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Earacorn

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About Earacorn

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  1. This sounds cool but.. How do I use this for arma 3.. I'm terrible at this stuff.
  2. Earacorn

    How to? Eject AI

    Yea thats exactly what I was looking for. Do you mind if I use this in my mission? If I post it I'll give you credit.
  3. Earacorn

    How to? Eject AI

    lol.. again you kinda left me in the dust.. I haven't done any work with radio yet.. Am I supposed to somehow radio Alpha or bravo?
  4. I have also been trying to get artillery to work along the same lines... I'm trying to setup a trigger that when detected by a certain group of Opfor they tell the mortar team to fire on my location.. I really don't give a shit about accuracy.. I just want them to start bombing as soon as they radio it in.. I don't want fake scripted explosions that is just cheap shortcuts in my opinion.
  5. Earacorn

    How to? Eject AI

    Ok.. here's the thing, I've never done any scripting or editing out of the game everything up until this point has been done in game with the initialization thing... So when you say create diveteam.sqf and init.sqf are those just notepads that I copy all of that text into and just put into my mpmissions folder? Or is there something I'm missing here? Sorry I know this is a pain.
  6. Earacorn

    How to? Eject AI

    Holy crap this is way over my head lol... I'll see what I can learn. I'll probably come back to this tomorrow my brain is scripted out. Thx for all the help Cobra :D
  7. Earacorn

    How to? Eject AI

    It accepts the script but I still cant seem to get the heli to drop the divers while he is hovering over water.. I also need to get the heli to come down in altitude just a bit so the divers don't just jump to their deaths.
  8. Earacorn

    How to? Hostage situation

    Very cool man. Gives me tons of ideas.
  9. I'm looking for a script so I can have enemy divers eject over water.. Does anyone know how to do this? I've seen a few for arma 2 but I'm just not sure if they will work like I want.. I'll try them in the meantime I guess.
  10. Earacorn

    Mortar help

    I want the enemies to be able to spot me and call in mortar support, Its easy for me to set them up for myself.. But I want triggers so that if I'm detected in this certain zone they know to call mortars on my position.
  11. Earacorn

    How to? Hostage situation

    This is what I ended up trying in the end. Civs lined up 1 op for each civ and a trigger with this script in the activation (set for blufor detected by opfor). o1=opfor1, C1=civ1 c1 setcaptive false; o1 dofire c1; c2 setcaptive false; o2 dofire c2; c3 setcaptive false; o3 dofire c3; c4 setcaptive false; o4 dofire c4; c5 setcaptive false; o5 dofire c5; c6 setcaptive false; o6 dofire c6; So far it works perfectly as soon as I'm spotted they turn to their hostage and open fire then quickly turn to me. Thank you all for your help :)
  12. Earacorn

    How to? Hostage situation

    I tried this but when I put // strip the unit removeallweapons this; removeallassigneditems this; Removeuniform this; removeVest this; // dress the unit like a civ this addUniform "U_C_Poloshirt_blue"; // prevent opfor from shooting unit on sight this setCaptive true; It says invalid number in expression... Fixed it derp.. // those are code >< ---------- Post added at 01:50 ---------- Previous post was at 01:37 ---------- Ok :) I got this working, amazing thanks for all the help guys.. I'm making a very fun hostage mission now ---------- Post added at 02:38 ---------- Previous post was at 01:50 ---------- I am going back to this because I am having a few problems.. I want to use civilians because I need my trigger to activate when blufor is detected by OPfor. So far my problem is that when I get detected they turn their attention straight to me and shoot.. I want them to turn their attention to the hostages and open fire on them instead. I'm not sure why I should set presence to 0% because then the enemy units do not spawn in.. What am I missing?
  13. Earacorn

    Mortar help

    But is there a way to make an enemy mk6 mortar team fire at selected enemies on sight?
  14. Does anyone know how to make an Opfor mortar team fire at a certain location on the map? say once they are triggered? I'm a complete idiot with scripting, I'm trying to learn though so please explain in dummy terms.
  15. I have a line of civilians setup facing a wall and I'm trying to get my line of Opfor infantry to execute all of the civilians.. I tried setting a waypoint to destroy the civilian right in front of each man, but the problem is most of the time they miss and then just stop trying to kill the civilians.. Any ideas?
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