Jump to content

ua_forrest_gump

Member
  • Content Count

    12
  • Joined

  • Last visited

  • Medals

Everything posted by ua_forrest_gump

  1. ua_forrest_gump

    X-Cam 1.0 for Arma 3 released

    i hope X-Cam will live...
  2. go to Photoshop> select layer with color, then Image > Adjust > Posterization > "2" problem is in gradients
  3. ua_forrest_gump

    XCAM to Terrain Builder problem

    no. slope effect is turned off in x-cam by default on any object ignoring object config. The rignt way is to test fences and walls in TB.
  4. ua_forrest_gump

    Will Terrain Artists be Able to use Tanoa Assets?

    BTW do anyone have Tanoa clutter cfg names?
  5. ua_forrest_gump

    Will Terrain Artists be Able to use Tanoa Assets?

    Its November today and still no PBO?... are they serious?
  6. ua_forrest_gump

    Surface soundEnviron

    yes the problem is in Addon Builder uncheck Binarize and get map symbols, structures shapes, forest shapes and soundEnviron... i cant understand why BIS even release such software as AB... its completely useles
  7. ua_forrest_gump

    only one color give clutter in game

    mb this: "Note: Only 4 surface types per square!" and check your colors in PS
  8. ua_forrest_gump

    Surface soundEnviron

    yes. i've read that post... same problem... but i have dust and sound on my road. so the "system" itself is working but not on surfaces
  9. ua_forrest_gump

    Surface soundEnviron

    Got the same problem: no sound on surface. The only place where sound is Ok is asphalt roads. Counds like a concrete. everything else is soundless. Clutter is Ok, textures is fine.. but no sound, no dust, no speed adjustment effect... only clutter works fine tried almost everything class default {}; / class Default; class FGF_FGF_Elafonisos_Concrete_Surface : Default / GdtConcrete tried with access = 2; and without it... nothing works tried config world from default (class FGF_Elafonisos: CAWorld) and from Stratis (from tutorial: class yourtag_yourproject: Stratis) (FGF = tag / FGF_Elafonisos = project name) no sound / no dust/ no hope class default {}; class FGF_FGF_Elafonisos_Beach_Surface : Default { files = "fgf_fgf_elafonisos_beach*"; character = "Empty"; rough = 0.09; maxSpeedCoef = 0.7; dust = 0.5; soundEnviron = "sand"; soundHit = "soft_ground"; lucidity = 1; grassCover = 0.03; };
  10. ua_forrest_gump

    Arma Role Playing Items - ARP Mod

    hi. are theese items available in A3? or do you plan to make it for A3? i need some help. i'll PM )
×