dani5h87
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10 GoodAbout dani5h87
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It will work if you link the Helicopter Attack CAS module. You can't take advantage of the unguided bomb, or the laser guided bomb, but they still come screaming in and blowing stuff up.
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Roving packs of wild automatons..
dani5h87 replied to dani5h87's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks everybody! The UPS script works really well, but the CBA patrol function was the most reliable in this situation. On a side note, and this may be well known, but I did notice that if I placed an actual OpFor UGV group, versus just the automated UGV, the drones were much more aggressive in pursuing me when detected. Thanks again! -
To start, I want to say that I'm not looking for anyone to write a script or do my work for me, I need to learn these things. But I've searched a bit, and at this point I need someone to point me in the right direction. I'm working on a fairly simple mission where the player has to make his way through a city full of autonomous, OpFor RCWS drones. I have the drones on cycling move waypoints, which works, but is very predictable. I'm looking to improve upon one main point. I want the drones to have a randomized patrol pattern. As it sits, the drones just follow their waypoint path, and shoot you if they see you. I would like them to really search for you, something deeper than the search and destroy WP, if possible. So far it is really fun and pretty creepy to have a bunch of armed drones hunting you on a foggy night, but I would like it to feel like the drones are actively looking for you VS. driving down city streets in endless patterns. Thanks for any help!
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This is something very simple that is killing me for some reason. I'm just trying to do a basic heli extraction initiated by radio, but for some reason it no longer works. I have my 'get in' WP synced to the helis 'load' WP, which sits directly on top of an invisible helipad. When I radio the helo in, whether I'm already waiting at the LZ, or on the way, when the helo arrives, it just flies away. It never lands to allow me to complete my 'get in' WP. The only way I've been able to get it to stop is to point at it and issue a get in command. I'm probably just missing something obvious, but I use the same configuration in other missions and it seems to work fine. ---------- Post added at 18:28 ---------- Previous post was at 17:33 ---------- Edit: So I figured out so far that the problem results from the ATV I'm riding to the LZ. If I'm already in a vehicle when the 'get in' wp is active, then the game assumes I've already "gotten in", and the chopper is free to go to it's next waypoint. That being said, Is there a way to make the 'get in' wp only count for the particular chopper im trying to use?
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Random patrol module
dani5h87 replied to yoannis1995's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Damn. Really? It worked fine a few weeks ago. I guess I haven't used it since then. That sucks. Sorry guys! -
Random patrol module
dani5h87 replied to yoannis1995's topic in ARMA 3 - MISSION EDITING & SCRIPTING
So what you need to do is place named markers, and these will act as the patrol waypoints. For example, you can set four markers, named a1, a2, a3, and a4. Then set four more markers, but name them b1, b2, b3, and b4. In the random patrol module, you will place the marker names as ["a1","a2","a3","a4",] in the first slot, then ["b1","b2","b3","b4",] in the second slot. You can use up to three sets of these I believe. Place your Group on the map, then sync them to the module. They will take one of the designated marker routes. You can place a ton of markers, and again, you can use up to three sets in the module. It can really help randomize enemy patrols. I hope this makes some sense.