Jump to content

NY_Knicks

Member
  • Content Count

    4
  • Joined

  • Last visited

  • Medals

Community Reputation

10 Good

About NY_Knicks

  • Rank
    Rookie
  1. What file did you disable the ai talking. So like when they see an a bad guy they will be like enemy 500 meters north. Because I would like to enable them.
  2. I am working on a dynamic mission that uses the whole map. So I made a civi spawn script. It spawns Civics when you get a certain distance from the trigger then deletes them when you are a certain distance away. If you want it let me know because I will upload it. I also have another set of scripts for the civis that let you talk to them. Theres about 105 different ways the conversation could lead to. It could lead to the civi giving you info on a cache or him pulling a gun on you or he could start to run away at wich point you have to arrest him.
  3. I was in need for a nice a airsupport script so I made one my self. You cant see the cursor in the vid. don't know why. But the script can be used with what ever units you want and you can add up to 10 vehicles in each category EX: So you can add 10 planes, 10 attach choppers, 10 lite transport ect . Or you could have 1 or none. You can also put what ever names you want for each one. Here it is. Still WIP
  4. I can not get this to work. I am calling it by this ya = ["US","bombs","N","HERE"] execVM "airstrike.sqf"; but its not woking.
×