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sdarcon

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About sdarcon

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  1. This is very interesting! Thanks! I'll need to study these options more carefully to decide which one to choose. But both look elegant indeed, that is, just what I need.
  2. My current wip will have a bit more complicated tasks that require multiple conditions, such as most of the enemies slain, a specific officer terminated, or something purely scripted, such as using an enemy laptop (with addAction). If this was an SP mission, I'd simply do most of it by scripting (since I like simple programming). But MP has a few complications caused by certain scripts only being run by a single client. Furthermore, I want each and every one of these conditions to post a Hint for every player, updating them on what the group as a whole has achieved so far and what's left until the task is completed. If it's just taking out most of enemies and a specific officer, I can get away easily enough with two triggers monitoring those and executing scripts. But what is the best way of adding an addAction condition to this? The addAction script is only run by the player that used the object hosting the action, as far as I know and have seen during beta testing. 1) I could have the script alter a variable, public the variable, and a third trigger monitoring the variable to launch a script on all clients. Would "spamming" triggers like this start to affect the game speed eventually, if I had a few of such complicated tasks, thus multiplying the number of triggers? 2) An OFP era tutorial advices to make an "eternal" loop run on the server/clients monitoring a variable change, which would then run a script when the change happens. This, honestly, looks very old-fashioned and thus dubious to me, but maybe I'm just prejudiced. Would respawning also hamper this? Or is there some way to force a script to be run by all clients, even if it's only a single client that executed it (a safe way, not exploitable by hackers if I release the mission publicly)? That might solve most of my problems. Basically I'm looking for the most elegent and CPU efficient way to do this. If this was too jumbled, I'll gladly clarify any point.
  3. sdarcon

    The Newcomers' Introduction Thread

    Hello. Like many others, I have played these games since OFP. I also started making missions for OFP already, but I never released them publicly as I've only ever played with the same bunch of friends, with one of us hosting the game, so the stability and polishing weren't at a level I'd myself expect from missions downloaded from decent sites. Now with Arma3 I thought to break that bleak tradition and release some missions publicly. But for that I need to sort out some technical issues. And for that I finally need to post inquiries here for the veterans to see, in the editing section, about things my own passive reading and trial & error aren't likely to solve so easily.
  4. This post feels really embarrassing and redundant to make, but I'm left with little choice. Is there a limit preventing "new members" posting new threads in the Arma3 forums specifically? I'd seem like able to make threads in Arma2 forums, for example. How do I get rid of the limit? The forum rules simply state there are "some" limits for new members, but not how they are passed. A number of forum posts? Unfortunately I'm of the self-research type and I wouldn't be posting anything unless I had a question I needed answered by people much, much better in mission making. So, I don't seem likely to accumulate random posts, not having made a single one since I got the Arma3 Alpha from Steam and registered already back then to read the excellent editing forums (I've learned a bunch simply by reading, but there are limits to passiveness). To make this situation more baffling, I contacted a friend who has never had any interest in editing, only playing, and his account (he got the game from your store) would allow him to post new threads in the Arma3 editing forum no problem. I reckon his account is more privileged due to the place of purchase (since spambots don't buy games), but that doesn't help me much.
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