stevoau
Member-
Content Count
25 -
Joined
-
Last visited
-
Medals
Community Reputation
6 NeutralAbout stevoau
-
Rank
Private First Class
-
What's so hard to make the command menu work like quick chat in many other shooters?
stevoau replied to St. Jimmy's topic in ARMA 3 - GENERAL
IMO We need something like Battlefield's commo rose to control AI, the current system is so confusing and isn't user friendly in the slightest. -
Killed EventHandler weird behaviour - "BIS_fnc_setObjectVar_object1"
stevoau posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
EDIT: Just realized what was happening I forgot to give the player a name and misspelled 'Civilian', brain fart hehe. -
This is why I hate the media :j:
-
Returning "any", no Idea why
stevoau replied to stevoau's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yep that worked, THANK YOU!!!!!! -
So basically I am trying to create ammo cache's at random locations on the map and spawn soldiers to protect them, what I am doing (because the number of cache's changes every time) is generating a random number from 0 - 999999 and using setVariable to assign it to a cache and a trigger which will spawn and despawn the soldiers when WEST units enter and leave the area respectively. I have the caches and their triggers spawning fine but I have run into a hiccup, whenever I try to return _x (which SHOULD return the cache object) I get 'any'. INS_isSame = { _trig = _this select 0; _idStr = _trig getVariable "tName"; { _crId = _x getVariable "cName"; if (_idStr == _crId) then { player sideChat format ["%1", _x]; // PRINTS THE OBJECT _x; } } forEach crateGlobal; _crate; }; It is being called with [i]code code code[/i] _nTrig setTriggerStatements ["this", " _retCrate = [thisTrigger] call INS_isSame; Player sideChat format ['%1', _retCrate]; // PRINTS 'ANY' _nul = [_retCrate, thisTrigger] call INS_spawnUnits; ", " _nul = [thisTrigger] call INS_deleteUnits; "]; [i]code code code[/i] Anyone know where I am going wrong?
-
What do you want to see in the expansion?
stevoau replied to Westonsammy's topic in ARMA 3 - GENERAL
No balancing like in A3, every faction has pretty much equal weapons and vehicles and there is no team that has a real advantage, that sucks. On top of that generally more content (including civilian). -
Pick 4 (ONLY) Ranged Firearms you expect to make an Appearance in Marksman!
stevoau replied to CaptainAzimuth's topic in ARMA 3 - GENERAL
Hopefully nothing recycled from previous games... -
Never has a game made me feel bad about my decisions and how they affect virtual people :(
-
Yep that was it, I must have accidentally pressed it. Thank you :)
- 17 replies
-
- mars
- multiplayer
-
(and 2 more)
Tagged with:
-
Main. EDIT: Happens on the dev branch as well.
- 17 replies
-
- mars
- multiplayer
-
(and 2 more)
Tagged with:
-
Does TOM have a bugtracker? I have tried two 'space programs' and in both the UI breaks after a couple of missions (not at the same point), meaning I cant select new missions to go on, control probes\lander's that have already landed, etc.
- 17 replies
-
- mars
- multiplayer
-
(and 2 more)
Tagged with:
-
What kinds of things are possible in Arma 3?
stevoau replied to Handle1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
For the first part. https://community.bistudio.com/wiki/Category:Scripting_Commands_Arma_3 If you are creative enough, and know how to do things, a lot is possible - but there is also a lot of engine related barriers (the biggest one IMO is AI, which is pretty much useless\difficult to deal with for anything other than milsim use). Arma's scripting language is pretty easy to use, but reading scripting tutorials won't get you into the advanced stuff, read other peoples code and open BIS missions and look at their code and you will start to learn new ways to look at things and solve issues you come across. -
Bugged gamma slider in video options (since beta)
stevoau replied to Bouben's topic in ARMA 3 - GENERAL
Yup, I've had this problem since early access -
So desired but very disappointing game that you have ever played?
stevoau replied to MarutiaOrtia's topic in OFFTOPIC - Games & Gaming
GTA4, even today it runs like shit. Ignoring the performance issues, it doesn't feel like a GTA game should have (SA for example); vehicle handling sucked, the world was boring and colourless. I haven't tried GTA 5 yet, hopefully it improves upon 4 though. -
Civ script for Opfor to attack.
stevoau replied to anusmangler's topic in ARMA 3 - MISSION EDITING & SCRIPTING
You can make the civ a BLUFOR unit by grouping it to any BLUFOR unit, even if the unit it is grouped to has a 0% Probability of presence. Once grouped to a BLUFOR unit, the OPFOR soliders will treat him like any other BLUFOR unit and attempt to kill him.