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Everything posted by badluckburt
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Bummer but I can live with that, Pufu's screenshots look amazing
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Pufu, I see everyone is neglecting to ask the most important thing so here goes: are there women? :D
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Your addons shouldn't be affected I think? It only looks at the game files.
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One of those times where I hate to be right ;) thank you for the confirmation though
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Free or licensed version? Free is limited to 2048x2048, licensed goes up to 131072x131072 pixels (and no, that is not a typo).
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I am definitely hoping for this but I suspect this DLC will be the EBO format for some time?
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Well, at least everyone is having the same problem as me :P and with my luck, it'll probably start downloading by the time I go to bed. At least I know I have some new Arma goodness to look forward to later this week :)
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Thank you very much BI, can't wait to go check it out :D
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That is true, I've disabled UAC a long long time ago and my account is the only one on this machine so I forgot how annoying it can be for people with standard accounts.
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God help us all Ever since my P: drive disappeared after restarting my PC I just used a .cmd file with these commands: subst p: /d subst p: c:\wherever\i\want\my\p\drive
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Using foreign characters/letters on your map?
badluckburt replied to bludski's topic in ARMA 3 - TERRAIN - (BUILDER)
I think it should work as long BI's font has 'exotic' characters in it. Sometimes they are left out to save space and you only need the Latin charset but Arma is pretty well localized so hopefully the OP gets lucky :) -
[Img] Grass Mask Appearing over Other Mask
badluckburt replied to D3F3CT3D's topic in ARMA 3 - TERRAIN - (BUILDER)
What format are you saving to? If the format is PNG, TIFF or BMP (lossless formats), is the Photoshop image made up of layers? If so, try flattening it before saving. And check in Photoshop if the image is CMYK or RGB colour space I can't say I'm very impressed with the Count Colours plugin from what I see in your screenshots, it could at least tell you the RGB values it found. And as always with Arma, if all else fails, take things one step at a time. Feed it a mask image of 1 solid colour then start adding on to that. -
Corrupted Terrainbuilder File from mask image..
badluckburt replied to D3F3CT3D's topic in ARMA 3 - BI TOOLS - TROUBLESHOOTING
Sat / mask size at 5 x 5 pixels? If your terrain is 10240x10240 meters, that means it tries to stretch 1 pixel of your satmap over 2048 meters on your map. I'm pretty sure your problems will go away if you just use a 'normal' size. -
There's some HTML entities on the end of the URL when you click but if you copy / paste them from the text it works. For your convenience: http://imgur.com/EV1VXZa http://imgur.com/KaJ5gRn
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P:\starter->island\data\layers is not a valid path. You can not have a '>' in it so it's no wonder ImageToPaa can't resolve it.
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Texture is not correct
badluckburt replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
TGA or PNG doesn't really matter when you're converting a PAA to a 'normal' image format so either would be fine. I wonder if this change is related to the Tanoa map, I can imagine they want increased ground detail for a jungle floor. -
SQF generate UNIX timestamp?
badluckburt replied to Tethlah's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I don't think you want to generate the UNIX timestamp in SQF, I don't even think that's possible since you have no access to the current system date there, only the Arma world date. What database are you using? A trigger or stored procedure should be able to help you out. -
Texture is not correct
badluckburt replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
At the bottom of the page RoF linked, there's an explanation on how to do it. You'll need to open your _nopx image in Photoshop or something similar and edit the levels. After that, convert it back to PAA and that should be it. -
Stringtables, how to create them efficiently?
badluckburt replied to R3vo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Another tool you might want to give a try is StringForge. -
I can't help with your foam problem but I do know why your link is broken, it has a ) at the end, if you remove that it works fine :)
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Download this file and read it: https://dev.withsix.com/attachments/download/22560/aaaReadMeGeneral.htm You'll find the link to that package under Additional Requirements. I just remembered one other thing, right-click the .exe install files, go to Properties and make sure they're not 'blocked'. Windows sometimes does that to downloaded files and it prevents them from executing properly.
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Can't import shapefile.
badluckburt replied to target_practice's topic in ARMA 3 - TERRAIN - (BUILDER)
Turns out Global Mapper is pretty expensive, QGis should be free, not sure about ArcGis. I never use these programs myself so I'm afraid I can't help out with using them but there should be documentation or tutorials available that'll get you started. QGis: http://www.qgis.org ArcGis: https://www.arcgis.com/features/ Global mapper: http://www.bluemarblegeo.com/products/global-mapper.php -
Can't import shapefile.
badluckburt replied to target_practice's topic in ARMA 3 - TERRAIN - (BUILDER)
I vaguely recall someone posting about a similar problem in these forums and I believe they fixed it by importing their shapefile into Global Mapper or another program that handles them and then re-exporting it. It would be very helpful if the error gave a little more information about the 'bad format'. It's a shame they're binary files otherwise you could just export a .shp file from TB and compare it. -
It's not because you need to buy them, quite sure of that. What Windows are you on? Can I take a wild guess and say it's 10? ;) Could be that you miss a certain version of Windows Installer.
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How do I fix this texture issue?
badluckburt replied to Romanze's topic in ARMA 3 - TERRAIN - (BUILDER)
I didn't say change the colours, I suggested adding one after the other to see when the problem starts since you said that there's no issue with a single colour. And it's your choice but I don't see what the problem is with reimporting everything in a new project, you're not exactly far into it yet. Another you thing could do is just create a blank project following JakeRod's Atlas (you can find a thread for it in this forum) and if that one works properly, use it as a base to start your actual map from. As for the texture problems: how did you set up your P-drive?