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soldat_ryan

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Posts posted by soldat_ryan


  1. Hi, 2 days ago we stopped being able to query our server, as in both our Game Panel and Gametracker get no response from the server on port 2302.

    This is odd as nothing has changed on our end, no windows updates, nor server updates, it just stopped querying, but bizarrely people can still see and join it ingame.

    After extensive testing this morning I'm satisfied its not a port or firewall issue on our end. I changed the ports over to use the known working ArmA 2 ones, still no go.

    I'm pretty much out of ideas now, and was wondering if anything has changed here recently?

    According to this post

    http://forums.bistudio.com/showthread.php?166635-Servers-not-Responding-to-external-sites

    its an engine issue with the game browser

    It seems, Gametracker solved the problem :

    http://www.gametracker.com/forums/forum.php?site=1&post=342459#post342472

    If you switched arma3 to arma2 type, you can switch back. :)


  2. HI,

    Something not working for me.

    I m using this script in extraction.sqf

    /*
    File: extraction.sqf
    Author: cobra4v320
    */
    if (!isServer || isDedicated) exitWith {};
    
    hint "Extraction helicopter inbound";
    
    _side = side player;
    
    private ["_startPos","_endPos","_direction"];
    _startPos = MarkerPos "heliSpawnMrk";
    _endPos = MarkerPos "extractMrk";
    _direction = [_startPos, _endPos ] call BIS_fnc_dirTo;
    
    private ["_helisv","_heli","_heliGroup","_dir"];
    switch (_side) do {
       case blufor:{
           _helisv = [_startPos, _direction, "B_Heli_Light_01_F", blufor] call BIS_fnc_spawnVehicle;
           _heli = _helisv select 0;
           _heliGroup = _helisv select 2;
    
           _dir = direction _heli;
           _heli setVelocity [sin(_dir)*60,cos(_dir)*60,0];
           {_x disableAI "AUTOTARGET"; _x disableAI "TARGET"; _x allowFleeing 0} forEach (units _heliGroup);
       };
       case opfor:{
           _helisv = [_startPos, _direction, "O_Heli_Light_02_unarmed_F", opfor] call BIS_fnc_spawnVehicle;
           _heli = _helisv select 0;
           _heliGroup = _helisv select 2;
    
           _dir = direction _heli;
           _heli setVelocity [sin(_dir)*60,cos(_dir)*60,0];
           {_x disableAI "AUTOTARGET"; _x disableAI "TARGET"; _x allowFleeing 0} forEach (units _heliGroup);
       };
       case independent:{
           _helisv = [_startPos, _direction, "I_Heli_Transport_02_F", independent] call BIS_fnc_spawnVehicle;
           _heli = _helisv select 0;
           _heliGroup = _helisv select 2;
    
           _dir = direction _heli;
           _heli setVelocity [sin(_dir)*60,cos(_dir)*60,0];
           {_x disableAI "AUTOTARGET"; _x disableAI "TARGET"; _x allowFleeing 0} forEach (units _heliGroup);
       };
    };
    
    _heli spawn {
       while { alive _this } do { 
           player action ["collisionlightOff", _this]; //turn off lights
           sleep 0.01;
       };
    };
    
    _wp0 = _heliGroup addWaypoint [position player, 0];
    _wp0 setWaypointType "MOVE";
    _wp0 setWaypointStatements ["true", "(vehicle this) land 'GET IN'"];
    
    waituntil {{_x in _heli} count (units group player) == {alive _x} count (units group player)};
    
    _wp1 = _heliGroup addWaypoint [getPos base, 0];    
    _wp1 setWaypointType "TR UNLOAD";
    _wp1 setWaypointStatements ["true", "(vehicle this) land 'GET OUT'"];
    
    waituntil {{_x in _heli} count (units group player) == 0};
    
    _wp2 = _heliGroup addWaypoint [_startPos, 0];
    _wp2 setWaypointType "MOVE";
    _wp2 setWaypointStatements ["true", "{deleteVehicle _x} forEach (crew vehicle this) + [vehicle this]"];
    
    deleteMarker "heliSpawnMrk";
    deleteMarker "extractMrk";

    I put 2 markers on map named : heliSpawnMrk and extractMrk

    I add a trigger with on act :

     _null = [] execVM "extraction.sqf"

    So when the trigger is activated, the heli comes, lands then i get in, but the heli doesn't move to extract pos. It stay at the same place. :confused:

    What i m doing wrong ?

    (i tried only with editor mod)


  3. This is my 1st mission on Arma, so be indulgent :)

    Just for Fun.

    [NGBC]Island Conquest J4 V1.7



    by Soldat Ryan

    islandconquest.jpg

    Map : Altis

    Type : Coop

    Slots : 1-10 max

    Mission :

    We landed on Altis, 4 days ago to liberate the island.

    Today, you have to eliminate an officer who have to communicate importante informations to the Opfor.

    Once done, you have to come back to the HQ ... if you can !!

    Credits:

    EOS 1.98 by BangaBob

    REVIVE 0.98 by =BTC= Giallustio

    Virtual Ammobox System 2.6 by Tonic AKA TAW_Tonic

    Player Markers 2.5 by Aeroson

    FHQ TaskTracker by Varanon modified by Aeroson

    Thank you to all Arma community for their [how to] and scripts

    Change log:

    03/07/2014

    [Fixed]Bad Link ( new one ! :o )

    [update]VAS

    [update]eos

    [update]BTC Revive

    [Remove]Intro

    --------------------------------------

    [Fixed]Bad link (i hope all is ok now)

    [updated]V.A.S.

    --------------------------------------

    [Fixed]Bad link

    [Fixed]Some bugs

    --------------------------------------

    [Fixed]Bug with some stringtable variables

    [Modified]The end of the mission. (players meet some problems with extraction)

    --------------------------------------

    [ADDED]Multilanguage (English/French)

    [CHANGED]Extraction script

    Others minors changes

    Island_Conquest-J4.Altis.rar"]Download

    Armaholic (thanks to Big)

    SteamWorkshop

    NGBC Forum


  4. Hi all

    Giallustio sad about your computer, i guess it will be fix soon.

    Your revive is a "must have" !

    I have 1 question about mobile_spawn.

    It is possible to delay thier activation. Currently they are available at the start of the mission.

    In mine i don't want them at the start but after the 1st task for exemple is achieved.

    I m new in edtor mission and i m almost sure it is possible to do but i don't know what i have to do. :j: (shame)

    Other thing, it seems the scritp do not allow to keep gear. I m using V0.93 and "BTC_respawn_gear" is set 1 but we are losing some elements at the respawn. It should not i think.

    Thanks by advance.:)


  5. Can you see "Logged in admin" inside the chat after using the command #login yourpass ?

    If no, your are not logged, so you can't use command admin :rolleyes: check your password !

    If yes, and you can't kick someone, try with #userlist then #kick slotnumber when you have identify the badguy ! (it is not really the slotnumber but the incoming number)


  6. ParadoxParadoxon, in regards of what Blue1 is writing here :

    as the server reports the hostname to gamespy, which is asking for the ping ... if gamespy don't get the right/enough icmp packages back - it shows 2500ping -and then gamespy is reporting it to the clients.

    Have you this line in your server.cfg ?

    reportingIP="arma3pc.master.gamespy.com";

    ____

    @Blue1 : i said i m using VM as i could have said i m using a PC or a Washing machine. It is not the problem met by ParadoxParadoxon. (I have edited my post and added () ). And Yes for me to run Arma3 server correctly it is usefull to run a VM because my main server is running under linux.

    Greets.


  7. ngbc-casque184.png

     

     

     

     

    Who we are ?
    6 years ago, we built an European Community ([EU]Europe Team) on COD serie.
    Few month ago we decide to close it and reborn with french people under the new flag [NGBC].
    Because we are playing with our children, we want mature and polite behavior in all circumstance.
    We are playing for fun and not for being the best players of the world.

    Which games are we playing :
    We are running server on several games : COD4, Minecraft and one little server on TF2
    Now we are moving on Arma3 and running 3 servers (2 servers open to the public and 1 reserved to the community)
    b_560_95_1.png
    b_560_95_1.png

    Recruitment :
    The recruitment is open so feel free to join us on our servers and meet us on our server Teamspeak.
    Do not hesitate to join us on our forum and share your experience with us.
    In all case we are not looking for the best player of the world and we do not looking for to grow up too quickly.
    We will accept you as members if you are sharing our values.
    Conditions and rules are HERE

    All is said, now if you like to play with us, take the time to register and talk with us on our forum : www.notgoodbutcrazy.eu


  8. Squad name: Not Good But Crazy (NGBC]

    Timezone/location : GMT +1 France

    Gamemode preference (eg coop or pvp): Mainly COOP

    Contact email : ngbc.team@free.fr

    Website address : http://www.notgoodbutcrazy.eu

    Group on BIS forum : http://forums.bistudio.com/showthread.php?155581-NGBC-Not-Good-But-Crazy

    Short description : We are French Tactical Community but everyone from everywhere is welcome. Disappointed by last CODs and not totally convinced by BF3 we decide to move to ARMA III. We are a Family community oriented. Because we are playing with our children, we are asking mature and polite behavior. We are playing also on COD4, BF3, SEv2 and Minecraft. Check our forum and join us on our TS to meet us.

    Language: French, but poeple in the community are talking English, Danish, Italiano or German.


  9. Hi all,

    When running 2 servers on the same machine, how can i keep the MP mission folders apart ?

    Lets say i would like to run 1 with only Invade&annex, and another with only wasteland, and then a third that contains only my training missions, without the risk of a restart and someone starting the wrong mission type ?

    Cheers !

    With "voteMissionPlayers = 0" the mission set by defauilt will restart automatically.

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