Jump to content

CaptainObvious

Member
  • Content Count

    1040
  • Joined

  • Last visited

  • Medals

  • Medals

Everything posted by CaptainObvious

  1. CaptainObvious

    Terrain Improvement (dev branch)

    Holy ..! This is something I would very very much like to see in Arma, great job buddy! This combined with Elcoo's technique to render grass at long distances, oh yes please!
  2. CaptainObvious

    New Update?

    Annoying for sure, in some cases realistic too! :D I don't know if PhysX can handle wheel spin and loss of traction, as that would be the right outcome for driving hills too steep, not the agonisinly low speed, I remember countless times when either me or someone from my platoon drove their AMV stuck when trying to climb from a spot too steep, on foot it was still good to go most of the times. When driving a wheeled heavy as hell vehicle, you can't just bash it around mindlessly, you need to plan your route carefully ahead, or you WILL be in trouble, not sure tho if implementing the loss of traction in Arma would be necessarily a good thing, could lead to some stupid skidding tanks like in BF3, urgh :mad:
  3. CaptainObvious

    New Update?

    It's true that there are some quirks in vehicle behaviour, especially when taking them to the extreme, quirks which hopefully will be taken care of, however I think climbing abilities isn't one of those. I served as an AMV driver/commander, and if anything the wheeled vehicles in Arma3 are maybe a bit too maneuverable compared to their real life counterparts when climbing steep hills, although in real life there are more problems with traction than power of course.
  4. CaptainObvious

    New Update?

    What are the certain vehicles you're referring to? Armored military vehicles are very heavy of course, with relatively small powered engines so it's only natural they struggle to climb steep hills.
×