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killernetworkgaming

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About killernetworkgaming

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  1. Having same sort of issue at the moment dunno whats going wrong worked fine when I did the roads at the start of the project yet now for some reason when I try it seems to lock up bulldozer and when I export the roads they are not working. ManagerConfig() 15:37:33 ragdollHitDmgLimit (0.000000) is lower than minimum (0.010000) and it was set to min. 15:37:33 Initializing Steam Manager 15:37:33 ManagerConfig() 15:37:33 Steam Manager initialized. 15:37:33 15:37:33 ==== Loaded addons ==== 15:37:33 15:37:33 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\bin.pbo - unknown 15:37:33 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\core.pbo - 72362 15:37:33 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\languagecore_f.pbo - 78060 15:37:33 15:37:33 ======================= 15:37:33 15:37:33 ============================================================================================= List of mods =============================================================================================== 15:37:33 modsReadOnly = false 15:37:33 safeModsActivated = false 15:37:33 customMods = false 15:37:33 hash = 'FAB37C2D89CDF9B046E12991D397DBD376D5E0E1' 15:37:33 name | modDir | default | origin | hash | fullPath 15:37:33 ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 15:37:33 arma 3 | A3 | true | REGISTRY | a7d8115be5ee6708b69a339f0feb104ae75a610e | C:\Program Files (x86)\Steam\steamapps\common\Arma 3 15:37:33 dlcbundle | dlcbundle | true | NOT FOUND | | 15:37:33 heli | heli | true | NOT FOUND | | 15:37:33 kart | kart | true | NOT FOUND | | 15:37:33 curator | curator | true | NOT FOUND | | 15:37:33 ========================================================================================================================================================================================================== 15:37:33 DX11 - Initializing DX11 engine. 15:37:33 DX11 - Using DXGI adapter 0 (detected in config). 15:37:33 DX11 - Using DXGI adapter 0. 15:37:33 - adapter description : NVIDIA GeForce GTX 780 Ti 15:37:33 - adapter vendor ID : 4318 15:37:33 - adapter device ID : 4106 15:37:33 - adapter subsys ID : 679688258 15:37:33 - adapter revision : 161 15:37:33 - dedicated video memory : 3089948672 15:37:33 - dedicated system memory : 0 15:37:33 - shared system memory : 1204953088 15:37:33 InitSound ... 15:37:33 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106 15:37:33 InitSound - complete 15:37:33 PhysX3 SDK Init started ... 15:37:33 PhysX3 SDK Init ended. 15:37:33 Root "scripts" folder no longer supported, 'scripts\editor.sqs' ignored 15:37:33 Root "scripts" folder no longer supported, 'scripts\editor.sqs' ignored after that it get stuck and will not load yet when I remove the script to my roads it works fine but you cannot see the roads
  2. killernetworkgaming

    Lost isles

    Fancy seeing you here bad benson I have been looking at your stuff as I was gonna ask you for info on the dinos n stuff. We need to create content for our escape from the visitor centre
  3. killernetworkgaming

    Lost isles

    Hi kyle, Yes we are planning to implement as many jobs as possible to go along side the other multiple tasks we aim to provide. The game play will follow the usual life mode rules but with the added extra of crafting and the adventure content people will have much more to do. As part of the crafting system we aim to have active factories that players will be able to use while crafting to make cars and other heavy items while smaller things like clothing and so on will be made in a store or tailors. We have a great idea for hunting which players will also be able to use the skins of animal to create rook sacks n clothing also. We want to make all shops part of our database so all food supplies and so on will all be real time values. If the shops run dry of water or food players will begin to starve. This will make less popular tasks that people don't enjoy will still need to be part of everyday life. Blowing things up and so on will be more complex you will need to create explosive materials to cause chaos or rob the bank or stores. Also the better way to do things like that will be to make drilling equipment steal plans to the vault and security then do your bank robbery or great train robbery :) I will add more info soon Thanks for you support Kyle
  4. killernetworkgaming

    Lost isles

    Well it has been a good day of banter and so on I have really enjoyed it tbh and yes I really do appreciate everyone's comments. In reality it help us loads to continue the hard work and its always nice to that people get involved share their thoughts n views and so on. I can say it actually just makes us work harder to produce a much better finished product. Its also been nice to get a few private messages off some people ask about certain aspects and how we made the cars and so on. I hope we helped you out in that situation. 1 thing I will ask if any one has a really good general idea on creating a launcher it would be much appreciated if you could help us with that as we are looking for something different that works and is secure. We have done a few things but some input would be nice If you can help pm me or just jump in our -- link removed and thanks again everyone
  5. killernetworkgaming

    Lost isles

    I am glad you like, but you got to stop hiding in the bushes like that made me jump. I have been looking at VBS tbh i wanted to do a course in it but it dose not work in Arma which is not good. I would enjoy the challenge i think. I was going to try the 60 day trail n see how it was.
  6. killernetworkgaming

    Lost isles

    OK well its been fun i feel like a have now had mi ear chewed off a few times. As for blood sweat n tears you should be at my house around 2 am when i been working on various arma things all day and they don't work mmm well then you would see. War lord thanks for the input i feel much better you got involved in this. Milkman its been fun i now know were mi third child came from and lappi or what ever you was call right at the start of all this it was fun you started all the fun n well ran off dunno what happened to u maybe you went to our stolen Alcatraz jail or something
  7. killernetworkgaming

    Lost isles

    Your right apart from say a few things, First off we have been working on this since way b4 A3L as i said people needed more after startis life done by Tonic which was hosted by StS originally then zombieclan and killernetworkgaming. So lets see rushing content errrrm right So we started around the time Altisliferpg started so when say blackwing gaming was formed. So that is some time ago now i remember using the arma 2.5.1 tools to start off with in this project omfg that was so funny. i think you right war lord wait you cannot be we have not released anything cause its not ready still and well now you know how long we been at for as well now!! And yes i defend what we have done. As for A3L well they did what they did. I am not going to bad mouth them they did some good stuff n they cheated in other parts but they managed to finish their project we never got the same following they did So good luck to them if that's the route they chose we will not do the same
  8. killernetworkgaming

    Lost isles

    Here is a few more -- images removed Anyone who knows how to add fog to our grave yard at all times would be a great help
  9. killernetworkgaming

    Lost isles

    I will share some pics of how the map looks ingame so u can se its not altis lol Also so can picture the location i will try and add a map position -- images removed
  10. killernetworkgaming

    Lost isles

    Well i have got to say milkman your eyes a far better than mine if you can see all that from the image provided but ok. Anyways i have no issue people can think and say what they want. Limit is using Arma 4 ffs no wonder we are so far behind. Also i need some info off you now seeing i must have really messed up because i didn't realise u could make individual parts in l3dt that means i could have changed the 1 bit i didn't like. Well this has been a really fun day on the forums i feel like i should do this more often. ssshhhhh don't tell bi and dean hall we can run a server with 120 man on daysa they will shout at me "with no lag".... remember its our secret. And milkman its been fun you have been helpful ---------- Post added at 17:23 ---------- Previous post was at 17:22 ---------- i don't think they aim the comments at you milkman ---------- Post added at 17:25 ---------- Previous post was at 17:23 ---------- you have been good support m8 its more the people who really just wanted to think we stole stuff we have no need to and if u ever want a sneak peek ur welcome to take a look yull be quiet shocked
  11. killernetworkgaming

    Lost isles

    no we used 4 squares from the Altis sat image so the building fit on the location that is 2 squares from the airfield and 1 from the solar farm and 1 from the factory that is so them building fit to the location n cover the image. That means we used 4 squares out of our total 26,488. The Hightfield we made in l3dt (a stolen copy)
  12. killernetworkgaming

    Lost isles

    I don't really know if you understand or not that is not for me to work out I am afraid to say. Yes we used The airfield location for sizing issues as you will have noticed the Airfield building will only sit on the image of the airfield due to its size which has been built to fit over. The actual airfield is bigger as it has been put together over multiple images bigger than the Altis sat image. As for any other areas in the map we have used multiple locations. Any images or areas taken from Altis were taken for purpose. Like The AirPort Also solar field and factory location These areas had buildings made to fit. Other than that I think you will find their loads of locations. have nothing to do with BI As for the dayz pic yes we used dayz in arma 3 to take the images had a giggle in our community playing it. Was fun think that image was taken from Dead nation which we add our cars n objects in to have some fun. We use that image to advertise the dayz sa server we have running. Its like a bit of I ongoing joke with the car in the pic as when we first set up the Dayz sa server their was no vehicles in game. I suppose its like this pic -- image removed that is how to have a 120 Dayz sa server with no lag its possible we just don't share info on certain things as I said in a post b4 we are just 2 people who have no idea what we are doing ---------- Post added at 15:05 ---------- Previous post was at 15:02 ---------- we even added sunny Bolton in the map -- link removed that is one of the bits we used in the sat image. we call it sunny Bolton as its always cold n raining in bolton ---------- Post added at 15:30 ---------- Previous post was at 15:05 ---------- Anyways lets forget all that and yes I always thought my public relations was quiet good mmmm ok sometimes. I will say in reality we are a friendly group and if anyone asks us for help we do tend to help them. Also anyone who has been in to speak to us will tell you the same we are very laid back we like a giggle but we just work hard because their is only two of us. Last night I worked on the map from around 10am straight through till about 2 am in the morning and limit had a early night for change I think he was well tucked up in bed by midnight. Like I have said many times anyone is welcome to join us in our project and help or be part of it. Also anyone who needs help we will help if we can or know the answer I got to say though our in game focus rs looks almost as good as my own car -- image removed -- image removed don't you agree -- image removed
  13. killernetworkgaming

    Lost isles

    It is quiet funny you should say that lappihuan and that's why we like being part of forums that have anything to do with arma because no matter what you do or work you put together you always get someone who has no idea chatting shit about people's work even more so when they are affiliated with other groups. So anyway as for you questions on our sat image the Airfield in question and your insistent view on something from Altis. I will answer your questions as we have nothing to hide what so ever. * The Airfield was taken from Altis in some degree it was actually taken from this location at this resolution which is slightly bigger than the one used in Altis http://binged.it/19vTx9e That is the exact height we used and we used the snipping tool from windows to take the images. So now in the map project you are creating you now know at what height and size u need for you sat images to make them look as good as or better than the ones used to create the BI Altis map. {Not usual info we share} with random people who just want to put down other people's projects. Reason behind us using the same Airfield Location Well seeing we have already created multiple buildings which take time to texture build and convert into Arma. With fully working components. Windows, doors , TV's, security cameras and so on we had no real plans on making a new airport building as of yet. So seeing we are using Arma 3 content and the Airport building is from that location we needed it to fit right. * Also The Airfield from Stratis has been used using the same process. The detail used in that is much higher than the one in Arma Due to our Sat map being 40960 x 40960 and the Stratis map being no were near that size. * all other locations on our map are from multiple locations across the globe using the same process which we have placed together using different mountain arrangements to place all locations together. Here is a little more info for you from our map so you can compare it with other projects made by BI or other communities The map is currently 40960 x 40960 Our satellite image, mask image and normal image is currently @ 40960 x 40960 The current object count on the map which is only 50% complete is 339853 without tress and rocks The lost Isles mask is currently using 13 textures from BI Altis & Stratis Ie Greengrass, strconcrete n so on. We are also using 4 our own. In total we have 17 textures working in our map created from our mask image. Yes all 17 appear in the map. The map when created is made up of 26.488 tiles n rvmats n so on. The Lost Isles Project also currently has custom made Plants Tree's & Clutter. Almost 30 Custom made vehicles with addons and multiple custom textures. Multiple custom made animals n other thing we are not ready to disclose. We also have multiple fully functioning buildings with lifts cameras working doors and windows plus other functional parts which we will show at a later date. Also all this has been made by 2 people who have no idea what we are doing or talking about. As we are totally unknown people in the Arma forums. If you require anymore info just request I will be happy to fill u in with any details we are willing to share. Tbh we have no issues helping anyone if people need any help or want to get involved in the project we are more than happy. Also just to make you aware DreamRebel who has nothing to do with us came to visit our project to see if he could assist in creating textures n stuff for our project whilst he was visiting asking if he could supply us with anything we took him on a tour of the map using terrain builder so he has seen were the map is up to and how much work has been put into it. Anyway thanks for all comments and posts we will try and put some more info and pictures on soon Hey if we have time you never know we might change the airfield/ airport and create our own maybe it will look like this -- image removed
  14. killernetworkgaming

    Lost isles

    Ok I will answer what I can so far on the questions and so and also my thoughts n views on the requests. Questions: •How big is each island and the whole map? OK the map size. The over all map size including water is roughly 1.5 times bigger than altis. But is your talking land space well the map is huge lol. The biggest island on the map is the same size as Altis and the second largest island on the map is about 3 times bigger than stratis. adding in the other little islands well. You have a lot of space to get lost. •Will the server be white-listed? We are looking to have some sort of whitelisting or way of controlling the way people connect to the server. So far we are looking at some sort of launcher like the breaking point mod uses. This way we make it easy for the players to receive updates but also in the menus we can have your player stats character info and adventures you have taken part in directly in the launcher for you to see. (Currently looking for someone to create the launcher). as we want it to connect to the server data base for info but also use our website for login info and so on. •How many players can the map support and still have good performance? We know we can handle 100 players but we would like to see 200 players spread across the map this will not be like Altis life every player either in the cocaine field or at the same group of shop or traders in kavala. We have created multiple areas which people will need to work in •What activities will be available? The activities really vary and can be quiet complex as we want add depth to the life mod and also by adding the adventure rp the activities vary quiet a lot but I will list a few. *life mod activities explained, ok so you will have your regular activities that appear in all like mods like collecting food water supplies and other market items. Hunting animals for meat will also be apart of that. Food is going to be a big part of the life mod due to thee dynamic economy. all shops will be persistent which means if the shops run out of food players will start to starve. This means the basic jobs will not become obsolete once you have made money like they have done in every other life mod. *Vehicles. Almost all vehicles will be crafted at a factory then shipped out to the dealers which also will be persistent. This means players will not be able to buy millions of vehicles smashing them all over the city. We have used the old life mod dp missions to transport these vehicles from the factory to the showrooms. Players who wish to take part in this mission will drive the newly crafted vehicle to a designated show room. On arrival at the show room they will receive payment for the vehicle depending on its percentage of damage. if the car is pristine they will receive full payment if the car has suffered any damage the repairs will be deducted from their payment to repair the car. This means that all cars will be pristine from the garage. Also players will be able to trade old vehicles to the garage towards new vehicles making some cheep alternatives for new players or poor players. *Factory/crafting All players will be able to do some sort of crafting. But players will also need to work at factories to create the more complex items. I will add more info on my next post which will have a list of some more activates and things players need to be involved in as •What roles are they to fill as a player? * I will add this info on the next post •Are players who pay / donate, going to have access to better things? *This is a complex one. If you add donation perks It makes the game pay to win which we want to steer clear from. We are making it so their will be a lot of crafting and other activities which will take up a lot of resources and supplies we might implement some sort of system were players might be able to buy these resources with out looking for them. Like in mobile phone games. At the moment we have no Idea. Donations have always been a good thing for the right reasons as it dose help towards server costs and also helping to create projects and so on. Sometime I think people actually forget how much costs go into hosting servers, Buying models textures and other little bits that make everything work and legit. I know already we have spent over £2000 in models and servers just for testing things work and so on. So at the moment we have no idea or structure to any donating system. We shall see what happens. •Will I be able to setup and / Or organize a group or gang? *Gangs will be added but we want to add something a little more personal. We are looking to add a mobile phone which each player who joins the server will have their own personal number so if they are in your phone book you will be able to see if they are online or offline even leave them a text or ring them in game if they are online. (prank calls off players who gave your number out) •When/Will there be private or open alpha / beta testing? If so, how does one apply to be a part of it? *ALPHA TEST well anyone who is working on the project can join all the time as we work we have had the server up a few times to test how things are and so on. As for public testing I have no idea at the moment. We seemed to get very far in the original project then we did a massive resize of the project. The original map was on 10240 and now its 40960. Requests: •Please can you make a larger and more detailed picture of the map. [ The text is a bit small ] I will make a better pic for every one •Can you [if you already haven't] make an interaction menu that doesn't rely on the scroll menu. * We have implemented both depending what is going on •Can you make a dynamic pricing system [supply and Demand] *Implemented already •Can you make a video tour of the whole map? *If we get the right person to be our PR manager I will let them do vids take pic n so on to share •Can you make Devblogs / Update Videos to show your progress * I try and add pics and vids when I can, we are only a group of two it seems very hard to get the right people involved in the project. They either say they want to help but when they see how difficult some of the stuff we have made so far they run. Or they go to projects they recognise certain people involved in. Its hard to get people to back you or donate to your cause or even just support you. I will try and add some more info during the day I will take time to put something together will all info on -- images removed we tried dayz mod to with lost isles n new cars was quiet funny
  15. killernetworkgaming

    Lost isles

    We will be going through how we created each area and the items u need at some point soon
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