nnccmm
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More digging around in the config, not all of these work. Hats Uniforms Vests Backpacks
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u_i_combatuniform is the Independant soldier uniform. You can test any of these by putting something like this addUniform or this addHeadgear.
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Mostly new independant content. Ammo Bearer - i_soldier_a_f Autorifleman - i_soldier_ar_f Combat Life Saver - i_medic_f Crewman - i_crew_f Engineer - i_engineer_f Explosive Specialist - i_soldier_exp_f Grenadier - i_soldier_gl_f Helicopter Crew - i_helicrew_f Helicopter Pilot - i_helipilot_f Marksman - i_soldier_m_f Missile Specialist (AA) - i_soldier_aa_f Missile Specialist (AT) - i_soldier_at_f Officer - i_officer_f Repair Specialist - i_soldier_repair_f Rifleman - i_soldier_f Rifleman (AT) - i_soldier_lat_f Rifleman (light) - i_soldier_lite_f Squad Leader - i_soldier_sl_f Team Leader - i_soldier_tl_f As for weapons srifle_ebr_f - Mk18 ABR - 7.62 20Rnd arifle_mk20_f - Mk20 - 5.56 STANAG arifle_mk20c_f - Mk20C - 5.56 STANAG arifle_mk20_gl_f - Mk20 EGLM - 5.56 STANAG Edit: Just found these Fieldpack Olive - b_fieldpack_oli Carryall Olive - b_carryall_oli CA Carrier Lite (Digi) - v_platecarrierIA1_dgtl CA Carrier GL Rig (Digi) - v_platecarrierIAGL_dgtl Fighter Chestrig (Olive) - v_chestrigf_oli MICH - h_HelmetIA Combat Fatigues (Green) - u_i_combatuniform ACP-C2 - hgun_acpc2_f - 16Rnd_9x21_Mag Beanie (Camo) - h_watchcap_camo Military Cap (Green) - h_milcap_dgtl SF Helmet - h_helmetspecb Beret (RED) - h_beret_ocamo Heli Pilot Helmet (Green) - h_pilotHelmetHeli_i Tactical Vest (Olive) - v_tacvest_oli MCRO - optic_mrco
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So after looking around, I couldn't find the classnames for the new sniper rifles anywhere. So without further ado, here ya' go. M320 LRR - srifle_lrr_sos_f .408 7Rnd Cheetah Mag - 7rnd_408_mag GM6 Lynx - srifle_gm6_sos_f 12.7mm 5Rnd Mag - 5rnd_127x108_mag Rangefinders - rangefinder Enjoy!
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Does anybody know, if there is one, the command to choose which gear slot to add an item to? IE - Uniform, vest, or backpack.
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AI fire at armed or inside an area?
nnccmm posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
Hello, I would like to know two things. First off, how could I make an AI unit fire only if the target is armed? Not necessarily an enemy, just anyone not on their team. Secondly, how can I set up an area so AI units only fire if you're inside that area? Again, at anyone that isn't on that units team. Thanks in advance. -
Rotating Static and Mounted weapons?
nnccmm posted a topic in ARMA 2 & OA : MISSIONS - Editing & Scripting
So, when you place an empty item (IE, a static machine gun, or an M240 Humvee) is there any way to rotate the gun without changing the azimuth of the object? So, I want a humvee pointing forward, but then the gun pointing to the right.