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Everything posted by ua_forrest_gump
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X-Cam 1.0 for Arma 3 released
ua_forrest_gump replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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X-Cam 1.0 for Arma 3 released
ua_forrest_gump replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Thank you! -
X-Cam 1.0 for Arma 3 released
ua_forrest_gump replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
i hope X-Cam will live... -
Texture invading the limits between another 2 textures!
ua_forrest_gump replied to 7Y-Loki's topic in ARMA 3 - TERRAIN - (BUILDER)
go to Photoshop> select layer with color, then Image > Adjust > Posterization > "2" problem is in gradients -
XCAM to Terrain Builder problem
ua_forrest_gump replied to fonzieboss's topic in ARMA 3 - TERRAIN - (BUILDER)
no. slope effect is turned off in x-cam by default on any object ignoring object config. The rignt way is to test fences and walls in TB.- 7 replies
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- xcam
- terrainbuilder
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Will Terrain Artists be Able to use Tanoa Assets?
ua_forrest_gump replied to opteryx's topic in ARMA 3 - GENERAL
BTW do anyone have Tanoa clutter cfg names? -
Will Terrain Artists be Able to use Tanoa Assets?
ua_forrest_gump replied to opteryx's topic in ARMA 3 - GENERAL
Its November today and still no PBO?... are they serious? -
Surface soundEnviron
ua_forrest_gump replied to hektor_the_dead_medic's topic in ARMA 3 - TERRAIN - (BUILDER)
yes the problem is in Addon Builder uncheck Binarize and get map symbols, structures shapes, forest shapes and soundEnviron... i cant understand why BIS even release such software as AB... its completely useles -
only one color give clutter in game
ua_forrest_gump replied to soapboxsubmarine's topic in ARMA 3 - TERRAIN - (BUILDER)
mb this: "Note: Only 4 surface types per square!" and check your colors in PS -
Surface soundEnviron
ua_forrest_gump replied to hektor_the_dead_medic's topic in ARMA 3 - TERRAIN - (BUILDER)
yes. i've read that post... same problem... but i have dust and sound on my road. so the "system" itself is working but not on surfaces -
Surface soundEnviron
ua_forrest_gump replied to hektor_the_dead_medic's topic in ARMA 3 - TERRAIN - (BUILDER)
Got the same problem: no sound on surface. The only place where sound is Ok is asphalt roads. Counds like a concrete. everything else is soundless. Clutter is Ok, textures is fine.. but no sound, no dust, no speed adjustment effect... only clutter works fine tried almost everything class default {}; / class Default; class FGF_FGF_Elafonisos_Concrete_Surface : Default / GdtConcrete tried with access = 2; and without it... nothing works tried config world from default (class FGF_Elafonisos: CAWorld) and from Stratis (from tutorial: class yourtag_yourproject: Stratis) (FGF = tag / FGF_Elafonisos = project name) no sound / no dust/ no hope class default {}; class FGF_FGF_Elafonisos_Beach_Surface : Default { files = "fgf_fgf_elafonisos_beach*"; character = "Empty"; rough = 0.09; maxSpeedCoef = 0.7; dust = 0.5; soundEnviron = "sand"; soundHit = "soft_ground"; lucidity = 1; grassCover = 0.03; }; -
Arma Role Playing Items - ARP Mod
ua_forrest_gump replied to thedog88's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
hi. are theese items available in A3? or do you plan to make it for A3? i need some help. i'll PM )