kdk11
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Yeah someone linked it in one of the other threads, I dont use twitter so thats why I did not know. Thanks anyways :)
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It shows the icon for me.
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That is a shame, we should maybe have some added into game then?.
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Unless I am blind, I dont see any backpacks or vests with the new CTRG camo?.
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5. AKM , AKS-74U , AK-12 got bolt hold open on last round?! Many guns have this feature in real life??
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I just created a thread as this thread was made. My question is 'Is it not yet possible to put vehicles into the new aircraft? I have looked around in the editor and tried to drive a vehicle in but the ramp does not act like a ramp for vehicles or ground units'
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Is it not yet possible to put vehicles into the new aircraft? I have looked around in the editor and tried to drive a vehicle in but the ramp does not act like a ramp for vehicles or ground units.
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Knowing Valve and how long they take to do anything, the DLC will probably be ready for release before they fix the issue lol
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AddAction available after AddAction has been used.
kdk11 replied to kdk11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thank you sir :) -
AddAction available after AddAction has been used.
kdk11 replied to kdk11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks that worked :D I have removed the close action as I dont need it, it can just stay open. I have one last question, I know about the sleep command am just wondering where in the terminal.sqf I would put it so that there is a pause from opening the terminal to then being able to chose the next action?. -
AddAction available after AddAction has been used.
kdk11 replied to kdk11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the reply and the example mission, I appreciate that and I can kinda see how it works. But my second option will be "power off grid" and then I want that action to execute the script "lights.sqf" that I have in my mission folder. So I tried this... this addAction ["Open Terminal","terminal.sqf",0,2,true,true,"","(_target getVariable ['KDK_TerminalStatus',0]) == 0"]; this addAction ["Power off grid","lights.sqf",1,2,true,true,"","(_target getVariable ['KDK_TerminalStatus',0]) == 1"]; this addAction ["Close Terminal","terminal.sqf",2,2,true,true,"","(_target getVariable ['KDK_TerminalStatus',0]) == 2"]; And it did not work, and I know why it did not work. But to get it to work I assume that I somehow have to put my "lights.sqf" in the code below?. I will try and research how to do this but I just know once I start playing around with your code I will break something lol. params ["_object","_state"]; _state = _this select 3; switch _state do { case 0: { // Open terminal _object setVariable ["KDK_TerminalStatus",1,true]; [_object,3] call BIS_fnc_dataTerminalAnimate; sleep 2; with uiNamespace do { disableSerialization; _object setObjectTexture [0,"\A3\Missions_F_EPA\video\A_in_intro.ogv"]; 1100 cutRsc ["RscMissionScreen","PLAIN"]; _scr = BIS_RscMissionScreen displayCtrl 1100; _scr ctrlSetPosition [-10,-10,0,0]; _scr ctrlSetText "\A3\Missions_F_EPA\video\A_in_intro.ogv"; _scr ctrlAddEventHandler ["VideoStopped", { (uiNamespace getVariable "BIS_RscMissionScreen") closeDisplay 1; }]; _scr ctrlCommit 0; }; }; case 1: { // Use terminal _object setVariable ["KDK_TerminalStatus",2,true]; }; case 2: { // Close terminal _object setVariable ["KDK_TerminalStatus",0,true]; [_object,0] call BIS_fnc_dataTerminalAnimate; }; }; Thanks again for your time dude :) -
AddAction available after AddAction has been used.
kdk11 replied to kdk11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
And would these lines go into each script? or my init.sqf maybe? Sorry I am not very good with coding. -
AddAction available after AddAction has been used.
kdk11 replied to kdk11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the reply :) Would I use the code above in the init of the Terminal?. -
AddAction available after AddAction has been used.
kdk11 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello I currently have a Data Terminal placed in my mission with AddActions to allow scripts to open and close the Terminal. I was wondering how I would be able to add an action inbetween both the "open" and "close" AddActions so that you have to open the Terminal before being able to use my second AddAction and before being able to use the "close" AddAction?. Below is the script I am using that I found on the forum, thanks to simon1279. -
Making AI Opfor all spawn with certain gear
kdk11 replied to kdk11's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Oh ok my bad haha I shall try that now. Mods used: ACE 3 - http://www.armaholic.com/page.php?id=28557 Kunduz Afghanistan - http://www.armaholic.com/page.php?id=27882 British Army mod - http://www.armaholic.com/page.php?id=27917 CBA - http://www.armaholic.com/page.php?id=18767 CAF Aggressors - http://www.armaholic.com/page.php?id=24441 Ambient Battle sounds mod - http://www.armaholic.com/page.php?id=27976( I dont actually use this mod but for some reason I have to have it enabled otherwise it will not let me edit my mission) There is no server IP though, I usually just host it from my machine. However I can send you the mission if you want to look at it :) IT WORKS!!!!!!!!!! :D :D Thank you my friend!!