-
Content Count
123 -
Joined
-
Last visited
-
Medals
-
Medals
Posts posted by soldat_ryan
-
-
Mission updated (V1.4)
Check changelog on 1st post.
-
Thank you cobra !! :cool:
Other noob question :) : There is a way to spawn 2 or 3 helicopters because i need more than 10 places and i would like to keep AH9, or it is automatic (depending of number of players in game) :confused:
-
HI,
Something not working for me.
I m using this script in extraction.sqf
/* File: extraction.sqf Author: cobra4v320 */ if (!isServer || isDedicated) exitWith {}; hint "Extraction helicopter inbound"; _side = side player; private ["_startPos","_endPos","_direction"]; _startPos = MarkerPos "heliSpawnMrk"; _endPos = MarkerPos "extractMrk"; _direction = [_startPos, _endPos ] call BIS_fnc_dirTo; private ["_helisv","_heli","_heliGroup","_dir"]; switch (_side) do { case blufor:{ _helisv = [_startPos, _direction, "B_Heli_Light_01_F", blufor] call BIS_fnc_spawnVehicle; _heli = _helisv select 0; _heliGroup = _helisv select 2; _dir = direction _heli; _heli setVelocity [sin(_dir)*60,cos(_dir)*60,0]; {_x disableAI "AUTOTARGET"; _x disableAI "TARGET"; _x allowFleeing 0} forEach (units _heliGroup); }; case opfor:{ _helisv = [_startPos, _direction, "O_Heli_Light_02_unarmed_F", opfor] call BIS_fnc_spawnVehicle; _heli = _helisv select 0; _heliGroup = _helisv select 2; _dir = direction _heli; _heli setVelocity [sin(_dir)*60,cos(_dir)*60,0]; {_x disableAI "AUTOTARGET"; _x disableAI "TARGET"; _x allowFleeing 0} forEach (units _heliGroup); }; case independent:{ _helisv = [_startPos, _direction, "I_Heli_Transport_02_F", independent] call BIS_fnc_spawnVehicle; _heli = _helisv select 0; _heliGroup = _helisv select 2; _dir = direction _heli; _heli setVelocity [sin(_dir)*60,cos(_dir)*60,0]; {_x disableAI "AUTOTARGET"; _x disableAI "TARGET"; _x allowFleeing 0} forEach (units _heliGroup); }; }; _heli spawn { while { alive _this } do { player action ["collisionlightOff", _this]; //turn off lights sleep 0.01; }; }; _wp0 = _heliGroup addWaypoint [position player, 0]; _wp0 setWaypointType "MOVE"; _wp0 setWaypointStatements ["true", "(vehicle this) land 'GET IN'"]; waituntil {{_x in _heli} count (units group player) == {alive _x} count (units group player)}; _wp1 = _heliGroup addWaypoint [getPos base, 0]; _wp1 setWaypointType "TR UNLOAD"; _wp1 setWaypointStatements ["true", "(vehicle this) land 'GET OUT'"]; waituntil {{_x in _heli} count (units group player) == 0}; _wp2 = _heliGroup addWaypoint [_startPos, 0]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointStatements ["true", "{deleteVehicle _x} forEach (crew vehicle this) + [vehicle this]"]; deleteMarker "heliSpawnMrk"; deleteMarker "extractMrk";
I put 2 markers on map named : heliSpawnMrk and extractMrk
I add a trigger with on act :
_null = [] execVM "extraction.sqf"
So when the trigger is activated, the heli comes, lands then i get in, but the heli doesn't move to extract pos. It stay at the same place. :confused:
What i m doing wrong ?
(i tried only with editor mod)
-
This is my 1st mission on Arma, so be indulgent :)
Just for Fun.
[NGBC]Island Conquest J4 V1.7
by Soldat RyanMap : Altis
Type : Coop
Slots : 1-10 max
Mission :
We landed on Altis, 4 days ago to liberate the island.
Today, you have to eliminate an officer who have to communicate importante informations to the Opfor.
Once done, you have to come back to the HQ ... if you can !!
Credits:
EOS 1.98 by BangaBob
REVIVE 0.98 by =BTC= Giallustio
Virtual Ammobox System 2.6 by Tonic AKA TAW_Tonic
Player Markers 2.5 by Aeroson
FHQ TaskTracker by Varanon modified by Aeroson
Thank you to all Arma community for their [how to] and scripts
Change log:
03/07/2014
[Fixed]Bad Link ( new one ! :o )
[update]VAS
[update]eos
[update]BTC Revive
[Remove]Intro
--------------------------------------
[Fixed]Bad link (i hope all is ok now)
[updated]V.A.S.
--------------------------------------
[Fixed]Bad link
[Fixed]Some bugs
--------------------------------------
[Fixed]Bug with some stringtable variables
[Modified]The end of the mission. (players meet some problems with extraction)
--------------------------------------
[ADDED]Multilanguage (English/French)
[CHANGED]Extraction script
Others minors changes
Island_Conquest-J4.Altis.rar"]Download
Armaholic (thanks to Big)
-
Ha, thank you {HoD}Ferocious, i didn't pay attention to the new version. :) I will update it.
If there is a solution for the 1st part i will be really happy ! :cool:
-
Hi all
Giallustio sad about your computer, i guess it will be fix soon.
Your revive is a "must have" !
I have 1 question about mobile_spawn.
It is possible to delay thier activation. Currently they are available at the start of the mission.
In mine i don't want them at the start but after the 1st task for exemple is achieved.
I m new in edtor mission and i m almost sure it is possible to do but i don't know what i have to do. :j: (shame)
Other thing, it seems the scritp do not allow to keep gear. I m using V0.93 and "BTC_respawn_gear" is set 1 but we are losing some elements at the respawn. It should not i think.
Thanks by advance.:)
-
Can you see "Logged in admin" inside the chat after using the command #login yourpass ?
If no, your are not logged, so you can't use command admin :rolleyes: check your password !
If yes, and you can't kick someone, try with #userlist then #kick slotnumber when you have identify the badguy ! (it is not really the slotnumber but the incoming number)
-
just add it in the logistic init! ;)I should say "how" loool.
Because as the noob i m, i have tried with different names but never with the good one but i found it now.
Have to add "Ship".
Thank you Giallustro, for your work and your help. :cool:
-
Hi mates,
Therre is a way to lift speedboat or submarine ?
-
Post to delete.
Ty
-
ParadoxParadoxon, in regards of what Blue1 is writing here :
as the server reports the hostname to gamespy, which is asking for the ping ... if gamespy don't get the right/enough icmp packages back - it shows 2500ping -and then gamespy is reporting it to the clients.Have you this line in your server.cfg ?
reportingIP="arma3pc.master.gamespy.com";____
@Blue1 : i said i m using VM as i could have said i m using a PC or a Washing machine. It is not the problem met by ParadoxParadoxon. (I have edited my post and added () ). And Yes for me to run Arma3 server correctly it is usefull to run a VM because my main server is running under linux.
Greets.
-
Is anyone else facing Server (+Client) Crashes with this mission due to the faulting Module: PhysX3_x86.dll lately? It began with the BETA release of ArmA 3 using the latest Annex & Invade Version.I have the same problem with my server since the BETA and it is reported in AW's forum.
-
This one : "arma3server.exe"
I m also on WinServer 2008 running (on VM) and it solve the problem for me.
Edit : Haaa and run it as administrator !
-
Hi,
The problem with 2500ms in the server list is a problem with firewall.
Add ingoing rules for Arma3 launcher (.exe) in your firewall to solve the problem.
Greats.
-
Awesome !!
TYVM ! :)
-
k thanks. :)
-
Hi Karmichael
There is a way to enable "Save gear profile" in virtualbox ?
I m using [AAS_H]IslandOfStratis[v5].Stratis and when i try to save my loadout it say it is not possible in this mission.
BR.
-
Hi,
There is a way to get chat in logs ?
-
Who we are ?
6 years ago, we built an European Community ([EU]Europe Team) on COD serie.
Few month ago we decide to close it and reborn with french people under the new flag [NGBC].
Because we are playing with our children, we want mature and polite behavior in all circumstance.
We are playing for fun and not for being the best players of the world.
Which games are we playing :
We are running server on several games : COD4, Minecraft and one little server on TF2
Now we are moving on Arma3 and running 3 servers (2 servers open to the public and 1 reserved to the community)
Recruitment :
The recruitment is open so feel free to join us on our servers and meet us on our server Teamspeak.
Do not hesitate to join us on our forum and share your experience with us.
In all case we are not looking for the best player of the world and we do not looking for to grow up too quickly.
We will accept you as members if you are sharing our values.
Conditions and rules are HERE
All is said, now if you like to play with us, take the time to register and talk with us on our forum : www.notgoodbutcrazy.eu -
Squad name: Not Good But Crazy (NGBC]
Timezone/location : GMT +1 France
Gamemode preference (eg coop or pvp): Mainly COOP
Contact email : ngbc.team@free.fr
Website address : http://www.notgoodbutcrazy.eu
Group on BIS forum : http://forums.bistudio.com/showthread.php?155581-NGBC-Not-Good-But-Crazy
Short description : We are French Tactical Community but everyone from everywhere is welcome. Disappointed by last CODs and not totally convinced by BF3 we decide to move to ARMA III. We are a Family community oriented. Because we are playing with our children, we are asking mature and polite behavior. We are playing also on COD4, BF3, SEv2 and Minecraft. Check our forum and join us on our TS to meet us.
Language: French, but poeple in the community are talking English, Danish, Italiano or German.
-
Hi all,When running 2 servers on the same machine, how can i keep the MP mission folders apart ?
Lets say i would like to run 1 with only Invade&annex, and another with only wasteland, and then a third that contains only my training missions, without the risk of a restart and someone starting the wrong mission type ?
Cheers !
With "voteMissionPlayers = 0" the mission set by defauilt will restart automatically.
Tutorial: Installation & Configuration of ArmA3 Dedicated Server
in ARMA 3 - SERVERS & ADMINISTRATION
Posted
It seems, Gametracker solved the problem :
http://www.gametracker.com/forums/forum.php?site=1&post=342459#post342472
If you switched arma3 to arma2 type, you can switch back. :)