Ghostwolf
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I've always wanted to go to a shooting range, I probly won't get to shoot iconic weapons though at a local gun range as I live in Canada, will probly be mostly hunting rifles.
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Just have a small question, when in first person why do most guns have a clicky hardware sound right after bullet has fired after each shot, 3rd person mode doesn't have them. Wouldn't the gunfire be so loud that you couldn't here the weapons hardware going off, would the sound of the user shooting the gun be the same as someone standing right beside them? I'm a newb with real life guns though so don't be afraid to correct me.
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Lit Bonfire causing flickering with night vision on
Ghostwolf posted a topic in ARMA 3 - TROUBLESHOOTING
So I'm putting together a mission in editor and I have a lit bonfire placed within a walled in area. It's pitch black out so I have night vision goggles on and with them on I can see a very bright flickering on buildings and distant objects it's as bright as sitting next the the fire with night vision on yet the flickering is happening on objects hundreds of meters away. The bright flickering matches the crackling of the flames, when i remove the bonfire it stops. When i turn the night vision off, i can see where the light from the bonfire is hitting the wall but its very feint and not much of an issue. It's deffinitly a bug, can any one help me with this? -
How do I make a an object emit more light?
Ghostwolf replied to Ghostwolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got "local variable in global space" and nothing happend. -
How do I get AI to sit
Ghostwolf replied to Ghostwolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
thanks a bunch, works like a charm. -
How do I make a an object emit more light?
Ghostwolf replied to Ghostwolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
so would i type this into the cones initialization section? -
How do I get AI to sit
Ghostwolf replied to Ghostwolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I'm not really getting much from this thread, I'm fairly new to this and don't really understand what they are talking about. I was hoping to type in a simple command in the units initialization. -
I want to have the enemy AI spawn as sitting around a campfire.
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How do I make a an object emit more light?
Ghostwolf posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I have a lit construction cone that flashes light, is there any scripting i can give the item for it to emit a stronger pulse of light? -
Howcome vehicle makes jerky movements when following waypoints
Ghostwolf posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I set an enemy vehicle to travel through a town, doing a few turns and such but it makes a rrrrrin rrrrrrin rrrrrrin sound every 2 seconds or so, its like the vehicle is stomping the brakes and accelerating, I have the wapoint speed set to limited. -
How to start mission with night vision turned on
Ghostwolf replied to Ghostwolf's topic in ARMA 3 - MISSION EDITING & SCRIPTING
awesome thanks a bunch -
How to start mission with night vision turned on
Ghostwolf posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Please and thanks :) -
Howcome the inner scope shadow doesn't reveal itself when firing like it does on the optic demonstration video? I just downloaded the mod today. Also for those trying to get the bipod to work, it seems that its in fact not under lock target keybind, rather its attached to "next target" under weapons tab which for me was undefined by default, for others trying the tutorial and getting bipod "undefined" its because "next target" doesn't have a key. I keybound tab to "next target" and bipod works.
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I only run CBA and your mod and yes i have sample rate to 128, i just removed the files from arma and then re-extracted JSRS 2.1 and CBA into arma 3 again and now i can here distant explosions :) everything seems to be working now. Just a quick question though, out of curiosity why do some weapons, most noticably the snipers have a clicky sound when firing in first person, right after the bullet has left the barrel there is a clicky noise similar to the sound made by changing weapons. P.S. Amazing work on this mod, so emersive!
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I just installed the JSRS 2.1 mode and the latest CBA mod, for the most part JSRS is running smooth. I only encounter a few instances where some sound effects arnt being played past 15 meters. Grenade explosions from hand grenade and underbarrel launcher arnt making sound effects past 15 meters. I did a test to see in the editor if an enemy was shotting at me with a rifle from a long distance if id be able to hear gunfire, and i did, i can also hear long distance satchel charges going off. Is it just me or is every one experiencing the same instance? Can any one help me out with this? Edit: rocket launchers also do not have sound effect apon detination at ranges past 10 meters and same with vehicle explosions.