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nnccmm

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About nnccmm

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  1. nnccmm

    Beta Classnames

    More digging around in the config, not all of these work. Hats Uniforms Vests Backpacks
  2. nnccmm

    Beta Classnames

    u_i_combatuniform is the Independant soldier uniform. You can test any of these by putting something like this addUniform or this addHeadgear.
  3. nnccmm

    Beta Classnames

    Mostly new independant content. Ammo Bearer - i_soldier_a_f Autorifleman - i_soldier_ar_f Combat Life Saver - i_medic_f Crewman - i_crew_f Engineer - i_engineer_f Explosive Specialist - i_soldier_exp_f Grenadier - i_soldier_gl_f Helicopter Crew - i_helicrew_f Helicopter Pilot - i_helipilot_f Marksman - i_soldier_m_f Missile Specialist (AA) - i_soldier_aa_f Missile Specialist (AT) - i_soldier_at_f Officer - i_officer_f Repair Specialist - i_soldier_repair_f Rifleman - i_soldier_f Rifleman (AT) - i_soldier_lat_f Rifleman (light) - i_soldier_lite_f Squad Leader - i_soldier_sl_f Team Leader - i_soldier_tl_f As for weapons srifle_ebr_f - Mk18 ABR - 7.62 20Rnd arifle_mk20_f - Mk20 - 5.56 STANAG arifle_mk20c_f - Mk20C - 5.56 STANAG arifle_mk20_gl_f - Mk20 EGLM - 5.56 STANAG Edit: Just found these Fieldpack Olive - b_fieldpack_oli Carryall Olive - b_carryall_oli CA Carrier Lite (Digi) - v_platecarrierIA1_dgtl CA Carrier GL Rig (Digi) - v_platecarrierIAGL_dgtl Fighter Chestrig (Olive) - v_chestrigf_oli MICH - h_HelmetIA Combat Fatigues (Green) - u_i_combatuniform ACP-C2 - hgun_acpc2_f - 16Rnd_9x21_Mag Beanie (Camo) - h_watchcap_camo Military Cap (Green) - h_milcap_dgtl SF Helmet - h_helmetspecb Beret (RED) - h_beret_ocamo Heli Pilot Helmet (Green) - h_pilotHelmetHeli_i Tactical Vest (Olive) - v_tacvest_oli MCRO - optic_mrco
  4. So after looking around, I couldn't find the classnames for the new sniper rifles anywhere. So without further ado, here ya' go. M320 LRR - srifle_lrr_sos_f .408 7Rnd Cheetah Mag - 7rnd_408_mag GM6 Lynx - srifle_gm6_sos_f 12.7mm 5Rnd Mag - 5rnd_127x108_mag Rangefinders - rangefinder Enjoy!
  5. Does anybody know, if there is one, the command to choose which gear slot to add an item to? IE - Uniform, vest, or backpack.
  6. Hello, I would like to know two things. First off, how could I make an AI unit fire only if the target is armed? Not necessarily an enemy, just anyone not on their team. Secondly, how can I set up an area so AI units only fire if you're inside that area? Again, at anyone that isn't on that units team. Thanks in advance.
  7. So, when you place an empty item (IE, a static machine gun, or an M240 Humvee) is there any way to rotate the gun without changing the azimuth of the object? So, I want a humvee pointing forward, but then the gun pointing to the right.
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