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Sjc

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About Sjc

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  1. Sjc

    AI Improvement

    I agree with Jex that mods only complicate things and the base product should be satisfactory that AI mods wouldn't be necessary (tis my dream).As Wiki said the AI's behavour in convoy is still frustrating, vehicles running into each other, moving out of column instead of waiting for the lead vehicle to find the way, AI dismounting and remounting one at a time from the same side of the vehicle, convoys with a mix of tracked and wheeled vehicles fail to coordinate movement. And then there is helicopter insertion and extraction, to allow the helicopter to hover just off the ground or hover above ships or buildings for fast roping (if this is to be included) this would be my expectation. AI piloting attack helicopters should be able to select the full aray of weapons available and use nap of the earth to fly and engage targets. When flying waypoints they shouldn't be flaring up 50', but slow as they approach a turn to maintain the same altitute.
  2. Sjc

    AI Improvement

    I have to disagree Wiki, the AI pathfinding in land vehicles, I feel has not improved (I have the alpha lite 0.54) and am flabergasted as to how to get the AI to drive over that small bridge in Marina (is it?). This has been an issue throughout the arma series and you might note there are no rivers in Takistan or Chernarus, where in Arma the bridge on the west side of Corazol became a real pain for AI that would end up getting stuck under it as they couldn't find their way across it most times. Creating smarter AI is critical to A3.
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