ruthberg
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Everything posted by ruthberg
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Yes, humidity is negligible. But the ambient air temperature at which you zeroed your rifle is very important.You can modify your scope zero with CTRL + SHIFT + UP/DOWN. Try to zero your weapon at 100 m and go from there.
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ATragMX - Handheld ballistics calculator
ruthberg replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
AGM support is not currently planned. It is allowed to use my mods in other projects. The AGM developers, however, seem to have no interest. -
Unless you altered the default zero setting you should use 15 °C (59 °F), 1013.25 hPa and 50% here:
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The .408 CT is simulated using a G1 BC of 0.97. And the muzzle velocities are: [table=width: 500, class: grid] [tr] [td]Temperature in °C[/td] [td]Muzzle velocity in m/s[/td] [/tr] [tr] [td]-15[/td] [td]883[/td] [/tr] [tr] [td]-5[/td] [td]887[/td] [/tr] [tr] [td]5[/td] [td]893[/td] [/tr] [tr] [td]10[/td] [td]897[/td] [/tr] [tr] [td]15[/td] [td]902[/td] [/tr] [tr] [td]20[/td] [td]908[/td] [/tr] [tr] [td]25[/td] [td]916[/td] [/tr] [tr] [td]30[/td] [td]925[/td] [/tr] [tr] [td]35[/td] [td]936[/td] [/tr] [/table]
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Strelok Pro seems to be working perfectly fine: But for some reason does the spin drift in-game not match with the output of his solver. I will test this thoroughly in the next few days.
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I want to help, but I don't know how. The muzzle velocity varies with temperature. The muzzle velocity of the .408 CT at 27°C is around 920 m/s. The barometric pressure varies with height. The average air pressure, the bullet travels through, can therefore vary, when you shoot upwards or downwards.
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The Magnus effect is not part of the simulation.
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Coriolis drift also pushes your bullet to the right (on Altis/Stratis). But I will look at the spin drift code again. Maybe I can find a bug.
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I hope I've understood you correctly. The ATragMX is not yet able to calculate spin- and coriolis drift. But you can use the following ballistic tables to correct for it: - https://www.scribd.com/doc/242184872/408-CheyTac-1013-25mb?secret_password=JY541y5vSyLwRwc7C2c3 - https://www.dropbox.com/s/0trrak1je8q27hm/.408%20CT.xls
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Are you using the latest DLL file?
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Combat Space Enhancement 0.2
ruthberg replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, that should work just fine. // Makes AB active, but other players won't see the correct trajectory _unit setVariable ["cse_enabled_AdvancedBallistics", true, [b]false[/b]]; // Makes AB active and everyone will see the correct trajectory _unit setVariable ["cse_enabled_AdvancedBallistics", true, [b]true[/b]]; You can modify cse_enabled_AdvancedBallistics any time during the mission. -
Combat Space Enhancement 0.2
ruthberg replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
This is exactly what you can do. The init command is: this setVariable ["cse_enabled_AdvancedBallistics", true, true]; -
Version 3.1 Changelog: -Fixed conflict with NATO SF and Russian Spetsnaz Weapons pack -Added optional PBO "advancedballistics_optional_nato_russian_sf_cfg": Adds new magazines and adjusts several ammo classes You can find the new magazines in Massi's ammo box (classname: "Box_mas_all_rifle_Wps_F"). ---------- Post added at 14:46 ---------- Previous post was at 14:38 ---------- AB currently adds the mil turret system to every scope with opticType=2. There is no black-/whitelist with scope class names.
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Combat Space Enhancement 0.2
ruthberg replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, and we don't have a good solution for this problem yet. -
That's how the config is currently looking like: class AB_65x47_Ball_Scenar: B_762x51_Ball { airFriction=-0.00078; typicalSpeed=820 ; AB_caliber=0.264; AB_bulletLength=1.364; AB_bulletMass=139; AB_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19}; AB_ballisticCoefficients[]={0.290}; AB_velocityBoundaries[]={}; AB_standardAtmosphere="ICAO"; AB_dragModel=7; AB_muzzleVelocities[]={760, 790, 820, 830}; AB_barrelLengths[]={16, 20, 24, 26}; }; The barrel of the MXM is 18 inches long.
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@TiborasaurusRex, I've updated the ammunition database: http://pastebin.com/zMTZ733z @DGeorge85, I'll look into the problem with Massi NATO pack. Edit: I found the issue. I will also add an optional massi nato pack cfg. It was kinda hard to find good muzzle velocity data for this round. I will change it if you can come up with a credible source that states higher muzzle velocities.
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Ok, wait a second. typicalSpeed=750; AB_caliber=0.224; AB_ballisticCoefficients[]={0.151}; AB_dragModel=7; AB_muzzleVelocities[]={723, 764, 796, 825, 843, 866, 878, 892, 906, 915, 922, 900}; AB_barrelLengths[]={8.3, 9.4, 10.6, 11.8, 13.0, 14.2, 15.4, 16.5, 17.7, 18.9, 20.0, 24.0}; typicalSpeed is the minimum velocity at which the bullet still deals the damage specified in the hit value. It has no effect on external ballistics. AB_caliber does not affect the bullets penetration capabilities. It only effects the stability factor and bullet trace effect. The ballistic coefficient of 0.151 is G7, not G1 The muzzle velocity data is from: http://www.dtic.mil/ndia/2010armament/WednesdayLandmarkBPerArvidsson.pdf
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Yes, you can now use the official trixie_recon.pbo. And you can stick with your existing ATragMX profiles.
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Combat Space Enhancement 0.2
ruthberg replied to glowbal's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We will address this in the next release. -
Spartans stuff makes sure that the vanilla experience is as close to realism as possible. My stuff makes sure that the AdvancedBallistics experience is unadulterated. Edit: Spartans configs also improve the terminal ballistics to a certain extent, which AdvancedBallistics alone does not.
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@Shadow.D. ^BOB^, the new optional trixie_recon pbo hopefully meets all your needs. @Spartan0536, thanks a lot. I'm sure they are going to come in handy at some point. Version 3.0 Changelog: -Added config data for the Veteran mod -Added more ammo configs (6.5×47mm Lapua, Mk248 Mod 0, Mk248 Mod 1, Berger Hybrid OTM) -Added a userconfig setting that allows you to enable the advanced ballistics selectively in the unit initialization -Added optional PBO "advancedballistics_optional_vanilla_cfg": Adds new magazines (30Rnd_AB_65x47_Scenar_mag, 20Rnd_762x51_M118LR_Mag and 10Rnd_762x51_M118LR_Mag) -Added optional PBO "advancedballistics_optional_trixie_recon_cfg": Adds new magazines (Trixie_10x127_Amax_Mag, Trixie_10x106_Mag, Trixie_30x556_Mk262_Mag, Trixie_5x762_Berger_Hybrid_OTM_Mag, Trixie_5x762_Mk248_Mod_1_Mag, Trixie_5x762_Mk248_Mod_0_Mag, Trixie_5x762_M118LR_Mag, Trixie_10x762_M118LR_Mag, Trixie_20x762_M118LR_Mag) The optional vanilla PBO adds 3 new magazines (you can find them in the vanilla ammo boxes). *The 30rnd 6.5mm Mag (HPBT Scenar) (class name: 30Rnd_AB_65x47_Scenar_mag) fits into the MXM *The 7.62mm 20Rnd Mag (M118LR) (class name: 20Rnd_762x51_M118LR_Mag) fits into the Mk18 ABR *The 7.62mm 10Rnd Mag (M118LR) (class name: 10Rnd_762x51_M118LR_Mag) fits into the Rahim The optional trixie_recon PBO makes the Trixie Recon pack fully compatible with AdvancedBallistics and adds several new magazines (you can find them in the Trixie Sniper Ammo Box).
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I would need to ask Trixie about that. But I'm currently working on some optional AdvancedBallistics configs that will add new magazine types to specific weapons. For example: advancedballistics_optional_vanilla_cfg.pbo advancedballistics_optional_trixie_cfg.pbo They're going to be optional, signed and will have certain addon requirements. Edit: I'll also add an optional config pbo that removes the vanilla zeroing system and sets the default weapon zero to 100m.
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Sorry, I forgot to update the caliber description properly. Fixed version: trixie_recon.zip (deprecated as of: http://forums.bistudio.com/showthread.php?181324&p=2839316&viewfull=1#post2839316)
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It's going to be part of the next release. But I'm having trouble with adding custom magazine classes to vanilla weapons. Edit: I'm no longer having trouble with that. The ammo config is ready: class AB_65x47_Ball_Scenar: B_762x51_Ball { airFriction=-0.00078; typicalSpeed=820 ; AB_caliber=0.264; AB_bulletLength=1.364; AB_bulletMass=139; AB_ammoTempMuzzleVelocityShifts[]={-26.55, -25.47, -22.85, -20.12, -16.98, -12.80, -7.64, -1.53, 5.96, 15.17, 26.19}; AB_ballisticCoefficients[]={0.290}; AB_velocityBoundaries[]={}; AB_standardAtmosphere="ICAO"; AB_dragModel=7; AB_muzzleVelocities[]={760, 790, 820 , 830}; AB_barrelLengths[]={16, 20, 24, 26}; };
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Yes, of course.