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shredergenetix

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About shredergenetix

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  1. shredergenetix

    Bullet-Wind Interaction System

    Good to know! Hopefully this is something the BI will just simply add to Arma by default sooner or later.
  2. shredergenetix

    Bullet-Wind Interaction System

    I think it would be a good feature because not every soldier would be able to say "oh yea, the wind is traveling 30 knots is this direction," this would bring the need for a dedicated unit to be able to tell the rest of the team what the wind is doing, and I personally like the idea of having advanced roles other than basic "Machinegunner" and "Rifleman". Theres sure to be plenty of people around the forums who would gladly help, unfortunately, I am not skilled in models or anything of the sort. Loving it so far though, cant wait to see what you will do in the future! ---------- Post added at 09:41 ---------- Previous post was at 08:23 ---------- I seem to be having an issue with the script, all the .sqf's are in the right place, the init lines are correct, but the wind just doesnt seem to be taken into account when a shot is made. I load into a mission, it says "Bullet wind interaction system initialized ... Wind: South" but when I shoot, no change is made to the bullets trajectory. Am I missing something very simple here? EDIT: I found my issue, it just doesnt seem to work with the standard Stanag tracer belts. Ive tested this with the standard 30 mag tracer rounds and it works, but not with 100rnd stanag belts..... Just reporting it.
  3. shredergenetix

    Bullet-Wind Interaction System

    I have been waiting for something like this for a while, Arma just doesnt feel complete without it. Is it possible however to have an item like a kestrel to be necessary to see windage? Or at least a keybind to turn the wind tip on/off?
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