ok well ive been playing around with this "fnc_letsFly = {
_para = createVehicle ["I_Plane_Fighter_03_AA_F", getMarkerPos "mrk_dropZone", [], 0, "FLY"];
_para setPosATL [getPosATL _para select 0, getPosATL _para select 1, 1000];
player moveInDriver _para;
};"
but it doesnt really help with the bots it only acts on the "player" am i missing something, or is this over complicated?