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Terramesa

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Posts posted by Terramesa


  1. I've made a few new textures for the bluefor uniform and I'm having trouble with the pictures not showing up in the inventory, but they work fine in the arsenal.

     

    Arsenal:

    yY31jju.jpg

     

    Inventory:

    T8VdnWT.jpg

     

    config:

    UNIT: class SGSF_CMO_soldier_E1: B_officer_F {
            author = "Terramesa";
            _generalMacro = "B_officer_F";
            scope = 2;
            displayName = "SF Officer";
            identityTypes[] = {"Head_NATO", "LanguageENG_F"};
            canDeactivateMines = true;
            nakedUniform = "U_BasicBody"; //class for "naked" body
            genericNames = "NATOMen";
            faction = "Faction_CAT";
            editorSubcategory = "EdSubcat_SGSFCMO_AAU";
            model = "A3\characters_f\BLUFOR\b_soldier_01.p3d"; //Default NATO
            uniformClass = "SGSF_CMO_uniform_E1";
            hiddenSelections[] = {"Camo","Insignia"};
            hiddenSelectionsTextures[] = {"SGSF_core\core\Data\sgsf_core_uniform_atacs1.paa"};
            hiddenSelectionsMaterials[] = {"SGSF_core\core\Data\NATOnormalmap.rvmat"};
             weapons[] = {"Throw","Put","hgun_Pistol_heavy_01_F","SGSF_MXC_holo_pointer_blk_F"};
            respawnWeapons[] = {"Throw","Put","hgun_Pistol_heavy_01_F","SGSF_MXC_holo_pointer_blk_F"};
            magazines[] = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
            respawnMagazines[] = {"30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","30Rnd_65x39_caseless_mag","11Rnd_45ACP_Mag","11Rnd_45ACP_Mag","SmokeShell","SmokeShellGreen","Chemlight_green","Chemlight_green"};
            linkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS","V_BandollierB_khk","SGSF_PLN_hat_A4"};
            respawnLinkedItems[] = {"ItemMap","ItemCompass","ItemWatch","ItemRadio","ItemGPS","V_BandollierB_khk","SGSF_PLN_hat_A4"};
            Items[] = {"FirstAidKit"};
            RespawnItems[] = {"FirstAidKit"};
        };

    UNIFORM: class SGSF_CMO_uniform_E1: Uniform_Base
        {
            scope = 2;
            author = "Terramesa";
            displayName = "[SGSF] CMO Combat Fatigues (A-TACS AU)";
            picture = "SGSF_core\ui\icon_u_b_sgsfcombatuniform_atacsau_ca";
            model = "\A3\Characters_F\Common\Suitpacks\suitpack_universal_F.p3d";
            class ItemInfo : UniformItem {
                uniformClass = "SGSF_CMO_soldier_E1";
                containerClass = "Supply50";
                mass = 50;
            };
        };

     

     

    Any help would be much appreciated.

     

    Note: I tried picture = "SGSF_core\ui\icon_u_b_sgsfcombatuniform_atacsau_ca.paa"; aswell, but no luck.

     

     


  2. UPDATE 11/03/2017:

    Many things have happened irl so modding has been stopped for several months.

     

    I'm back and actively developing, textures and stuff.

     

    I have completed a new rvmat. It looks much better and defined, better shading, new gloves etc.

     

    Added unmarked plain colour uniforms, vests and helmets in; Black, Grey, White, Coyote, khaki, Ranger green, OD.

     

    And ADF patterns previously shown, maybe a DPCU/ DPDU vest. added cap and boonie aswell.

     

    Adding in the coming days unmarked camo patterns such as; Tiger stripe, atacs variants, multicam variants, kryptek variants. Want to suggest more? Sure.

     

    Will be releasing the Commonwealth countries, complete, maybe next week. Unsure.

     

    Each release will contain; coalitions' camouflage patterns including, headgear, vests (if needed), uniforms, factions and soldiers.

     

    Only vanilla + DLC weapons and equipment will be needed. No extra mods needed.

     

    Pics soon.

     

    Regards,

    Terramesa (SGSF Dev Lead.)

    • Like 1

  3.  

    For some time now i've had some hope after posting on the forums and such that someone might pick up my idea and make a (good) Portuguese Armed Forces mod.

     

    I found these mods on the Steam Workshop.

    https://steamcommunity.com/sharedfiles/filedetails/?id=785460713&searchtext=

    https://steamcommunity.com/sharedfiles/filedetails/?id=777821765

     

    Now, whatever your opinion of the Steam Workshop is, this is pretty much what (I assume) is your looking for at this point in time.

     

    Then again, if this is not what your looking for. May I suggest getting into modding for Arma. It's a lot of fun and very rewarding and satisfying when you release each build.


  4. Hello everyone,

    I'm back on the project.

     

    Just finished the UK uniforms and now moving onto the Canadian uniforms. Expect results in one week.

    Sill not sure on how the Desert DPM came out. But it will have to do.

    On the DPM and desert variant uniforms I put the respective camouflages on the gloves, just like the British infantry wear, but with an artistic twist.

     

    UK DPM

    Dlfl4H2.jpg

     

    UK DPM Desert

    9LFml48.jpg

     

    MTP

    WpPnHJl.jpg

     

    Plain Black

    > Not pictured.

     

    As always, if you have any suggestions, info or tips that you could give/ enlighten me with, please feel free to do so.

    • Like 1

  5. Hi!

     

    This stuff looks pretty cool! 

     

    Can I ask, what uniform are you retexturing or did you model it yourself?

     

    Regards,

    Mullan

     

     

    That's the standard BLUFOR Crye one from the game ;)

     

    Yes, Road runner is correct that I'm using the standard A3 NATO uniform .p3d for the current retexture.

     

    But I'm using a custom RVMAT which I have applied to the texture. (Will be refining in future).


  6. CkDEKMDl.png

    Sabrina's Global Special Forces

     

    by Terramesa

     

    DESCRIPTION

     

    Hello everyone,

     

    Welcome to the discussion thread regarding development on the Sabrina's Global Special Forces addon series.

     

    In this group of addons I aim to create authentic uniforms (using stock A3 assets and maybe ported models) of most special forces units from around the globe.

     

    The releases will be done in faction coalitions from the "Wargame" franchise. e.g. Commonwealth, LANDJUT, etc.

     

    This is done just to keep the release simple and what I can focus on at the current state. They wont be like this in the editor, instead I will be using separate countries.

     

    These uniforms will be portrayed in the modern era (2000 on-wards).

     

    SGSF Core, will be needed for all other mods.

     

    PLANNED FEATURES

     

    Custom rvmat.

     

    BLUFOR, REDFOR and INDFOR countries.

     

    HD textures and screenshots.

     

    Research into each countries SF units.

     

    Custom patches.

     

    Modular design; i.e SGSF Core + Commonwealth or SGSF Core + Euroforce + Blue Dragons. etc. Core is a requirement though.

     

    Weapons; reskins, maybe ports from Arma 2, maybe original models.

     

    Vehicles; reskins, maybe ports from Arma 2, maybe original models.

     

    SGSF Opposing Forces; Still up in the air currently. i.e. freedom fighters terrorist groups etc.

     

    Planned coalitions/ countries include:

     

    > Commonwealth of Nations: AUS, NZ, CAN, UK. - In Progress

     

    > Euroforce: All Eurozone countries. - Not Started

     

    > Scandinavia + Finland: Denmark, Norway, Sweden and Finland.- Not Started

     

    > Blue Dragons: Japan, South Korea.- Not Started

     

    > Red Dragons: China, North Korea.- Not Started

     

    > Eastern Bloc: Czech Republic, Slovakia.- Not Started

     

    and some other countries outside coalitions:

     

    > USA.- Not Started

     

    > Central + South American countries.- Not Started

     

    > SE Asian countries. - Not Started

     

    >A selection of African countries. - Not Started

     

    > Greater Arabia. - Not Started

     

    > Central Asia. - Not Started

     

    OTHER DETAILS

     

    I'm always open to suggestions and help.

     

    If you have some high quality camouflages and would like to contribute, please feel free to PM me. (still looking for a good NZ MCU)

     

    RELEASES

     

    CORE - http://www.armaholic.com/page.php?id=32561

     

    Com. - http://www.armaholic.com/page.php?id=32787

     

    U.S. - TBA

    • Like 4

  7. 0.8 is finally here: https://drive.google.com/file/d/0By3qCWWECHzbU3FwcWswa2JjSms/view?usp=sharing
    Have fun.
     
    Change log:
    +added marines faction.
    ~reworked all uniforms for SF and added new ones (custom rvmat).
    ~reworked all army vehicle camo.
    changed dependencies from:
    "3CB BAF Vehicles
    DAR HMMWVs
    HAFM NH90 Helicopter
    HAFM EC-635 Helicopter"
    to

    "CBA_A3
    NATO SF and Russian Spetsnaz Weapons
    TAC Vests"
     
    I'm still going to working on this mod from time to time but it will take a backstage seat while I work on some other mods/ projects.
     
    Two I'm planning are: 1. Special forces units 2. Editing some of the old arma 2 vehicles to a 2030s combat effective state.
     
    Both of these mods be sure to look out for as they will be regularly worked on and have a set release/ project 'sitrep' schedule. 
     
    Thank you for taking an interest.
     
     
    THIS, BY NO MEANS WILL I BE DISCONTINUING THE OCEANIA DEFENSE FORCES MOD.
     
    IF YOU HAVE ANY QUESTIONS FEEL FREE TO POST THEM HERE OR PM ME.
     
    THANK YOU.

  8. Hello,

     

    I've been playing around with the A2 sample models provided graciously by BI and I have come across these weird triangles (Pictured below \/) attached to the models.

     

    http://puu.sh/q1gf7/6e789c0585.png

     

    On first assumption, they look like they are related to lighting in some way. But I'm not too sure.

     

    Any help/ answers on these?

     

    I'm using blender and I also thought that might have something to do with it.

     

    P.S. Can I remove them? would they impede on editing the model?


  9. Hello guys,

     

    Thought I might give you some snackaroos on what I've been working on over the past few months.

     

    Revamped ground vehicle camouflage

    Woodland

    RqDG1MI.jpg

     

    Desert

    FBprUaL.jpg

     

    Snow

    oWhMq8R.jpg

     

    Revamped Army helo camouflage

     

    Grey (default)

    mJFHmmM.jpg

     

    Woodland

    64URDbp.jpg

     

    Desert

    BpLElsL.jpg

     

    Black/ dark

    4uoPKZn.jpg

     

    Each helicopter has a custom woodland and desert variant.

     

    Revamped/ added uniform variants.

     

    Army - Platacam GEN-III (W/S/D variants)

    U84ZNrt.jpg

    Dfivrp6.jpg

     

    Marines - Platacam GEN-III (MW/MD variants)

    YeqoUP0.jpg

    Q3fUfcD.jpg

     

    Navy land forces - Platacam GEN-III (NL-1/ NL-2 variants)

    qvhqmNl.jpg

    6U05Shs.jpg (boarding party member in this one as well)

     

    Airforce - Platacam GEN-III (AF variant)

    zqqQygh.jpg

    J0n9eas.jpg

     

    Special forces - various fictional and real camouflages.

    shown here are the woodland SF units.

    mV1jFGE.jpg

     

     

    There is still more to go, i.e marines vehicles (heli/ ground), navy small boats + helo and more patches.

    • Like 2

  10. Ok guys, I thought of something about the apex expansions lack of vehicles. BI have added 10 new models, yes. But what if BI have added/ are working on variants of existing vehicles and aren't going to reveal them to the public until release. The different variants would be put into vanilla, of course, after APEX releases. E.g. a proper attach version of the Blackfoot (Comanche), different versions of the Hunter (M-ATV) seen here: http://oshkoshdefense.com/vehicles/m-atv/# .This would apply to other vehicles as well.

    • Like 1
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