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spyderblack723

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Everything posted by spyderblack723

  1. 1. Digging through here might be your best bet. There are also some sample missions available at http://www.alivemod.com/missions. 2. I wouldn't rely on it, setting up a local server for private play is the better alternative since saving in SP will crash almost all of the time depending on the size of your mission (amount of data being saved). 3. My best guess would be to try searching for public clan servers where you can hop in and out without having to sign-up or do long briefings.
  2. You put the classname of the object you want to modify, so if you are looking to modify all units that are of a certain classname you could put that in there and then in the my_script.sqf, remove the ammo and then add the new ammo. If you want to change it for all Russian units you could leave it as class Man and then in the my_script.sqf put something like private "_unit"; _unit = _this select 0; if (side _unit == east) then { _unit removeMagazines "MagazineClassname"; _unit addMagazine "TracerMagazineClassname"; };
  3. You can use this http://alivemod.com/wiki/index.php/Script_Snippets#Adding_Custom_Inits_to_Spawned_Units
  4. spyderblack723

    JSRS3: DragonFyre

    It's amazing how many small details are taken into account with JSRS, a truly complete experience.
  5. http://alivemod.com/wiki/index.php?title=ALiVE_Data#Resetting_Stats_and_Persistence
  6. initServer.sqf is automatically run. Just put it in your mission folder with the script he provided and you should be good to go. (Just be warned when trying to test this, it only works on a server and not in the editor).
  7. Dixon also wrote this on the forums that handles pausing and resuming by just plopping it in your mission. http://alivemod.com/forum/1142-putting-opcom-to-bed-on-empty-server
  8. spyderblack723

    Warlords

    It looks extremely polished and well done, just wow. I haven't played a CTI type mission since A2 but I may have to break that drought with this mission. Thanks Jezuro!
  9. You could try lowering the USMC unit count or setting the USMC Military AI Commander to Occupation. Setting it to Occupation will ensure that they will still attack known enemy locations but they will be more focused on holding their own territory.
  10. You just walk up to them and it is in the action menu. You must have the Civilian population module set to either "Eastern" or "Western" roles. There is going to be more videos in the future (hopefully if all goes well). The ones on the Youtube channel still works despite a few things being out of date(Watch with annotations on). If you want a few examples you can check out sample missions here http://alivemod.com/missions All of the old missions will be updated aswell next patch which is soonâ„¢
  11. spyderblack723

    Blastcore: Phoenix 2

    Man I wonder why he would take offense to that? It's very obvious you said something or did something to piss him off more than asking to help. Either way, I hope OS moves on and get's lost in his RL projects for awhile. Sometimes a break from gaming/modding is the best move when you get burnt out.
  12. spyderblack723

    Blastcore: Phoenix 2

    I really hope you aren't actually being serious.. I have never even heard of Hopecore, so don't even try saying that everybody ALWAYS uses it. I honestly hope a mod comes through and just wipes the past 4 pages with appropriate punishments, some are you are really out of hand.
  13. These are more sampe-mission based but here you go http://alivemod.com/missions http://alivemod.com/forum/1059-mission-templates There is a youtube tutorial here , it's a tad outdated but still works for the most part. More up to date videos should pop up there in the future. Edit: Some others I found http://forums.bistudio.com/showthread.php?178286-A3-COOP-32-ALiVE-TAKISTAN-NATOFOR http://forums.bistudio.com/showthread.php?192255-ALiVE-RHS-Cold-War
  14. spyderblack723

    Blastcore: Phoenix 2

    edit: disregard
  15. spyderblack723

    Blastcore: Phoenix 2

    :yay: Thanks for the release OS! Edit: Works now!
  16. Really wierd, does this happen with every mission you create or just this one?
  17. When you do "Server Save and Exit", is the game ending automatically?
  18. spyderblack723

    Blastcore: Phoenix 2

    Pretty sure the smoke grenades are now part of a separate addon.
  19. To expand on this, you would need to spawn the units in through the custom objs as well since the placement modules don't place units at Custom objectives. Of course manually placing units and profiling them would work as well. Probably works as intended for the most part but if you find anything that's broken since the patch then report it quickly so it can be fixed before next ALiVE update if possible.
  20. I've got the closest thing to it here http://alivemod.com/forum/1059-mission-templates If anyone wants to upload a mission for linking there I would be happy to do it. It's definitely not the best way of doing it but it sort of works.
  21. spyderblack723

    JSRS3: DragonFyre

    Little curious about this myself. At the very least, in the future will you maybe consider updating any MP compatible versions like Dragonfyre light to the new weapon sounds (leaving out any mp scripted features)? I know it's early for questions regarding the future after your next release but I couldn't hold my myself back. Either way, really glad your back, Dragonfyre is the only sound mod worth using for me. I hope your personal life continues to look up, there's nothing worse than trying to work on something and having something else on the back of your mind. edit: Your above post already answered a lot of questions I had, thanks.
  22. I made this awhile ago, http://www.mediafire.com/download/ijs67w34fbye694/ALiVE+Insurgency+Kunduz.rar Should be good enough to start from at least.
  23. Are you using the ALiVE "Server Save and Exit" to finish the mission?edit: disregard this ;)
  24. spyderblack723

    [A3][COOP-32] ALiVE CARRIER - OPS

    It appears you do not have Task Force Radio, one of the required addons.
  25. spyderblack723

    Insurgency | ALiVE - Official Release

    Hazey is ALiVE :) .. he's busy dealing with real life issues.
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