ruthberg
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Everything posted by ruthberg
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ArmA III Ballistics Overhaul
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That's a question you should probably ask in the RHS thread: http://forums.bistudio.com/showthread.php?184842-RHS-Escalation-%28AFRF-and-USAF%29-Release-0-3-7-%28UPDATED%29 -
ArmA III Ballistics Overhaul
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: COMPLETE
That depends solely on the amount of error we are going to accept. Which is something we should discuss before we start working on the magazine classes. -
ArmA III Ballistics Overhaul
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: COMPLETE
JBM Ballistics is about as good as it gets. -
ArmA III Ballistics Overhaul
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No, it is not wrong. References: http://www.thefrontiersmen.org/pdf/Field%20Manuals/FM%203/FM_3-21.8_g.pdf http://www.marines.mil/Portals/59/Publications/MCWP%203-11.2%20Marine%20Rifle%20Squad.pdf -
Kestrel 4500 Kestrel 4500 Pocket Weather Tracker (WIP)
ruthberg replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
"you must turn into the wind" means that you must look into the direction the wind is coming from. You can find that direction by using the Shift+K wind arrow. Yes, that works well. This might help: -
ArmA III Ballistics Overhaul
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It is impossible to find airFriction values that produce a 100% error-free trajectory. We can only try to minimize the error at a certain interval. Examples - M8851 (G1 BC of .307): Exact airFriction at different velocities. G1 drag function (green line) compared to the Armas drag function (blue- and red line). Drop difference between the true trajectory and various airFrictions. Velocity difference between the true performance and various airFrictions. -
ArmA III Ballistics Overhaul
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I think we're talking at cross purposes. I'm trying to say that: If you input bad data into any ballistic solver you will obviously get bad data out. JBM Ballistics for example requires manually entered BCs to be for the ICAO atmosphere. If you don't respect that you'll get bad "reference data" for later conversion steps. ---------- Post added at 09:26 ---------- Previous post was at 09:21 ---------- Here are a few examples of how well you can approximate the G1 drag model with airFriction: -
ATragMX - Handheld ballistics calculator
ruthberg replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Use the .338LM 250gr gun profile. -
Kestrel 4500 Kestrel 4500 Pocket Weather Tracker (WIP)
ruthberg replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
There is no visual feedback, but it does update the reference heading. -
ArmA III Ballistics Overhaul
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Whether you have to use ASM or ICAO in the ballistic solver depends solely on the ballistic coefficient you use. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
The only way to disable the ace_ai module is to remove the ace_ai.pbo. -
ArmA III Ballistics Overhaul
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: COMPLETE
airFriction drag always acts in the opposite direction of the velocity vector.The gravity force is 9.8066 m/(s^2). @QuickDagger, what are you trying to do btw? -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@tortuosit, http://ace3mod.com/wiki/framework/settings.html If you can't get it working, join our public slack: https://ace3public.slack.com/ https://github.com/acemod/ACE3/issues/429 -
Yes, I will do that once I have time.
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ATragMX - Handheld ballistics calculator
ruthberg replied to ruthberg's topic in ARMA 3 - ADDONS & MODS: COMPLETE
When you use discreteDistance = 235 then you also have to use a zero of 235m in the ATragMX? -
ArmA III Ballistics Overhaul
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Vanilla Arma does not correct for atmospheric conditions (air density) at all! There is no information missing. The vanilla drag function is fully described by this: https://community.bistudio.com/wiki/Weapons_settingsThe acceleration (m/s^2) that acts on the projectile at any given moment of time is given by: drag = airFriction * velocity * velocity I made my mod to replace the simplified Arma physics model. Are you kidding me?a) Arma does not model air density b) The difference between the ICAO and ASM "standard" is by no means significant (reference: http://www.frfrogspad.com/bcdata.htm) -> All of this is only relevant if you simulate atmospheric conditions. Besides: Neither the ICAO nor the ASM (Army Standard Metro) standard are "metrical". @QuickDagger (and everyone else who is interested): I would like to invite you to join our public slack chat channel: https://ace3public.slack.com/message...ed_ballistics/ You can get yourself invited here: https://github.com/acemod/ACE3/issues/429 -
ArmA III Ballistics Overhaul
ruthberg replied to Spartan0536's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, this is will work. And that's what I would suggest. This. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Disable every module option in the weather module if you want to use the setWind command in singleplayer. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
See: http://ace3mod.com/wiki/missionmaker/modules.html#1.1-advanced-ballisticsBoth Advanced Ballistics and Wind Deflection are (when enabled) calculated on every client for every projectile that is fired within a radius of (by default) 3000m around the client player. That's probably the best way to nail your problem down. But it is very unlikely that the default module options of either advanced ballistics or wind deflection are causing stuttering.If you want more help, join our public slack. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Advanced Ballistics is disabled by default. And it never runs on the server. Only on the clients. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Range cards like this would be a great addition to the game in my opinion: Agreed. Yes it does. Most of the features described in this manual are implemented:https://www.horusvision.com/download/manual_Horus_ATrag-v385.pdf The ACE3 Wiki is work in progress: http://ace3mod.com/wiki/feature/atragmx.html Hop into the public slack chat, if you want to help with the documentation: https://ace3public.slack.com/messages/documentation/ That depends on the ammo type you're using:https://www.dropbox.com/s/zt61od7t9apkut6/AB%20Muzzle%20Velocity%20Variation%20Table.xlsx You have to manually adjust the muzzle velocity value on the "Gun and Ammo Data Screen" (page 15 in the manual). Yes. I'd recommend using this mission (the steel targets you can place via the action menu) for muzzle velocity testing: http://forums.bistudio.com/showthread.php?181296-SP-360-Degree-Training-Course -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
In the rare occasion that the ammo type designation is not mentioned in the magazine tooltip you should stick with the default profile for the given caliber (e.g. 1st entry from the trop). Or ask someone who knows it. Or measure it yourself. The method described above will work in this case. It does, as long as you know the exact ammo type you're shooting. a) If you want to cheat: https://github.com/acemod/ACE3/blob/master/extras/CfgAmmoReference.hpp b) We're currently discussing to add range cards similar to the ones from ACE2, but not all of the team members are (excessively) enthusiastic about it, which I can understand. -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
LRPS, SOS, DMS, AMS, Khalia.---------- Post added at 08:08 ---------- Previous post was at 08:07 ---------- It will still work (at least in singleplayer). Unless you remove the PBO.---------- Post added at 08:17 ---------- Previous post was at 08:08 ---------- You are right! Tailwinds should be displayed as negative values on the Headwind screen. I will change it accordingly. Crosswinds however are always displayed as positive values.Fixed: https://github.com/acemod/ACE3/pull/1333 -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@tortuosit, you should use the module options, not mess with the PBO: http://ace3mod.com/wiki/missionmaker/modules.html#1.18-weather -
ACE3 - A collaborative merger between AGM, CSE, and ACE
ruthberg replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Yes, it is. And so it is in the game. But the elevation adjustment is in meters, not in MILs. ---------- Post added at 22:49 ---------- Previous post was at 22:43 ---------- The ace_compat_* PBOs primarily add missing config entries (advanced ballistics/scopes/missiles).