profiles\Lynx\missions\OPAAFObj1.Altis\mission.sqm/Mission/Vehicles/Item3.vehicle: Vehicle class no longer exists *** -
Help! (/Vehicles/Item3.vehicle: Vehicle class no longer exists)
Lynxgtr posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hola, I spawned some stuff with zeus and saved it afterwards with mcc. But when I try to load it, I get the following error message: *** C:\Users\Dominik\Documents\Arma 3 - Other Profiles\Lynx\missions\OPAAFObj1.Altis\mission.sqm/Mission/Vehicles/Item3.vehicle: Vehicle class no longer exists *** Also, when I try to preview the mission, my arma stops working.. Does anyone know how this can be fixed? The other threads about this issue didn't help me at all. :( -
Help! (/Vehicles/Item3.vehicle: Vehicle class no longer exists)
Lynxgtr replied to Lynxgtr's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you, I'll try that. //Solution I searched for Item3 in the mission.sqm and replaced the ""; with "B_Soldier_F"; The crash was probably caused by the mines I placed and after I replaced them the same way like Item3 everything worked. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Lynxgtr replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
http://puu.sh/hLUon/6ceeb01700.png Help? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Lynxgtr replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can you upload your @ace3 folder? It looks like the icons etc are working for ya -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Lynxgtr replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It would be nice of you if you could upload the new ace_main. :< EDIT: nvm you just added it, thank you xD -
ACE3 - A collaborative merger between AGM, CSE, and ACE
Lynxgtr replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
so awesome!! :3 -
Is it possible to change the Units to something else for example USMC and British Woodland? I bet it got asked long time ago but I can't find it. And my Units are always spawning in the water before they get teleported to the mhq location but when they spawned at the mhq they are still swimming in the ground.
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I'm currently creating a dogfight mission and my question is how do I get the air refueling in ACE work for MP without letting a player fly the HC-130? I spawned a HC-130, created waypoints.. the only thing I need to know is the command to release the hose so a player can refuel like in that ACE2 Tutorial: Air Refueling Mission thingy. Hopefully someone can help me..
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Spawning AI in Namalsk bunker
Lynxgtr replied to Lynxgtr's topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Oh, yea.. that did work. Thank you! -
Spawning AI in Namalsk bunker
Lynxgtr posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hai, I'm currently trying to figure out howto spawn AI soldiers in the bunker on the custom map Namalsk (bunker is located at Object A2) because I want to sent a squad of 4-8 players in there to take a rocket control center out like in that CoD4 mission but I've got completly no idea how to do that. Can somebody help me? //edit: I already tried using waypoints but the AI is not using the ladder. And of course I'm sorry for my miserable english skills.. Greetz, Bak0