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Tomsz

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Everything posted by Tomsz

  1. Update: my new mission I'm currently working on is half complete, this ones going to be awesome aswell!
  2. Hey thanks Egil really glad you liked it and yea the AI can be a little challenging :), I'm currently working on another diving mission also, will release in a week or maybe earlier I'll post another thread for it anyway ;)
  3. Mate by using what I have posted does not end the mission UNTILL BOTH objectives are destroyed... and just attach a task text stating it has been destroyed/killed to each objective then stating to move to the next objective.
  4. Hey you need to make a trigger, if you want the objective 1 & 2 and/or 3 to be an explosion you need to name the object for example say ''Vehicle1'' and ''Vehicle2'' click on the flag symbol (which is a trigger) and type in the Condition: !alive vehicle1 && !alive vehicle2 then in On Act:"END3" call BIS_fnc_endMission; any Ending of your choice then click on effects where it says type click text and in the text column put your desired text for the mission ending like mission complete both vehicles destroyed. :) Enjoy
  5. Hey Saok could u give me some feedback of my mission I've made please? I'm fairly new to mod'ing so any tips/hints would be great the mission is pretty well done here is the link to my thread/download http://forums.bistudio.com/showthread.php?151013-MISSION-Operation-Assault-Island-X-Diving-Mission-by-Tom
  6. Tomsz

    Co05_SP Silent Justice Stratis

    Hey b00tsy I loved ur mission, any chance u can give me some feedback on a mission of my own? I'm fairly new to this however the mission is pretty well done and if u can give me some feedback on it that would be awesome heres the link to my thread http://forums.bistudio.com/showthread.php?151013-MISSION-Operation-Assault-Island-X-Diving-Mission-by-Tom
  7. Let me know what you think guys, it's an awesome mission I think it needs more recognition :(
  8. Tomsz

    Single Player Missions?

    I've just released my singleplayer diving mission I've made, you will love it if your into the diving/ambush aspect of the game. heres the link to my thread. http://forums.bistudio.com/showthread.php?151013-MISSION-Operation-Assault-Island-X-Diving-Mission-by-Tom Enjoy! ---------- Post added at 17:49 ---------- Previous post was at 17:46 ---------- Manzilla I beleive all you need to do is make all the players in your mission ''playable'' instead of ''non-player'' and I beleive that's all to it unless you want re spawns after death.
  9. Hey guys I'm having trouble editing AI names I want to know how to add other names to this class CfgIdentities { class John { name="John"; face="Face20"; glasses="None"; speaker="Dan"; pitch=1.1; }; }; so that's what i'm using in the description folder but I'd like to add other names also like clint, spencer and so on to use for other AI in the squad, and also on a seperate question how would I make sure the AI in my squad use the Nightvision goggles?
  10. Thanks Cobra! that worked like a charm :)
  11. Hi I have an awesome diving mission to upload I've just finished making and wondering how I would upload it for people to start downloading and playing this awesome map! Once someone tells me how I'll upload it to this forum so keep your eyes peeled, thanks.
  12. Hey guys I'm having trouble editing AI names I want to know how to add other names to this class CfgIdentities { class John { name="John"; face="Face20"; glasses="None"; speaker="Dan"; pitch=1.1; }; }; so that's what i'm using in the description folder but I'd like to add other names also like clint, spencer and so on to use for other AI in the squad, and also on a seperate question how would I make sure the AI in my squad use the Nightvision goggles?
  13. Hey awesome it works, thanks for your reply, However with the night vision goggles my AI squad are not using them and it's 10:20pm in-game time, we're divers and once we reach the beach I can see their diving goggles off but no night vision attached? do I need to use additem nightvision goggles instead of addweapon?
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