Wisp
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Everything posted by Wisp
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Collection of Single Player missions published in the Steam Workshop
Wisp replied to dale0404's topic in ARMA 3 - USER MISSIONS
Thanks for including my mission! -
Is it possible to make units invisible on the GPS/radar/map? Thanks.
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UPDATE - Added establishing shot on mission load. - Revamped mission markers. - Added mission briefing. - Added additional task to hopefully clarify how to end the mission. - Added music track. - Added enemy APC. - Added Mk20 rifle to weapons cache. - Modified ambient AI at Stratis Air Base. - Slightly modified enemy AI patrols. - Support modules are no longer available immediately.
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It's not possible to do in the editor?
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Well, I got it to work. So thank you. But any triggers I set to fire at the mission start still go off during the establishing shot. Is this the intended functionality? How does BIS get around this? They have music or dialogue play immediately when you start playing, not during the establishing shot.
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I'm a dummy. How do I implement this?
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Thank you for the response. I implemented the PHP code into a Game Logic, but when I go to play the mission, I get a couple of errors and the mission is actually underway. I can see the HUD UI for my squadmates and there is radio chatter playing that I have at the start of my mission. How can I get it like in the Combined Arms showcase, where it plays, you hit space, and then the mission starts?
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This is excellent feedback, thank you. I will definitely add friendlies at the beach in the next patch. That's a good idea. I suppose I could add some radio dialogue, but I don't know how to attach voice to it. I'll look into randomizing the officer's location. It would certainly make the mission more fun for me, since I know where to go every time.
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Respawn loadout such as in "Defend Kamino"
Wisp replied to araxiel's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I'm having the same issue. -
Yes, I do.
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Bump.
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Arma 3 Altis: Will there be any Main/Two Way streets ?
Wisp replied to WingsOfDeath's topic in ARMA 3 - GENERAL
Roads are cool, but are there going to be any rivers? -
I removed those lines from the .sqf file, but I'm still having the same problem.
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I'm having the same issue where patrolling units automatically enter combat mode. Using setBehavior didn't work. Any enemy units, anywhere on the map, forces them into combat mode.
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I'm trying to get the AI to destroy, preferably with explosive charges, the radar at Air Station Mike. Is this possible without scripts? I tried using the destroy waypoint. The AI leader acknowledges that the target is the radar, but they just stand around doing nothing. If it's not possible without scripts, is there a script that can accomplish this, or a place where I can learn to write my own script?
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The first script is nice, but I still can't get it to work with multiple people.