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chal00

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Everything posted by chal00

  1. I don't know if we talk about the same thing, but i set the custom distance to "0.00" like in the video , and in display window i have scale : 1.000 ! I have assigned a material, but nothing else ! i didn't set anything in, just added one and that's all ! "The only difference is that you no longer have a button but need to click the checkbox in front of the title." <=> i don't understand what you mean :( Thanks for your quick answer ;) I will try again, and again, and again until i success ;) EDIT : then i retry with just a box i spawned in O2 directly, and applied my texture => it's OK ! Then i retried with my box, and i understood what i missed !! ==> You have to delete the texture path like he said at 4'47s in the video, and re-take it with the folder browser ! ;) Thanks again ;)
  2. Hi everybody ! I'm desapointed ! I can't do nothing from blender in buldozer ! I made just a box in blender, made a texture very nice in blender.... But when when i try to export it to Object builder => - The proportions of the box are not the same ! - i can't see my texture neither in O2, neither in buldozer, in any format (i have my texture in .paa and .tga (not compressed with RLE from GIMP)!!). Could someone make a little video tuto, to show how you export a simple box model, with a basic texture ? I tried this one, but i don't have my texture like the author : Please ! could someone make just a little video with this blender plugin ?? :butbut: :butbut: P.S : i use blender 2.72 and the last arma toolbox plugin + GIMP Thanks again ;)
  3. Thanks i missed it ! ;)
  4. Hi ! Where did you found the "RscDisplayInventory" ? i'm shearching it too ! Thanks ;)
  5. chal00

    Config Help

    Give your "mod" the same name as your folder. Then try to replace "class 8th_Tactical_Group_Patch" with "class 8thPatch"... and tell me ;)
  6. Hi everybody ;) I would like to know if it's the same for ammobox ? I'm making a little mod test , and have created a "new" ammobox ! I'd like to add an "action" on the ammobox. Then how to add "x_action" in the box menu (with "rearm at..." , "inventory" , etc) , without putting something in its init field in editor ? I want this addaction is linked with the box... when you just place the box on map ! If it's impossible, how to add then an "addaction" in the mod box config.cpp ?? Thanks for your help ;)
  7. chal00

    Leights OPFOR Pack

    You're right after all ! => @Leight : continue on your way ! It's an awesome mod ! Great job ! And we are all with you ;)
  8. chal00

    Leights OPFOR Pack

    I agree with that ! The best way was to delete the ISIS logo , change his name and that's all !! Now i'm lost since last update ! My game doesn't start anymore with leightopfor activated ! And i can't verify if it's possible to mix "iraqi terrorrists" and "Afghan Militia" like i did with v0.6 I'm sad that you changed those factions from EAST side to GUER side , and i don't understand because your mod name is "Leight OPFOR". This is what interested us : OPFOR factions... all those quality Opfor factions , in one mod \ - / But now i don't know !?! Could you come back to the v0.6 , and continue to improve it like this plz >< ? Now the v0.7 is just broken !
  9. chal00

    Leights OPFOR Pack

    @ Leight : 1- if there's a problem to play with ISIS, thus there will be a problem to play Arma !!!... and since Arma 2. I think it was good like that, but do what you want it's your mod ! 2- i just tried to update it on PWS, and i can't launch game anymore. i have this text message : "include file lop_c_faction_veh\isis_vehicles.hpp not found" See you later ;)
  10. Zip your mission folder and give us link to download it !! Since i edited mine , i lost the wrong version but i know how to re-do it... Zip them plz !
  11. I don't know why exactly my mission is ok now ! Because i have at end the same modules ! I just changed some settings in module (i was shearching the problem) , and i didn't put civilians at the beginning ! For the moment try to put only alive needed module , and your opcom/civ obj/military obj/military logistic/ and cqb module ! Don't put "alive AI virtualization module" just to see if you can preview first with that ! If it's ok then add it after and retry to preview ;)
  12. You should set module with "ignore small & medium objectives" and little groups (=200) first... and try one by one to reduce ;) Since the latest game update , i think modules generate too much objectives ;)
  13. EDIT : Then, i re-create each module one by one... and it's OK now ! I had some problems, but finally it's OK! I don't know where the problems come from ! For those who have same issue, you should edit your mission, delete all module, and replace them (don't copy/paste from another mission)... and test it after each military module placed ! Thanks everyone, bye ! Nice job ALIVE TEAM, like always ;)
  14. But i told you that i just placed my soldier and some alive modules (with OPF_G_F before and OPF_F after)in editor on map without anything else.... and with only cba and alive !?! I will retry but i'll create the module , and not copy/paste them from another mission (that were working fine before) .
  15. Like i said = easy to reproduce. Just put on map your alive module (without scripts /files or description.ext), and try to preview with only @cba and @alive mods ! => you won't be able to preview (<=> vanilla faction problem) ! To be able to preview something, try the same, but with a faction mod => you'll see too much objectives (<=> vanilla map problem). repeat again, but with faction mod AND map mod => it's almost fine ;) ===> all problems come from game update !
  16. on altis, i just activated cba and alive ! And i put "OPF_G_F" in override faction ! i didn't test stratis ! EDIT : Not fixed !! it seems to be a vanilla faction class problem, because i can preview with caf_ag factions, but not with OPF_G_F or OPF_F !! And there's a vanilla map problem too, because with same settings before and after game update, i come from 81 objective to 190 !!?!
  17. Same here ! Since last game update, all work i can save in editor is broken ! => just do a little test : place some units on map (altis), some alive module like you usually do.... and nothing else ( = no scripts, no description.ext, nothing, nothing, just your map)... and try to preview :eek: I have some missions i edited just before the game update and everything is fine !?! EDIT : i just tried my test with a takistan mission, and it's OK !?! But Altis = NO !!?! I copy/ past alive modules from takistan to Altis => and game gets stuck at the loading screen, in preview EDIT2 : after waiting long time, i finally could preview ! But before i had 81 objectives (better if you have less than 80 i know), but now, it told me that i have 190 objectives :butbut: I understand my problem now !
  18. Thank you very much ;) I like VAS ! Did you see my post above ?? --> http://forums.bistudio.com/showthread.php?149077-Virtual-Ammobox-System-(VAS)&p=2783523&viewfull=1#post2783523
  19. Since yesterday (last game update !!), all items icon in VAS are black !! I tried to fix it myself, but the path is ok in VAS script, the icon are OK in game files... then, i don't know what to do :( Can someone tell me if they have the same issue, plz ? ;)
  20. chal00

    Authentic Gameplay Modification

    You're right ! it is not a bug for my optic locked at 100m... it isn't from AGM ! And you're right again : i don't need help ! I know how to set my optics, and like i said it in my first post above : i use page UP ; page down ; ctrl P UP ; ctrl P DOWN ! I give a feedback on the mod ! And i'm not the only guy who miss a range table : http://forums.bistudio.com/search.php?searchid=1116421 I just say that it ISN'T MORE REALISTIC to DO NOT HAVE RANGE TABLE ! IRL you have it ! why in game it should be more realistic to haven't it ?? And why do you want i use a mobile to have it ? In ACE mod there were a range tabl, then, it was not realistic ??
  21. chal00

    Authentic Gameplay Modification

    Are you serious man ?? :eek: Have you read my post ?? This is what it is existing now, and since several years IRL : http://cheytac.com/shop/accessories/advanced-ballistic-computer/ and : http://www.winchester.com/learning-center/ballistics-calculator/Pages/ballistics-calculator.aspx and : https://www.google.fr/search?q=ballistic+computer&oq=ballistic+computer&aqs=chrome.0.69i59j0l5.7126j0j8&sourceid=chrome&es_sm=122&ie=UTF-8 if you use google simply ! All snipers IRL, have their range table ! It's a must have ! What do you believe ? If you modify ballistic in a mod, you have to give tools to use weapons at a given time ! Automatic adjustement for armor !?! but nothing for infantry, at least "manual" ?? OK ! Thanks ! i've no need to play with a mobile with me! It's simplest to have just a range table in the mod, A2 ACE like ! That's what i've said! you didn't read ! then don't post next time !
  22. chal00

    Authentic Gameplay Modification

    I don't use this awesome mod, since there's ballistic modifications with no table range nowhere ! Moreover, i have several optics locked on 100m that i can't change with "page up" or "page down"... this is what it kills the realistic immersion of this mod ! I saw one time how to disable the AGM optic range settings, but i don't refind it... and i don't want to delete pbo in the mod, because, everyone should do the same, and it is not good ! It's a good idea to put wind derive, realistic ballistic... but if the player can't play with it, it's just useless :rolleyes: Arma 3 is 2035 year ! This is what we can do in 2014 : http://cheytac.com/shop/accessories/advanced-ballistic-computer/ See you later !
  23. I agree ! This is only the real big problem ! For newbies shearching a real military gameplay, they will be disappointed in the browser at this time ! :(
  24. Hi, then i had the same problem.. i explained it here : http://forums.bistudio.com/showthread.php?175729-Prepare-P-Drive-not-working-cannot-find-registry-key-or-value-error&p=2815981&viewfull=1#post2815981 But in my case i had no "-mod=" in launch parameter... Then i tried something and it's now fine : - launch game - go into controls parameters > developpement - i just deleted some entries which were in red color for example... just one or two, to have something to save, and rewrite the file ! And that's all ! After that, i launch Object builder, and started Bulldozer, and i can use my mouse now ;)
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