chal00
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Everything posted by chal00
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Enemy occupation system (eos)
chal00 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I copied and past the "game logic" demo folder!!... And it wasn't good! I will retry, i changed something in my init.sqf!!... perhaps it was that! I'll tell you! Thanks ;) -
Enemy occupation system (eos)
chal00 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for your answer! but it's seems that wasn't like that! You can see in the first page : 0 = dynamic marker; 1 =invisible... ; 2 = marker visible but disable highlighting !?!? I will test ! Thanks ;) EDIT : i tested with this in init.sqf : "markername" setMarkerAlpha 0; But it's the same !! -
Enemy occupation system (eos)
chal00 replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi everybody :) Before anything, it's a amazing script! woaw!! very usefull! But i have one problem : -> When i set an invisible marker("1"), it's still visible like a standard marker! why? Thanks for your answer ;) EDIT : i'm on DEV branch! and my server too! -
Blender import / export plugins
chal00 replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Then if you tell it! I can't wait Leopotam anymore!!... Yes, i found two links!... in order : 1- http://friedenhq.org/?page_id=236 2- and after, i found his thread : http://forums.bistudio.com/showthread.php?154289-Arma-Toolbox-for-Blender-Arma-2-3-exporter-script So !... :j: -
Blender import / export plugins
chal00 replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
Before i give everybody the link i found about this guy, i wanted Leopotam tell us exactly why doesn't he work anymore on his script :( I find damage to leave like that ! => @Leopotam : tell us more about your decision !?! what it arrived to you ? Please :butbut: => @[APS]Gnat, while waiting I give it to you by MP ;) -
Blender import / export plugins
chal00 replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
In reality, i wanted to know why he took this decision!.. And i hope he will answer me!!... But in reality, he's not the only guy knowing scripting, and I found somebody who worked on a similar script already for a very long time and improved it since!!... He's working on to improve it again!... But I wanted to know why Leopotam did this! because, as I said about philosophy, it is not correct towards the community to prohibit the data exchange after those were made public ! He is free to not publish his updates, but what is done is done, and the administrator would have to think of that before banishing a member !! This guy didn't steal anything! -
Blender import / export plugins
chal00 replied to Leopotam's topic in ARMA 2 & OA : Community Made Utilities
What do you mean Leopotam ? Is there someone actually working to update your work ? Is it someone or a software trademark ? If it's someone, why don't you tell us who is working on ? (we will be able to follow his work, if has a topic, siteweb, or other!). And to finish, i don't understand exactly 2 things : 1- why don't you want people provides the work you have done before the mar 9 2013 at 15:02 (your first edited post date) ? Your work was public before this, and i guess you can choose what you want to do after for the next updates, but i don't believe you can prohibite exchanges within community for a work which was public when published!! I never saw that, and i don't think so that there's law to allow you to do that! Author can publish a private work if he wants, but a public work (if it has no changes) can't be privated by Authors! You can only unpublish updates if you want to get your work privated! That the first thing! 2- the second one, is about your philosophy ? O2 is a free software provided generously by Bohemia ; and Blender is "being made by 100s of active volunteers from all around the world; by studios and individual artists, professionals and hobbyists, scientists and students, vfx experts and animators, and so on. All of them are united by an interest to have access to a fully free/open source 3D creation pipeline. Blender Foundation supports and facilitates these goals - even employs a small staff for that - but fully depends on the online community to achieve this goal." ... then .... Why do you want to work on a script, destinated for 2 free software provided generously, in private?? :confused: If you want to stop work on it, why don't you give your actual work to the blender community, which will be able to improve it, and by the way improve their own software for all !.. you benefitted from their work without one wondering nothing in return, and today you have the opportunity of returning the ascencor... You, and blender community, and all people who will use your work in future, will be winners for ever. You have the possibility of adding your contribution to the building... I would like have your chance! Cordially, chal00 -
Sorry! I just tried another time, and i have bug messages!!.. I'll try to give you a screen later :(
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
chal00 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know that!! My dedicated server was working with acre mod... and all i said was happening to me in game on the server! Thanks Kable_ , i think that's the reason ;) -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
chal00 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hi everybody ;) I'd like to know : is it me or my acre version doesn't work on the Dev build, since the Beta is there? Everything was perfect before i put the DEV build yesterday! Thanks a lot ;) P.S : i have acre stuff (all radio and other), but i can't talk with "caps lock" and i can't set my radio with shift + ctrl + x, for exemple!! And my TS writes "arma 2 connected : No" ;) Thanks again ;) -
Thanks a lot guys :) Amazing work you do all !! I'd would like to help you in this, but i know nothing in script build !:butbut: So... I try to learn, and hope help you one day ! See you later ;)
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
chal00 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know! But in the beginning, the UO had it to test it! Ok There's more than 1 month now! We could have a version to test too (not the UO version)! I understand for the ACRE2 version, and i will waiting for it as long as needed (i can't do other evenif i wanted :p ) But for the "classical" ACRE (imported from arma 2), everywhere i find ACRE, it is unofficial versions... modified UO versions! And since few days, there's a problem with Jayarmalib on servers (i don't know how to solve it :( ) Then i suppose the author should like people have an official "alpha" or "beta" version, than "unofficial" and/or "modified" versions ? doesn't he? -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
chal00 replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Since 2 months = Nothing about ACRE :mad: It is a joke ? :mad: Since it is possible to put the UO version (existing since more than 1 month), we should and we would like have just a beta version at least :j: ... -
Simple Vehicle Respawn Script [Arma3]
chal00 replied to tophe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It seems that respawn vehicle make bug when it's done on "pythos" island (at NE)!! I have too ultra simple demo, which proove it! The same unit and same vehicle pasted from pythos to stratis beach! On pythos : respawn isn't good! :( On Stratis, everything is OK! That were my problem since the beginning! :( EDIT : this is a double post, because the first one didn't appeared when i tried 2 times to post it! I thought it was because of the links! Sorry! -
Simple Vehicle Respawn Script [Arma3]
chal00 replied to tophe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok! So i shearched, and shearched again, and again.... And my vehicle rspawn script's problem comes from of a game bug! Yes, and this is my proof : http://www.fileswap.com/dl/kr9jNo9TO/ http://www.fileswap.com/dl/xRcYTy9NYF/ The script is good on stratis island, but not on pythos island!! Why i don't know! You can find here, 2 ultra simple maps with the same vehicles and same men! I just pasted the same unit and ammobox from "pythos", on stratis beach! => in the first case : the respawn isn't good! => in the second case : everything is ok! Can someone verify this issue, and if it's confirmed, report it with technical words to bohemia! Thanks all ;) -
Simple Vehicle Respawn Script [Arma3]
chal00 replied to tophe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
and what new about this ? -
Simple Vehicle Respawn Script [Arma3]
chal00 replied to tophe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok i return!!... i tried all i can do! And now i know exactly the problem with this script! This script (naong's script with the 0.56 game version) is good to have a respawn vehicle, and has no bug! But there's still a problem : When you're not the leader (of your squad/group), you can't drive or get in assault boat/vehicle, if your vehicle isn't "unlocked"! The problem is that, when the vehicle respawn, it's not "unlocked" anymore!!.. Then you cannot drive it if you're not leader! What can i do for that? Is there a problem with the respawn? Thx ! -
Simple Vehicle Respawn Script [Arma3]
chal00 replied to tophe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Ok thanks, i finally understood that for the CBA ^^ But for the respawn problem = no :( I have this problem since the first game version, and since the v1.7 until v1.81 of vehicle respawn script, as i shown! Someone can tell me why i can't use assault boat after they respawn?? P.S : i tried naong's script, and it's same thing for me !! Can you try it on assaul boat (in water) to tell me! thx ;) -
Simple Vehicle Respawn Script [Arma3]
chal00 replied to tophe's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Not for me!! I don't understand, since the v 1.7, each time i destroy an assault boat, i can't drive it or get in, when it respawn!!... I need a "repair specialist" to repair it before we can use it another time! Why? P.S : http://feedback.arma3.com/view.php?id=7718#bugnotes ---------- Post added at 18:06 ---------- Previous post was at 18:05 ---------- And now, since yesterday, i have this message when i launch my game (with @acre, @R3f, @sthud, @cba_a3...) : http://steamcommunity.com/sharedfiles/filedetails/?id=143014163 http://steamcommunity.com/sharedfiles/filedetails/?id=143014213 http://steamcommunity.com/sharedfiles/filedetails/?id=143014278 Thanks all because i don't understand why! :(