LuzifR
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Everything posted by LuzifR
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Title CZ75 Breaching Doors Script Author LuzifR Short description This script locks doors or gates of ArmA3-Buildings in a trigger area and makes it possible to force open them with a Claymore charge. Version 0.08 Required Addons - Download Installation Execution from a trigger: Size - Script is running for every building or gates in the trigger area. Condition - true On Activation - 0=[thisTrigger] execVM "cz75_breachingdoors.sqf"; Parameter: Trigger name - Variable Name of the trigger (default: thisTrigger) Buildings percentage - How much percent (0-100) of buildings with closed doors (default if empty: 100) Doors percentage - How much percent (0-100) of closed doors (default if empty: 100) Building class - Which classes of buildings have closed doors (default if empty: "Building") Examples: In this case all doors of all buildings or gates in the triggerarea are closed: 0=[thisTrigger] execVM "cz75_breachingdoors.sqf"; (equal to: 0=[thisTrigger,100,100,"Building"] execVM "cz75_breachingdoors.sqf";) In this case in 20% of all buildings or gates in the triggerarea all doors in this building are closed: 0=[thisTrigger,20,100] execVM "cz75_breachingdoors.sqf"; In this case 50% of the doors of all Military-Cargo-HQ buildings in the triggerarea are closed: 0=[thisTrigger,100,50,"Land_Cargo_HQ_V1_F"] execVM "cz75_breachingdoors.sqf"; Included files cz75_breaching-doors-script.Altis.pbo Change log v0.08: fixed because of arma-updates Features Breaching Doors Parameters buildings percentage, doors percentage and building class Works on dedicated servers ACE3 compatibility Works only with ArmA3 buildings at this time Media Forums Topic BI Forums Credits & Thanks Script made by LuzifR Tested by: M.Blackwell, Spiderman and LuzifR TS3-, FTP- and ARMA-Server by The Oldboys
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Title CZ75 Ambient Music Author LuzifR Description This addon adds some ambient music to your mission. It starts automatically when you play a scenario. Required Addons CBA Download Signed: Yes, serverkey included Installation Extract the file(s) to your ArmA3 directory. Now you can use a following parameter to start ArmA3 with this mod: -mod=(mod folder). Included files cz75_ambientmusic.pbo Media Credits & Thanks Script made by LuzifR Sounds by CO.AG Music https://www.youtube.com/channel/UCcavSftXHgxLBWwLDm_bNvA Tested by CZ75-Squad TS3-, FTP- and ARMA-Server by The Oldboys Changelog v170921 - fixed some ogg-files v170914 - first release
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No it's very simple at this time. This script is only playing tracks randomly. I am planning to give the user a variable to disable/enable the addon-music. I'll also use a bis-function which plays music, depending on the player group status.
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Update v170921 - fixed some ogg-files
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Thanks
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CZ75 Breaching Doors Script
LuzifR replied to LuzifR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
armaholic link is up to date -
CZ75 Breaching Doors Script
LuzifR replied to LuzifR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
the armaholic download includes only the bin-file at this time. but its up to date. that steam-link and the tob-filecenter-link should be the last version too. the pbo-file contains the script -
CZ75 Breaching Doors Script
LuzifR replied to LuzifR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Update v0.08: fixed because of arma-updates -
Title CZ75 Stance Indicator Author [CZ75]-LuzifR Short description This addon replaces the stance indicator. Version 1.01 Required Addons - Download Signed: Yes, serverkey included Installation Extract the file(s) to your ArmA3 directory. Now you can use a following parameter to start ArmA3 with this mod: -mod=(mod folder). Included files cz75_stanceindicator.pbo Change log v1.01: signatures fixed Media Forums Topic BI Forums Credits & Thanks Addon made by LuzifR Tested by: CZ75 Squad FTP- and ARMA-Server by The-Oldboys
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CZ75 Breaching Doors Script
LuzifR replied to LuzifR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It would be nice if the script would work with most popular addon buildings. But first I focus on arma2 buildings I think. I had a look at it and think too its a better solution and more "elegant" than using invisible barrels. You have more possibilities with "hitpart" (for example ammo etc.) and will consider it in my next update. thanks -
CZ75 Breaching Doors Script
LuzifR replied to LuzifR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Problem is that the classnames of ArmA2-door-animations are more different and it takes time to write a script which checks the classname of buildings and assign them their animation-classnames. But I plan to do it if I have time. -
CZ75 Breaching Doors Script
LuzifR replied to LuzifR's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hi Tajin. With my script it's possible to handle breaching for each door individually because i don't use the overall damage value of the building. And breaching can be done with anything that is powerful enough (for example 2-3 handgrenades). But thank you for your post and I am glad to see your script. I'll check it and maybe i can improve something. Thanks man. -
Title CZ75 No Chain Author [CZ75]-LuzifR Short description This addon removes the red/yellow chain which appears on the screen when the connection quality is bad or the desync is high. I decided to make this addon for movie-makers because the chain in the center of the screen disturbs to much. Version 1.02 Required Addons - Download Signed: Yes, serverkey included Installation Extract the file(s) to your ArmA3 directory. Now you can use a following parameter to start ArmA3 with this mod: -mod=(mod folder). Included files cz75_nochain.pbo Change log v1.02: signatures fixed v1.01: binarized Media - Forums Topic BI Forums Credits & Thanks Addon made by LuzifR Tested by: Gisi, S.t.a.l.k.3.r and LuzifR FTP- and ARMA-Server by The-Oldboys
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Update v1.01: signatures fixed
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Update v1.02: signatures fixed
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thanks soppa, i will fix this soon.
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Update v1.01: binarized
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Download available on ArmA3.de
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Title Escape Chernarus ACE (@) Author LuzifR (Original by Engima of Ostgota Ops) Island Chernarus/Chernarus Winter Short description This is a ACE/ACRE rework of the Mission "Escape Chernarus"! Version 0.11 Required Addons Advanced Combat Environment 2 OA - Core Advanced Combat Environment 2 OA - Extra Community Base Addons Optional Addons TF86 Seals (Optional) Chernarus Winter (Optional) Recommended Addons ASR AI Addons A.C.R.E - Advanced Combat Radio Environment Download Armaholic TOB-Public ArmA2Base Installation Extract the .pbo file(s) to your ArmA2 Operation Arrowhead\MPMissions folder. Included files cz75_co08_escapecherna_vXXace.chernarus.pbo cz75_co08_escapecherna_vXXace86.chernarus.pbo (with TF86 Seals) cz75_co08_escapecherna_vxxace.chernarus_winter.pbo (for Chernarus Winter) Change log v0.11: Chernarus Winter Version added Pntro changed Parameter changed v0.10: Ammodepot loot changed Parameter changed Anticheat added Features ACE Wounds No revive ACRE optional Units have random medicstuff Some soldiers have backpacks The radio is very rare (because of ACRE) Crates with random medicstuff Guard isn't shooting on unarmed soldiers Parameter: Searchchopper Media Forums Topic BI Forums Credits & Thanks Originalmission made by Original by Engima of Ostgota Ops CBA by CBA Team ACE by A.C.E Development Team ACRE by ACRE Team TF86 Navy SEALs by ardvarkdb Tested by: G1uus, M.Blackwell, Gisi, RunForrest, Spiderman, Andi, Stalker and LuzifR TS3-, FTP- and ARMA-Server by The Oldboys
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Little Immersion Tweaks - Spice Up Arma 3's Night Life
LuzifR replied to voiper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
nice. i like these scripts. we would love to see a addon-version. realy good work -
[Coop] Escape Chernarus ACE by LuzifR
LuzifR replied to LuzifR's topic in ARMA 2 & OA - USER MISSIONS
Update v0.11: Chernarus Winter Version added Intro changed Parameter changed -
I think UIcorrections is the right addon for you.
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[Coop] Escape Chernarus ACE by LuzifR
LuzifR replied to LuzifR's topic in ARMA 2 & OA - USER MISSIONS
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Use this for example: {_x addWeaponCargo ["M16A2",5]; _x addMagazineCargo ["30Rnd_556x45_Stanag",5];} forEach [box1, box2, box3];
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Psychobastard's Coop Missions
LuzifR replied to Psychobastard's topic in ARMA 2 & OA - USER MISSIONS
..we love it too and we had many atmospheric moments!