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crazyquick

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About crazyquick

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    Lance Corporal
  1. Yeah if I want the music radio to play on chopper how do I do that? Attachto comnand? And what do you type? Thx!
  2. Thanks for your hard work on these missions they are GREAT!~!! Loving them Thanks nettrucker! You sure do know about your NAM history!
  3. crazyquick

    Wiki's Creations

    Actually on the same mission i notice that once the chinnoks arrive, the squad just holds and the mission never ends hmm...
  4. crazyquick

    Wiki's Creations

    I might have found a bug, in the one mission "The Village" when you have to search the area for the villagers (after the napalm drop) your squad just stays still and holds and there are no villagers in sight. Not sure what to do next. EDIT: nevermind just had to search on my own and found the dead bodies.
  5. aBSOLUTELY LOVING THE uNSUNG CAMPAIGN THANK YOU wiki!!
  6. crazyquick

    Wiki's Creations

    aBSOLUTELY LOVING THE uNSUNG CAMPAIGN THANK YOU!!
  7. crazyquick

    Wiki's Creations

    Great! Must we download the other addons or can we still play with just unsung mod?
  8. Do any of you unsung players use a first aid mod that puts injured ppl on ground to be dragged /treated? Apparently Slx_wounds mod doesn't work with unsung.
  9. Thanks!! Also I don't want to have to delet this line. How do it edit it so the weapons won't jam? When I delete the line, theere is no option to drag injured bodies.
  10. Guys I'd like to edit this line so that the weapons won't jam. Any ideas on how to edit it?
  11. Well the problem of weapons not firing in SLX_Wounds with unsung vietnam mod can be solved by either scripting or removing the SLX_Wounds_Damaged.sqf file from the SLX_wounds pbo. Its located in slx_wounds\f\SLX_Wounds_Damaged.sqf Specifically, delete this line: // drop secondary weapon so it can be destroyed; if((damage _unit==1)&&((secondaryWeapon _unit)!=""))then{ _2ndOnly=True; ["_armHit"] call SLX_Wounds_Func;
  12. Well the problem of weapons not firing in SLX_Woudns with unsung vietnam mod can be solved by either scripting or removing the SLX_Wounds_Damaged.sqf file from the SLX_wounds pbo. its located in slx_wounds\f\SLX_Wounds_Damaged.sqf Specifically, delete this line: // drop secondary weapon so it can be destroyed; if((damage _unit==1)&&((secondaryWeapon _unit)!=""))then{ _2ndOnly=True; ["_armHit"] call SLX_Wounds_Func;
  13. I actually only have the slx_wounds pbo so I know the issue is with that. I will open that pbo and see what in it I can configure to stop the weapons from not firing. Think that will work?
  14. I really appreciate the help! Yeah I'll also tinker with the scripts in slx wounds and see what is causing it. I hope that we don't have to remove slx wounds, as it's the greatest blood/ first aid mod out there. I hope someone else can also help to try and see what in slx_wounds affects the weapon firing, because not only will my weapon not fire but grenades won't throw. Basically with slx_wounds anything involving weapons is often not working. (Shooting/ throwin grenades, etc) I just don't know what file or script in the mod has I do with weapon firing???
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