-
Content Count
76 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by J. Baago
-
Kaelies' South Zagorian Army Mod
J. Baago replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
---------- Post added at 08:04 ---------- Previous post was at 08:02 ---------- - Sound Errors on Kaelies Strela/Igla/Stinger - all AA weapons, also they cannot lock? :S - When 3D loading/placing units w. FN SCAR the game crashes rendering it MCC/Zeus incompatible. - No sounds on helicopter weapons. - When turning on lights in hind, you are blinded from the spot which originates inside the cockpit. - FFAR´s are not firing where you aim, you have to list aircraft to the side to hit. - Getting some .RPT spam after the latest soundfix also. - UAZ still has lights on all times, a weird blurry glow, even though engine isnt on. - UAZ engine sounds are the same, no matter if speeding up or slowing down. - Gunner in Hind can get stuck in gunner view? - weird, going to investigate further. Indeed, and the many many many attachments to different vests etc the same. But i guess its the price you pay for A2 ports. :) -
I get an cfg/weapons error of a missing sapper backpack when starting the mod.. Hmm Gonna check RPT and report in soon!
-
Authentic Gameplay Modification
J. Baago replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Would it be possible to add a way for people to add new weapons to the features, such as overheat etc, other than just the vanilla ones? Also, can you make the name-tags in a seperate PBO so that its optional? There are several systems out there already such as Patrol Ops and CSE which has automated name-tages and its clustering my screen. -
[WIP] Von Quest Industries - H.A.L.O. System
J. Baago replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is it dedicated compatible now? :) -
Idea, would it be possible to make other than NATO parachutes? Such as the iconic white canopy. http://dalje.com/slike/slike_3/r1/g2009/m07/x221208978200974979_5.jpg (168 kB)
-
China - PLA Infantry (Alpha)
J. Baago replied to majoris's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Id like really to use these for a campaign ive planned out, wondering the same thing. :-) -
[WIP] Von Quest Industries - H.A.L.O. System
J. Baago replied to Von Quest's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Support for dedicated servers is a must! Its beautiful and works great in MP/SP, but experiences like these has to be shared with friends. Please. :) -
Version 0.9.2?
-
I tried rollback to RC1, still same error. Could be the devilish bootcamp update again?
-
Hi Task Force Radio. Your addon to A2 with current era radio´s is amazing. A lot of us would really like these for A3 also. Will you please release them for A3 also? :)
-
Toadie's SmallArms and Animations for Arma3
J. Baago replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Did you fix the driver crash for Nvidia cards yeat? -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
J. Baago replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
FATA has an optional file for A3 for that purpose. Check link on armaholic. -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
J. Baago replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I tried to add the @ to the modfolder, but lauchers wont recognize it. Ran the automated so that the addons folder appeared - mod can be found but fixes nothing. :( I see a dependency on Mikero's dpbo/pbo tools also. Can you please elaborate as to how i do this? Best Regards. Baago -
All in Arma (AiA) - TKOH/OA/A2/A1 merge with A3
J. Baago replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is there a way to run the AiA pond-fix on maps without actually running through AiA everytime, making them playable through A3MP instead? Im specifically thinking about Beketov. -
Kaelies' South Zagorian Army Mod
J. Baago replied to kaelies's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great job Kaelies. I know how hard you worked to get to this point. A mere 1500+ hours in A2 and 800 hours in A3. This guy knows his game. You always put much work into making it unique and not "just-another-mod" while highlighting both detail and authenticity. This mod will become a integrated part of the VDV-GRU´s modpack. It provides not only one faction but a multitude with different uniforms, weapons, crates etc and opens up for new and credible theatres of war. Now take a well-deserved break before you burn out! :) -
VeteranMod demo release
J. Baago replied to dead kennedy's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
I get it also. Here on A3, but it does the same in A2. -
First of all thank you for this radio mod! Im curios as to how i set the independent faction to use the FADAK radio? Im using Suddens Russians and i really dont want the AN/PRC 148 for them, thats one of the reasons i choose Task Force Arrowhead Radio mod over ACRE?