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Posts posted by banky
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Have you ever considered making the H&K 416?
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Well i dont have the original models (only tigg has them) , so thats why i cant change thatDoes Tigg have any H&K 416 models lying around? Would love to see your work on one of those beauties.
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How did you get the pointer slot on the left side of the barrel for your weapons?
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-Additional variants of C8 weapons, RIS, foregrips, camo schemes (woodland, arid, arctic)
Excited to see this. :)
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Nice detail. Love your models. Can't wait to see the Arma 3 versions.
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Looking good. Are the Arma 2 and Arma 3 packs going to have the same content?
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Nice job man. I've been using a script to do almost the exact same thing, but had to run it every time I spawned an East unit or group to change them into insurgents. This will make my life a lot easier lol. Out of curiosity, if you're using massi's weapons, what are you using out of sudden's Russians pack?
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Why wouldn't you want all the weapons in the pack? They're awesome.
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Cool, thanks man. Much appreciated.
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Has anyone uploaded a user mission that uses .lip files successfully that I could look at? Sorry to double post but, but it's driving me crazy that I can't get this to work. Thanks. :)
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I set the debug to zero in your latest release, but I still get spammed with what house position everyone is moving to when I start a mission, even if they're on the opposite side.
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Thanks for your help frag. Here's the sample.
http://speedy.sh/mY5aN/nomodtest.Stratis.rar
EDIT** I just realized that I had left the say command both in the guys init and in the waypoint onact. That's just from testing and I forgot to delete it from his init before I saved and uploaded. Trust me, I have not been trying to run it like that. My bad lol.
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Yes. Everything plays fine ingame, the sounds are all 16bit mono 44100hz .ogg files.
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For some reason I have never been able to get this to work. I've used a ton of custom sounds but any that I generate a .lip for, it never works. Is there a special line you have to put in the description?
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I'm still waiting for him to release TPW_PETS. Lol
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Looking good. Will that top mounted ir laser make it into the arma 3 pack?
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Ah, ok. Thanks.
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Just downloaded the British and French, they are still exactly like the old E3 units and not like the new ones in the screenshots. Should that be?
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Can you still drag or carry?
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my wife kicked me off of my gaming computerI feel you bro. lol
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Thanks Bink.
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yeaaaah... im gonna need you to come in on saturday... :P im going to make a script that allows you to sit in a chair and then im gonna make a mission where you have to sit in that chair for 8 hours and you can only get up to get stuff from the printer :P realism right? muhahahha im evil...
And you have to get a set amount of TPS reports done in those 8 hours or the hostage dies.
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Great. Now I can always feel like I'm at work. Lol. Nice job man; so many new possibilities. :-)
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Hey Ian, can you make one that has dual scopes? for CQC and mid to long range firefights? something like this? http://cdn1.bigcommerce.com/server4000/bkcv971/products/565/images/960/LargeImagePath__60938.1373660544.1280.1280.jpgI second that. Is the illuminating strip across the top hard to do? Nobody ever seems to add that when making an acog.
R3F French Weapons Pack
in ARMA 3 - ADDONS & MODS: COMPLETE
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I know you told me you reversed the proxies to get the pointers and lights on the left side of the barrel, but is there any way to make it so the sweet new top mount ir pointers like in the RH M4 pack attach to the top rail instead of the bottom?