-
Content Count
33 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by marcuskac
-
I like that people are giving feedback other than blindly praising the mod. There is room for improvement and I sincerely hope you will fill that room with more awesome stuff like the recent HMG sounds. Can't wait to see what the future will bring to this mod :) Still my favorite sound mod and I can't imagine playing Arma without it. With that said I hope you will look into the issues people posted above.
-
Yeah, today on EUTW I was next to this infantry guy with an LMG (Zafir I think) and when he fired shots you could hear the echo sounds in the distance which sound like a Gatling gun when piled up. Kinda doesn't fit in, like I said before, if only a sound of one shot was played instead of dozen when a player shoots an LMG it would be ok and the sounds wouldn't stack up, if that is the issue here. (I have no experience with modding at all so I don't know what the issue might actually be) Thanks for trying though, the HMG sounds great in my opinion, we need this kind of distant battle sounds.
-
I think I know what sound you mean, but I don't think its the Gatling gun, what it feels like is that the distant HMG ,or maybe in this case LMG, sound is played every time the weapon fires in the distance, if it would fire only once the sound is clear and it sounds awesome but as the player constantly fires, stops firing and so on, the sounds stack up and it sounds really bad, kinda like a Gatling gun but it's just a bunch of distant sounds stacked together. Sometimes the new, deeper HMG sounds even stack together, but it isn't as bad as this, this is more in the higher frequencies and more noticeable. Like the sounds are not only one shot but a sound of multiple continuous shots being fired (played) even though the player shoots only once. Would like to know what file I can delete to turn it off if there is no possible way to make the sound play only one shot when the player shoots only once, if that is even possible with this engine. Still not sure if it's only my problem. As for the real Gatling gun, it has the same problem in the distance (So does the Pawnee machine gun), when the player only fires one shot but the sound being played is much, much longer and doesn't sync with the shots fired but only gets played once and then stops after some time. (No stacking though) Maybe it's my problem for mixing SoS with JSRS: DF, I deleted some files from one I didn't need, that is the other mod got it better so I just removed the same sound files form the other mod.
-
Your nickname suits you.
-
That distant machine gun...damn Nice job with this one, big size for a hotfix but I noticed new sounds right away.
-
Any thoughts? I play Arma for a long time so when I stop, I have to use the different layout and sometimes I mix the keys up so it is a little annoying, any way to fix it?
-
Keyboard layout changes in multyplayer.
marcuskac replied to marcuskac's topic in ARMA 3 - TROUBLESHOOTING
Yeah but it seems like a weird problem, why is it so hard to resolve. -
It just changes the color/saturation/brightness and a lot of other stuff to make the game colors look more vivid (depends on the settings of course) I use it all the time and whenever I turn it off I see how bleak the default game is. Could use some screens though as you can change lot's of settings and not all are the same.
-
There is this minor annoyance when I hear more shots in the echo while I actually shoot one shot . (Vermin and Sting for example) It is only like that when I switch on full auto. Also, what .pbo file contains the sounds that are heard when a heli is firing in the distance (The minigun) and it is always long no matter how long the pilot/gunner is shooting the minigun
-
Getting back into sound modding, need feedback on sounds
marcuskac replied to megagoth1702's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I just gotta say, this is perfect! Good job, I love the sounds, they are not too loud so my ears are not ringing after every game but spot on, and I love the pop they make. Little issues with ADS sounds on the GM6 (Noise (kinda like metal vibrating at high frequency) after shooting while ADS) and the TRG-20 and TGR-21 EGLM (The sound while ADS is like too filled with Bass or something, it is not clear) (No issue with TGR-21), I believe those are the ones, just the sound is a bit weird when you shoot it while aiming down sights. Other ones are great. EDIT: I actually have a problem with most sounds when aiming down sights (They are distorted), but it is present only in surround (When i switch to it on my G35) so maybe it's just surround or just my headset. -
I'm more looking forward to the RC5 update for Dragonfyre, you never cease to get me hyped. This mod and Blastcore is what made me go back to Arma so please don't leave us. Don't stop working on this mod, it is something amazing and I am sad to hear that BIS is ignoring you even though you did so much for their game. They will never work as hard for their sounds as you did for yours, we appreciate that, and I can't imagine enjoying Arma without this mod after experiencing it.
-
Ok here are some screenshots. Not really anything distracting but it is strange, no other problems though.
-
How do I fix the dots that I get when I throw a smoke grenade at closer range, anyone had that problem?
-
Is there a way to just disable the tank machinegun sound? (well the sound it's gunners machinegun makes for all vehicles in general) EDIT: It's ok i figured it out.
-
Any way to disable the bomb whistle sound and that delays that are too much full of bass for my taste and are always too delayed no matter how close to the source? (I used the A-164) EDIT: Ok nevermind I fixed the issue, but still if someone knows how to disable bomb whistle it would be great.
-
That works, thank you :)
-
Any plans on improving the helicopter sounds (Exterior/flyover), I would love the same style SoS has, I would have replaced the sounds but the names in the Addons are different, not sure you can replace that.
-
I just can't get this to work again with my Arma 3, it worked fine before. Could someone post the files they downloaded and how they got them to work since I am done with trying to get this to work, tried for the last hour.
-
Can anyone get SweetFX (Any version) to work normally with Arma3? First I crashed with any version until I used boulotaur2024's injector with 64bit dll's. But when I put in a preset it doesn't do anything, a little guide on how to get SweetFX working for Arma 3 from zero would be great. I tried everything, older version, different presets, tried moving some folders or deleting some and none seem to work. I got it to work before and then I saw a newer version came so now nothing works. Thank you.
-
Ok, thank you for that.
-
I tried to search for it but couldn't find it, then went on to report to them to add the mod and I found Bigpickle's comment asking to remove the mod from PlayWithSIX. I respect the Authors choice but I kinda use the program for all my mods since it is easy to update and install them, they are all in one place so it kinda sucks but I can deal with it, wish I would know the reason though.
-
Why did you remove it from PlayWithSIX?
-
The day after the Steam Winter sale starts, magical times are coming my friends. Dragonfyre is supposedly releasing before Christmas so yeah...this year is going to end with a bang, a visually appealing and crisp sounding bang which is going to melt your eyes and make your ears grow wings and fly into the heavenly abyss.
-
JSRS: DragonFyre -- WIP Thread
marcuskac replied to LordJarhead's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Take all the money -
It works for me, downloaded speed of sound, but replaced the missing rifle sounds with jsrs ones and it works great, in multiplayer or SP.