fabio_chavez
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[WIP] Terrain lighting tweaking GUI
fabio_chavez replied to .kju's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I havent come to test the gui until now and i got to say its really a powerfull and easy tool to edit the world lighting... if i was a mapper spending hundreds of hours to create a map id use this to make sure that my work would be as color accurate to the realworld location as possible (or whatever artistic color scheme i would like to acheive). Thank you .kju awesome work as usual!!!- 13 replies
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Visual Upgrade – Feedback
fabio_chavez replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
guys please just make A4 lighting so that it can face up to recent frostbite stuff so that nobody even thinks about fiddling with it and everything will be ok :P -
[CLOSED] FFAA V6 (Spanish Army Mod)
fabio_chavez replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
can you be a bit more specific maybe? -
[CLOSED] FFAA V6 (Spanish Army Mod)
fabio_chavez replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Good to hear that people still enjoy the lighting, its custom tailored for lythium and thus must not be reused without permission, besides it will not neccessarily fit onto every other map anyway though unltimately its up to the mapmakers to choose the lighting for their maps. As for vanilla maps: you could makeyourself a replacement mod pretty easily in general. -
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fabio_chavez replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
re: lythium to the mapmakers: please dont steal the config without asking, its not finished anyway. -
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fabio_chavez replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
possibility to use different tonemapping during daytime and nighttime could help... they should add that to the engine -
[CLOSED] FFAA V6 (Spanish Army Mod)
fabio_chavez replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hey everybody, we would like to hear your feedback on the new lighting update so we can get a better impression of how you guys perceive it! Generaly the aim was to fix the "glowing fog bug" that occured if you turned overcast to anything above 0.3: but also to try to push the appearance of the map toward a unique and authentic look while keeping it in line with the new APEX lighting etc you can see more screenshots of landscape impression for various weather states in this gallery: but ultimately we would like your feedback form your own ingame experience, feel free to share it here! p.s. you can also leave your feedback here: http://www.arma3.es/foro/viewtopic.php?f=107&p=18772#p18772 http://feedback.arma3.es/ -
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fabio_chavez replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
ah ok... so you cant film yourself, talking your audience through config parameters in arma? that explains a lot... -
[CLOSED] FFAA V6 (Spanish Army Mod)
fabio_chavez replied to FFAAMOD's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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fabio_chavez replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
[edit] nevermind -
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fabio_chavez replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
a small indie developer somehow manages it to find the time to provide a detailed tutorial during the alpha stage... a global multi-studio developer with hundrets of employees cant do it in 4 years (8 years if you make arma2 count) ;) -
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fabio_chavez replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
as far as i am concerned, im through with this, BI broke every bit of work i ever made (some hundrets or hours of work at least) and just abandoned the issue etc... i would never touch this broken system again but i keep getting requests from map makers and other people about skybox and lighting stuff. 1. its funny, that people who put enormous efforts into their mapping projects have to turn to some self-taught weiner (who quit modding arma long time ago because BI broke backward compability in the middle of the lifecycle of the game) IN THE FIRST PLACE, because there is no proper documentation, because the guy who makes the lighting at BI only speaks chinese and nobody at BI cares to at least make a tutorial video or something. 2. I cant even help the people because i cant get answers from BI to even the simplest yes/no questions (over the course of years). @googlava p.s. its astounding, there are hundrets of thousands of hours going into mapping for arma, and the lighting is so crutial to every bit of this because it determines the way you actually see all the beatifull creations... yet BI just ignores it and screws with it with no concerne for the comminty made content. Pretty weird imho. -
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fabio_chavez replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
i take this as a no... thanks for all your support for users trying to fix your lighting bohemia interactive, bye. -
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fabio_chavez replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
the developers abandoned this thread. -
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fabio_chavez replied to bis_iceman's topic in ARMA 3 - DEVELOPMENT BRANCH
googlava, can you please confirm that it is still possible to load old obloha.p3d and old horizont.p3d into the game to use old configs and sky textures? i cant seem to get it to work anymore.