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Everything posted by Tyl3r99
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select soldier IE F4 for unit 4. press 6 then there should be a dismiss option.
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oh ok, so normal length days and quicker nights. are you trying to create your own warlords mission or trying to make an official mission file change? As far as i know, you cannot change or edit the official mission files. I tried as i wanted to enable a certain mod that required a module to be placed but no luck couldn't find it
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you know the best thing to do? go ahead set it up and try it. that way you will know for sure with your own eyes. Im not 100% sure ill tell you the correct info.
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not yet, but our group is soon looking into running a server properly with the warlord mode on full time Ive noticed all the official servers near enough empty so its pretty popular Ill have JSRS and blastcore and CHviewdistance enabled on ours though hahaha
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check the parameters before starting the mission it has the settings your looking for inside that :)
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AI are a bit too stupid for that im afraid. would be good if they thought a little bit but hey they have done us well for over 5 years lol
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Ohhhh ok, thank you!! LOVE this game mode. I will be excited to see what you have planned for it in the long haul just a shame we will have to wait a while for patches for this mission file as it has to go through main game. nonetheless well done sir
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yepp.. the AI do NOT want to order vehicle drops or anything else. i set it to starting 5000 points with a multiplier of x5 all they do is spawn units. I suggest if AI want to request vehicles. then make it so they are parachuted already occupied. i.e. they requested a pawnee, it would simply spawn way off in distance and fly in itself and follow the AI squad leaders orders. https://imgur.com/a/4CyKRNq
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official servers the vote to reset vote was turned off this is normal?
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damn i need to find a RHS asset list
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ignore me im blind
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I also noticed, that the AI playable characters dont want to really request vehicles, or planes etc. they just kinda stick with infantry attacks all the time. [suggestion] FOR AI playable characters, instead of a vehicle being dropped empty maybe make it so they come occupied, as for helicopter and plane requests. make them spawn right out the map and spawn occupied. I understand the planes landing and becoming empty for human players but AI dont need them to become empty. Not sure if this is possible or not (hope i made sense, if not let me know and ill go in depth) However this is the most fun ive had with a community in ages. people work together its great. met some cool people last night
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any plans to make the AAF configurable? so we are able to select what faction are defending un captured sectors? for modders and mission creators i mean. for example RHS GREF would be fantastic
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hi all, was wondering is there any easy way of getting mist or dust effects? or volumetric fog etc i don't really know how to script using all this null and variables and crap. any help is aprechiated :)
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Hi all, i hope someone can shed some light on a very frustrating issue... AT missile specialist, cant lock on to anything!? im pressing T, holding T, going into thermal mode, everything ive tried... its broken. tried various distances, nope still broken, checked controls, its utter crap. it used to work fine... also i cant change it from direct fire to top fire am i being really stupid or have they disabled the lock feature on this bloody launcher. i also heard PCML is supposed to lock on also but pffff
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ABOUT A Little information about us. We aim to keep the military tactics in place while having a more relaxed ruleset and a different approach on how a unit is run. This unit is relatively new so if you are reading this then thank you. Think of it like this, the more members we have the more missions and mission variety there will be! so every little helps Essential mod pack Subject to change - 101st SFG essential mod pack By: Tyler Essential mod pack - that you NEED https://steamcommunity.com/sharedfiles/filedetails/?id=1400071259 Optional mod pack Continues to grow - 101st SFG Optional mod pack By: Tyler Its up to you whether you use these, but they will work. https://steamcommunity.com/sharedfiles/filedetails/?id=1400078060 Occasional mod pack (a weeks notice will be given prior to activating these or as close to - usually for special events etc) - 101st SFG Occasionals By: Razzoz https://steamcommunity.com/sharedfiles/filedetails/?id=1399051838 ANYONE CAN ZEUS Are you worried about multiplayer performance and tired of people simply just hosting a game with hamster internet? Should not be a problem anymore, as our rented server gets great performance and bandwidth Features A high quality rented game server and Teamspeak Radio Communications - TFAR BETA All missions will be done via a ZEUS and sometimes ALIVE, this can be anybody who wants to make the mission or missions(s) - why stick to 1 mission? Special events We plan to have special events such as turning on our teleport and going back in time to WW2 and Vietnam! why stop there? Halo, StarWars? its all possible here. When do we play? Offical op nights are FRIDAYS @ 7.00pm BST. I plan to have the possibility of having anybody make a mission as of when they like during the week. Attendance We don't expect you to devote your life to a game. we will not force you to play. everybody has a life. however if you haven't been active for several weeks you will be sent a private message asking if your still interested. How do I join? forum website What makes us different? Are you getting tired of the over the top realism? Are people forgetting this is still a sandbox game? Well we have the idea of keeping the teamwork, coordination, tactics while also throwing in a relaxed ruleset. We are a semi Milsim unit remembering how arma 3 is meant to be enjoyed. Rules General rule of our Unit are as follows (WIP) #1 Don't be a ♥♥♥♥ #2 intentional racism will be investigated and result will be 1 strike out of our 2 strike system #3 intentional team killing is frowned upon and will not be tolerated if it continues a warning towards a 1st strike will be given (we understand mistakes happen) ---- Strike system information ---- 1 warning into.. 1st strike into.. 2nd strike automatically leading into.. Banned for a week then return into.. Probation for a month.. if you recieve another strike in probation period, your sadly will be leaving the unit ---- Reporting issues ---- Report issues directly to the Admins instead of reporting it publicly.
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added forum website link, new application method
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yeah no its completely random :/ i just thought i would ask someone really just in case it was something
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Mods: A3;curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2;@ACE3;@ACEX;@ADV-ACECPR;@ADV-ACESplint;@CBA_A3;@compatafrf;@compatusaf;@RHSUSAF;@RHSAFRF;@Task_Force_Arrowhead_Radio_(BETA!!!);@WarefareThai;@back_pack_on_chest;@chviewdistance;@splendidsmoke;@CUPCORE;@CUPTERRAINS;@TRYK;@ILBE;@ASR_AI;@alive Version 1.82.144710 Fault time: 2018/06/20 20:52:45 Fault address: EC37A9D7 00:EC37A9D7 Unknown module file: 101_tak_zeus (__cur_mp) world: takistan Prev. code bytes: C3 0F 59 D5 C6 04 30 01 48 C1 E0 06 41 0F 2F D0 Fault code bytes: 44 0F 10 0C 38 44 0F 10 54 38 10 44 0F 10 5C 38 ======================================================= note: Minidump has been generated into the file instance\arma3server_x64_2018-06-20_18-13-26.mdmp anyone shed any light on the cause of this?
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https://feedback.bistudio.com/T130814 has more information and files i.e. rpt. crash dump files
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Jebus - Just Editor Based Unit Spawning
Tyl3r99 replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
yeah i originally thought it was for every spawn also. -
Jebus - Just Editor Based Unit Spawning
Tyl3r99 replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
debug enabled "spawning group" "applying waypoints" Leader is synced to a trigger that will set off if a player is present [player was nowhere near this trigger for testing purposes] yep its broken -
Jebus - Just Editor Based Unit Spawning
Tyl3r99 replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
ok got them to spawn, but delay or trigger synced to squad leader does not work. they spawn straight away looked at your demo mission and the bit where it says spawn a opfor unit here and blufor will spawn, the blufor units had already spawned. i think that bit is broken. and the delay script -
Jebus - Just Editor Based Unit Spawning
Tyl3r99 replied to dreadpirate's topic in ARMA 3 - MISSION EDITING & SCRIPTING
i cant get it to work im following the usage instructions but the group instantly spawns when using 0 = [this, "DELAY=", [30,60]] spawn jebus_fnc_main; in the group leaders init field. when i have a timeout trigger to be activated after 30 seconds. i test by blowing the enemy up with a mortar and they dont respawn -
erm steam workshop version is invisible for me or hidden? An error was encountered while processing your request: The item is either marked as hidden or you do not have permission to view it.