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Everything posted by D3VL3R
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Codename leonardo
D3VL3R posted a topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
I'm glad that I can present to you our new campaign Codename Leonardo via launch trailer: Info: The new Arma 3 campaign, Codename Leonardo is divided into three successive chapters - LEONARDO, REVENGE and STRENGTH. Each will come separately free on Steam Workshop. It is focused on the all hardcore players and also include czech voices or english texts. Missions are set in interesting areas that are completely remastered and lives their own lives. On the player await cutscenes, plot turns and diverse gameplay, in which are used the various military means. It all underlined great audiovisual processing. Features: - Spellbinding story and storyline turnovers - Player as commander of OPFOR team - Four main characters - Movie cutscenes - Night and stealth - No addons needed - Rebuilt new interesting location on Altis - Living area (civilians, animals, weather) - Drone and Quad are used - Support of two languages: Czech/English - Original new czech voices - Original new soundtrack by Jan Chudy - Auto-Saving System - Updates Links: Trailer: Soundtrack: http://goo.gl/hv9YWc Website: http://goo.gl/5Nn2sM Make Arma Not War: http://goo.gl/NyCZPh Twitter: @D3VL3R Google Plus: +Lukáš VaculÃk Updates: Stringtable, Bugs/Errors fixed -
Codename leonardo
D3VL3R replied to D3VL3R's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - SINGLEPLAYER GAME MODE
Wiki, Each episode is like mission. First released episode is Leonardo and duration is ~30min. I want to do campaign like movie, so next episodes duration will be ~1hour. It is little spoiler, but yes, main character, Thomas Cell, will be player during campaign. barakokula31: Translation is WIP. It's hard to find someone for translation, so english texts are provisional. -
Problem upload mission to Workshop
D3VL3R replied to D3VL3R's topic in ARMA 3 - MISSION EDITING & SCRIPTING
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Hi, I have finished mission in Arma 3 which include files like stringtable, briefing, audio, sqf..., and whole mission has about 33 MB, but when it is uploaded on Workshop, it has only 0.1 MB?! How to upload whole mission folder? :j:
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Hi, in my mission folder I have a stringtable.csv where is for exmpl.: STR_BRIEF_8, "BLABLA.<br/><img src='Images\test.jpg' width='256' height='256'/>", "BLABLA.<br/><img src='Images\test.jpg' width='256' height='256'/>", in Images folder is pic test.jpg with size 256x256px, result is, that in briefing I see just BLABLA and I dont know, where is problem :(
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[CSLA]LUKI, it was just example. I have all texts on one place. There are two ways how to use apostrophes ' and "" as Magirot told you, but I still dont know, why source cant be "Images\test.jpg", but "test.jpg". Engine logic or bug?
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Magirot: Thanks man! Solution: <img image='test.jpg' width='256' height='256'/>
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Hi, Do you know, why enableCamShake stopped working in trigger? I have active trigger with script enableCamShake true; addCamShake [5, 20, 5]; Thanks for answer!
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With just addCamShake [5, 20, 5]; is problem same :(
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Hi, I have NPC soldier on OPFOR side, he is sitting in front of camp fire and he has Night Vision on eyes, so it looks unreal. Is there any way, how to take off NV Goggles from eyes of unit and not remove it from head? unit action ["nvGogglesOff", <anything>] is bad solution... Thanks!
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You have right, it is about theory... Why you can command to force shoot and there is no command for this? Logic? I am rigorous on every detail. :P
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Issue created - 0017633 http://feedback.arma3.com/view.php?id=17633
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I know all this information, but my problem is, how have NV on head and no on eyes at night...
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Yeah, but I want take off NV Goggles only from eyes of unit, but not from head... Same situation, when player press "N", when is NV active, then is NV on eyes, deactive, NV is on head. But I dont know, how it simulate on NPC
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DisableAI have not effect :( Any other idea?
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yeah, good idea, I can try it... What category I have to try? ANIM?
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For example: Opfor Unit name: Soldier Init: Soldier action ["nvGogglesOff", Soldier]; nothing happened, same for trigger...
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can be deleted...