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Everything posted by gravedancer
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I have built a mission via the new editor, uploaded it to my survival server host. Did all the usual steps in my server config. Problem is whenever some tries to join the server they get a purchase button that takes them right to the steam store. I/all the people that have tried to connect all have apex. Anyone know the problem?
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Updated Aug 6 2015, see top post for details
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Updated Aug 8 2015 Based on the very popular domination and insurgency game mods, this mission takes it a step further. Blueforce/Nato must conquer the island by defeating the Opfor forces Independents are allied with Opfor and must stop or slow the the Bluefor advance by any means possible. (Think of them as supported by a far off government or power). Version 1.52 Drop Box https://www.dropbox.com/s/e0u04vm0ypa6pao/Counter%20Insurgency-1052.Altis.pbo?dl=0 Steam Workshop http://gravesyard.boards.net/ Facebook https://www.facebook.com/Gyaidayz V1.052 Huge performance improvements (i get a solide 40-60 frames) Added Zues funtionality for Admins Replaced vehicle spawn scripts, vehicles will no longer respawn with players in them Huran Vas support Replaced Halos with ATM Halo V1.038 Hotfix Fixed Respawn Bug Fixed Some helo spawn locations V1.036 Updated EOS system OPfor tanks, AA systems and heavy vehicles now act properly Added New Blue base the "wreck" Tweaked Blue runway, making it easier to identify during the day. Fixed some small bugs. Tweaked Max TK limit. Its now 3 punished TKs and player is booted until mission restart Added Anti TK sentrys NE of island is now Marked "Nato secure, Independents approaching the Blue base will receive a 500M warning, If they continue to advance the 500M they will simply die. This is not something I really wanted to do but felt forced due to the constant base sniping. Fixed Independents Helo repair pad Up-sized some AO to 100x100 for a more dynamic battlefield. V 1.02 Removed death area for insurgent in Blufor main Enabled grenade stop by BAKE in Blufor main Increased area of SACME warning message Added Halo at one Insurgent base Removed some excess vehicles Changed Insurgent Black orca into a red orca Removed AI Helo's, they were ineffective and now its the Role of independents to attack via helo (See red orca) Added more AO locations. Removed some WIP files Changed Re-spawn Text color .99 Moved Independents base, They can now properly take off in jets. Added Knife kills (Thanks Zod) Completely restructured the Nato Base, better flow of aircraft. Proper fixed wing rearm/repair New AO's Unlocked Mortars Version .98 Both teams recieved Jets, Tanks, Mobile AA, Repair/Refuel vehicles, New IFVs Moved some Green Bases Removed MHQ's. We did not need them AND Halo. Independents and aircraft no longer spawn AI, This should help the FPS Increased player count up to 30 Rearranged Bluefors base a bit. Vehicles should no longer spawn in the compound. You can play test on my DEV build server, just filter "graves Yard" Special thanks... BangaBob for the EOS TAW_Tonic for the Virtual ammobox system, Naong for the INS revive Any many others for the great scripts and treasure trove of knowledge in these forums and Armaholic.
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After taking a break from Arma 3, I have returned and and happy to present and host a rebuild of my earlier mission. To Join in just search for "graves yard in the server list or if your on steam copy and paste "steam://connect/216.244.74.186:2303" into your web browser to auto launch and join the server. NO Addons required! Full mission explanation below. This is a updated and highly enhanced version of my Original Counter Insurgency mission, and Code34s upgrade of that mission. I have taken the those two missions and continued with performance improvements, improved the speed that players can get back into the action and tried to generally improve the overall game play/balance. Based on the very popular domination and insurgency game mods, this mission takes it a step further. Blueforce/Nato must conquer the island by clearing all the red squares of Opfor forces. Independents are allied with Opfor and must stop or slow the the Bluefor advance by any means possible. Utilizing guerrilla tactics (hit and run/IED's, ambush tactics) Or full blown standard military tactics. Mission can be played COOP/or PVP or as intended a mix of both styles. FEATURES: 26 Man Bluefor team as the invaders Fully equipped and protected main base with VAS, Light/Medium/heavy armor and Air support vehicles focused on transport and CAS. Base also includes options to Halo directly into the action or Teleport to 3 FOBS (Fireball, Grizzly or Camp Canada). Each FOB is strategically placed to give Bluefor support across a wide area of the map and is equipped with its own VAS, a Pawnee, one transport Helo, a small selection of Armour and a HELO repair/Rearm Pad. 6 Man Independent team as the Insurgent force Smaller version of the Bluefor base utilizing the best equipment the Insurgents forgeign supporters can smuggle in country. Assets Include VAS, Light/Medium/Heavy armor and air support vehicles focused on AA and armed Hellcat Helos. Insurgents have the option to spawn or teleport to any one of their hidden bases (Main, Throns Bay, Mine, Ampitheatre, Dump) Each base has its own VAS and stock of Military vehicles available for use against the invading forces. Or the Insurgent forces can teleport directly into most main cities. Giving them the ability to quickly react to any Bluefor advance. Server Admins DOWNLOAD COUNTER INSURGENCY REVISITED HEREhttps://www.dropbox.com/s/lilr2sd9e2xpdou/tvt-Counter-insurgency.071.altis.pbo?dl=0 Special Credits: EOS by Bangabob, INS revive by Naong, VAS by Tonic and Code34 for his hard work(Hardcore Insurgency)
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Giallustio; I have been modding your mission and am having trouble with a couple of items... When I replace the Green force repair specialist with a AA man it wont take, are you calling a default group that I'm just not seeing? About 30% of the time my players can't revive allies, I'm starting to assume I missed a bit of code somewhere when i adjusted the squad sizes. Any wisdom for me?
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Great coding and well put together. It runs like a top.
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Fixed Respawn bug Counter insurgency 1.038 https://www.dropbox.com/s/y4exqhc3g1k7pp1/Counter%20Insurgency%201.038.Altis.pbo
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That's some good food for thought, and I have wanted to dummy down the tech on the independent side but I am restricted by the poor choice of equipment in the current release. For example in ARMA 2 we had tons of armed pick up trucks and low tech tech gear available to us. Unfortunately BIS has not supplied us with those "tools" in Arma 3. And if I use the few addons that the community has released the mission will be unplayable for most players because they don't know how to install them :( I can though make some adjustments to the current mission removing the Jets, heavy tanks, and AA from the Independents, this should help support the play style your looking for. If this is something your interested in just let me know and I will create an alternate version.
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Fixed, I replaced the clean up scripts and it works fine now.
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I was checking this out for one of my servers and its a awesome mission but we keep getting random "freezes" . It doesnt affect all players at once but tends to hit 1-2 at a time every 3-5 minutes. Any idea what the issue is?
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Version 1.036 now available. See link for change log, get it while its hot. http://forums.bistudio.com/showthread.php?162963-Counter-insurgency-PVP-PVE&p=2487357#post2487357
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Mission FAQ http://gravesyard.boards.net/thread/13/graves-yard-counter-insurgency-faq
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Updated to Version 1.02 with Drop box available :bounce3:
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I'm looking for a team balance script for my Counter Insurgency mission. What I need it to do is restrict the Independent team so there is alway 3X more Bluefor players then Green. I know in Arma 2 there was a mission that did this but for the life of me I can't recall it. Does anyone have any tid bits for me?
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Team Balance scrpt
gravedancer replied to gravedancer's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Bump... -
Will the grass render distance ever be customizable?
gravedancer replied to Gabardine's topic in ARMA 3 - QUESTIONS & ANSWERS
Most people end up turning off grass due to the soul sucking frame loss. Consider yourself lucky you don't have this issue. -
Where are people getting new versions of Domination for Arma 3?
gravedancer replied to sorophx's topic in ARMA 3 - USER MISSIONS
Check out my Counter Insurgency Mission, Its a PVE as per typical Domination but with PVP element. As of last night there was 8 servers running it. http://forums.bistudio.com/showthread.php?162963-Counter-insurgency-PVP-PVE -
Updated version .98.4 see Original post.
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For sure, these are all things that I intend on doing as we leave the Dev and hit stable build. Right now the main focus has been testing the mission for interest, and improving the FPS. Once the main mission and assets are stable/bug free I plan on reworking the team balance issues. Glad you all like it.
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Updated to Version .98, huge improvement in fps
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This is in the wrong section, it should be in the editing section. But anyway try changing the Elevation of the object, Default is aways 0, so if you want it on a desk you will have to put it higher.
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Arma 3 Benny CTI : How Arma is meant to be played
gravedancer replied to spanishsurfer's topic in ARMA 3 - MULTIPLAYER
SpanishSurfer, maybe you missed it during our conversation on the "graves yard" server. We were "testing" the money system with the increased resistance. Since that time I have decreased the resistance AI and maintained a high income for the players as Benny's Vanilla is set incredibly low and led to complaints. BTW "Graves yard" is the server and "BE CTI .9 Mo Money ED" is the mission. My focus right now is on the DEV build in preparation for the release Altis on monday. Your welcome to come check out. -
Its a black screen, the can hear and shoot but are unable to see and move. Where can I get the client logs? Another bug we have come across is sometimes the workers will not spawn, it can take up to 4 restarts to get both teams up and running. As for replacing the MHQ I may not be getting the option to repair because I have added some very aggressive clean up scripts that have helped stabilize the mission. Ill play with those and see if i can get the repair MHQ option. As a wish list item (not a game breaker) is there a way to get back packs and change clothes, we have not had any luck figuring this out yet.
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I'm running crCTI Kastenbier Edition for Arma 3 best warfare i have seen yet, just search "graves yard". one server in seattle one chicago.
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AMAZING JOB!!! Definitely two thumbs up. I'm now running this on both my servers. (for those interested just filter "Graves yard" one in Seattle one in Chicago. Once concern and one question though. Many players are having trouble logging into the server, they get "hung" up either during or after the intro video to the point they can hear themselves shoot but are black screened. Any idea of whats wrong? And is there a way to buy or replace destroyed MHQ? Right now with the map so small they dont usually last very long and makes for a quick and once sided battle. Again Thanks for the great mission And keep up the good work.
- 350 replies